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Fix some tangling printfs
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24a011702f
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@ -64,6 +64,7 @@
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// ES 3.0 300 "#version 300 es" = WebGL 2.0
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//----------------------------------------
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#include <spdlog/spdlog.h>
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#include <imgui.h>
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#include "imgui_impl_opengl3.h"
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#include <stdio.h>
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@ -285,7 +286,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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"}\n";
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#ifndef NDEBUG
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printf("glsl_version: %d\n", glsl_version);
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fprintf(stderr, "glsl_version: %d\n", glsl_version);
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#endif
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// Select shaders matching our GLSL versions
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const GLchar* vertex_shader = NULL;
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@ -364,7 +365,7 @@ static bool ImGui_ImplOpenGL3_CreateDeviceObjects()
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static void ImGui_ImplOpenGL3_DestroyDeviceObjects()
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{
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#ifndef NDEBUG
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printf("%s\n", __func__);
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fprintf(stderr, "%s\n", __func__);
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#endif
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if (g_VboHandle) { glDeleteBuffers(1, &g_VboHandle); g_VboHandle = 0; }
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if (g_ElementsHandle) { glDeleteBuffers(1, &g_ElementsHandle); g_ElementsHandle = 0; }
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@ -414,7 +415,7 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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GLint major = 0, minor = 0;
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GetOpenGLVersion(major, minor, g_IsGLES);
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printf("Version: %d.%d %s\n", major, minor, g_IsGLES ? "ES" : "");
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SPDLOG_INFO("GL version: {}.{} {}", major, minor, g_IsGLES ? "ES" : "");
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if (!g_IsGLES) {
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// Not GL ES
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