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Revert "main: Don't resize the window if we aren't horizontal"
Seems to regress on some systems, I need to look into why at some point :/
This reverts commit 7349a1cf29
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@ -261,11 +261,6 @@ static bool render(GLFWwindow* window) {
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if (HUDElements.colors.update)
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if (HUDElements.colors.update)
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HUDElements.convert_colors(params);
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HUDElements.convert_colors(params);
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if (screenWidth && screenHeight && params.enabled[OVERLAY_PARAM_ENABLED_horizontal])
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glfwSetWindowSize(window, screenWidth, params.height);
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else
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glfwSetWindowSize(window, params.width, params.height);
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ImVec2 last_window_size = window_size;
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ImVec2 last_window_size = window_size;
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ImGui_ImplGlfw_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplOpenGL3_NewFrame();
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@ -275,6 +270,8 @@ static bool render(GLFWwindow* window) {
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render_imgui(sw_stats, params, window_size, true);
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render_imgui(sw_stats, params, window_size, true);
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get_atom_info();
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get_atom_info();
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overlay_end_frame();
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overlay_end_frame();
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if (screenWidth && screenHeight)
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glfwSetWindowSize(window, screenWidth, screenHeight);
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ImGui::EndFrame();
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ImGui::EndFrame();
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return last_window_size.x != window_size.x || last_window_size.y != window_size.y;
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return last_window_size.x != window_size.x || last_window_size.y != window_size.y;
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}
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}
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