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@ -14,79 +14,78 @@
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#include "dx_shared.h"
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#include <winuser.h>
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long(__stdcall* oPresent)(IDXGISwapChain3*, UINT, UINT) = nullptr;
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using namespace Microsoft::WRL;
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decltype(&IDXGISwapChain3::Present) oPresent = nullptr;
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void(*oExecuteCommandListsD3D12)(ID3D12CommandQueue*, UINT, ID3D12CommandList*);
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HRESULT(*oSignalD3D12)(ID3D12CommandQueue*, ID3D12Fence*, UINT64) = nullptr;
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PresentD3D12 oPresentD3D12;
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tResizeBuffers oResizeBuffers;
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ID3D12Device* d3d12Device = nullptr;
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IDXGISwapChain* pSwapChain_;
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ID3D12DescriptorHeap* d3d12DescriptorHeapBackBuffers = nullptr;
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ID3D12DescriptorHeap* d3d12DescriptorHeapImGuiRender = nullptr;
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ID3D12GraphicsCommandList* d3d12CommandList = nullptr;
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ID3D12Fence* d3d12Fence = nullptr;
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UINT64 d3d12FenceValue = 0;
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ID3D12CommandQueue* d3d12CommandQueue = nullptr;
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using namespace Microsoft::WRL;
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Microsoft::WRL::ComPtr<ID3D12CommandQueue> queue;
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Microsoft::WRL::ComPtr<IDXGISwapChain3> swapchain_;
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ComPtr<ID3D12DescriptorHeap> d3d12DescriptorHeapBackBuffers;
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ComPtr<ID3D12DescriptorHeap> d3d12DescriptorHeapImGuiRender;
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ComPtr<ID3D12GraphicsCommandList> d3d12CommandList;
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ComPtr<ID3D12Fence> d3d12Fence;
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UINT64 d3d12FenceValue = 0;
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ComPtr<ID3D12CommandQueue> d3d12CommandQueue;
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ComPtr<ID3D12Device> d3d12Device;
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bool initDX12 = false;
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struct FrameContext {
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ID3D12CommandAllocator* commandAllocator = nullptr;
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ID3D12Resource* main_render_target_resource = nullptr;
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D3D12_CPU_DESCRIPTOR_HANDLE main_render_target_descriptor;
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};
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uint32_t buffersCounts = -1;
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FrameContext* frameContext;
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std::vector<FrameContext> frameContext;
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bool DX12Init(IDXGISwapChain* pSwapChain)
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{
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if (SUCCEEDED(pSwapChain->GetDevice(__uuidof(ID3D12Device), (void**)&d3d12Device))) {
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if (SUCCEEDED(pSwapChain->GetDevice(IID_PPV_ARGS(&d3d12Device)))) {
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pSwapChain_ = pSwapChain;
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imgui_create(pSwapChain, d3d12Device);
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imgui_create(pSwapChain, d3d12Device.Get());
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ImGui::SetCurrentContext(state.imgui_ctx);
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CreateEvent(nullptr, false, false, nullptr);
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//CreateEvent(nullptr, false, false, nullptr);
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DXGI_SWAP_CHAIN_DESC sdesc;
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pSwapChain->GetDesc(&sdesc);
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buffersCounts = sdesc.BufferCount;
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frameContext = new FrameContext[buffersCounts];
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frameContext.resize(sdesc.BufferCount);
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D3D12_DESCRIPTOR_HEAP_DESC descriptorImGuiRender = {};
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descriptorImGuiRender.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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descriptorImGuiRender.NumDescriptors = buffersCounts;
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descriptorImGuiRender.NumDescriptors = sdesc.BufferCount;
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descriptorImGuiRender.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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if (d3d12Device->CreateDescriptorHeap(&descriptorImGuiRender, __uuidof(ID3D12DescriptorHeap), (void**)&d3d12DescriptorHeapImGuiRender))
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if (FAILED(d3d12Device->CreateDescriptorHeap(&descriptorImGuiRender, IID_PPV_ARGS(&d3d12DescriptorHeapImGuiRender))))
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return false;
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ID3D12CommandAllocator* allocator;
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if (d3d12Device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, __uuidof(ID3D12CommandAllocator), (void**)&allocator) < 0)
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if (FAILED(d3d12Device->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_DIRECT, IID_PPV_ARGS(&allocator))))
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return false;
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for (size_t i = 0; i < buffersCounts; i++) {
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for (size_t i = 0; i < frameContext.size(); i++) {
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frameContext[i].commandAllocator = allocator;
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}
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if (d3d12Device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, allocator, NULL, __uuidof(ID3D12GraphicsCommandList), (void**)&d3d12CommandList) < 0)
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if (d3d12Device->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_DIRECT, allocator, NULL, IID_PPV_ARGS(&d3d12CommandList)) < 0)
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return false;
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// Reset() expects it to be closed, so close it now.
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d3d12CommandList->Close();
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D3D12_DESCRIPTOR_HEAP_DESC descriptorBackBuffers;
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descriptorBackBuffers.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
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descriptorBackBuffers.NumDescriptors = buffersCounts;
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descriptorBackBuffers.NumDescriptors = sdesc.BufferCount;
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descriptorBackBuffers.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
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descriptorBackBuffers.NodeMask = 1;
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if (d3d12Device->CreateDescriptorHeap(&descriptorBackBuffers, __uuidof(ID3D12DescriptorHeap), (void**)&d3d12DescriptorHeapBackBuffers) != S_OK)
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if (d3d12Device->CreateDescriptorHeap(&descriptorBackBuffers, IID_PPV_ARGS(&d3d12DescriptorHeapBackBuffers)) != S_OK)
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return false;
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const auto rtvDescriptorSize = d3d12Device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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D3D12_CPU_DESCRIPTOR_HANDLE rtvHandle = d3d12DescriptorHeapBackBuffers->GetCPUDescriptorHandleForHeapStart();
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for (size_t i = 0; i < buffersCounts; i++) {
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for (size_t i = 0; i < frameContext.size(); i++) {
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ID3D12Resource* pBackBuffer = nullptr;
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frameContext[i].main_render_target_descriptor = rtvHandle;
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@ -97,8 +96,8 @@ bool DX12Init(IDXGISwapChain* pSwapChain)
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}
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auto mainWindow = sdesc.OutputWindow;
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ImGui_ImplWin32_Init(sdesc.OutputWindow);
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ImGui_ImplDX12_Init(d3d12Device, buffersCounts,
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DXGI_FORMAT_R8G8B8A8_UNORM, d3d12DescriptorHeapImGuiRender,
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ImGui_ImplDX12_Init(d3d12Device.Get(), frameContext.size(),
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DXGI_FORMAT_R8G8B8A8_UNORM, d3d12DescriptorHeapImGuiRender.Get(),
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d3d12DescriptorHeapImGuiRender->GetCPUDescriptorHandleForHeapStart(),
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d3d12DescriptorHeapImGuiRender->GetGPUDescriptorHandleForHeapStart());
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@ -113,8 +112,7 @@ long __fastcall hkPresent12(IDXGISwapChain3* pSwapChain, UINT SyncInterval, UINT
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if (!initDX12)
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{
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DX12Init(pSwapChain);
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initDX12 = true;
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initDX12 = DX12Init(pSwapChain);
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}
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ImGui::SetCurrentContext(state.imgui_ctx);
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@ -140,10 +138,10 @@ long __fastcall hkPresent12(IDXGISwapChain3* pSwapChain, UINT SyncInterval, UINT
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d3d12CommandList->Reset(currentFrameContext.commandAllocator, nullptr);
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d3d12CommandList->ResourceBarrier(1, &barrier);
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d3d12CommandList->OMSetRenderTargets(1, ¤tFrameContext.main_render_target_descriptor, FALSE, nullptr);
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d3d12CommandList->SetDescriptorHeaps(1, &d3d12DescriptorHeapImGuiRender);
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d3d12CommandList->SetDescriptorHeaps(1, d3d12DescriptorHeapImGuiRender.GetAddressOf());
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// printf("imgui/d3d12 render\n");
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ImGui::Render();
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ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), d3d12CommandList);
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ImGui_ImplDX12_RenderDrawData(ImGui::GetDrawData(), d3d12CommandList.Get());
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barrier.Transition.StateBefore = D3D12_RESOURCE_STATE_RENDER_TARGET;
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barrier.Transition.StateAfter = D3D12_RESOURCE_STATE_PRESENT;
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@ -151,10 +149,10 @@ long __fastcall hkPresent12(IDXGISwapChain3* pSwapChain, UINT SyncInterval, UINT
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d3d12CommandList->ResourceBarrier(1, &barrier);
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d3d12CommandList->Close();
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d3d12CommandQueue->ExecuteCommandLists(1, (ID3D12CommandList* const*)&d3d12CommandList);
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d3d12CommandQueue->ExecuteCommandLists(1, (ID3D12CommandList * const *)d3d12CommandList.GetAddressOf());
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//ImGui::SetCurrentContext(prev_ctx);
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return oPresent(pSwapChain, SyncInterval, Flags);
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return std::invoke(oPresent, pSwapChain, SyncInterval, Flags);
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}
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void hookExecuteCommandListsD3D12(ID3D12CommandQueue* queue, UINT NumCommandLists, ID3D12CommandList* ppCommandLists) {
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@ -165,7 +163,7 @@ void hookExecuteCommandListsD3D12(ID3D12CommandQueue* queue, UINT NumCommandList
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}
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HRESULT hookSignalD3D12(ID3D12CommandQueue* queue, ID3D12Fence* fence, UINT64 value) {
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if (d3d12CommandQueue != nullptr && queue == d3d12CommandQueue) {
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if (d3d12CommandQueue != nullptr && queue == d3d12CommandQueue.Get()) {
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d3d12Fence = fence;
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d3d12FenceValue = value;
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}
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@ -175,25 +173,30 @@ HRESULT hookSignalD3D12(ID3D12CommandQueue* queue, ID3D12Fence* fence, UINT64 va
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HRESULT __stdcall hkResizeBuffers(IDXGISwapChain* pThis, UINT BufferCount, UINT Width, UINT Height, DXGI_FORMAT NewFormat, UINT SwapChainFlags)
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{
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//if (pSwapChain_) { pSwapChain_->Release(); pSwapChain_ = nullptr; }
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if (d3d12CommandQueue) { d3d12CommandQueue->Release(); d3d12CommandQueue = nullptr; }
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if (d3d12CommandList) { d3d12CommandList->Release(); d3d12CommandList = nullptr; }
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if (d3d12Fence) { d3d12Fence->Release(); d3d12Fence = nullptr; }
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if (d3d12DescriptorHeapBackBuffers) { d3d12DescriptorHeapBackBuffers->Release(); d3d12DescriptorHeapBackBuffers = nullptr; }
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if (d3d12DescriptorHeapImGuiRender) { d3d12DescriptorHeapImGuiRender->Release(); d3d12DescriptorHeapImGuiRender = nullptr; }
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for (uint32_t i = 0; i < sizeof(FrameContext); ++i)
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{
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frameContext[i] = {};
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auto allocator = frameContext[0].commandAllocator;
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auto rtvHandle = frameContext[0].main_render_target_descriptor;
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for (size_t i = 0; i < frameContext.size(); i++) {
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frameContext[i].main_render_target_resource->Release();
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}
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//if (d3d12Device) { d3d12Device->Release(); d3d12Device = nullptr; }
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ImGui_ImplDX12_Shutdown();
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initDX12 = false;
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auto hr = oResizeBuffers(pThis, BufferCount, Width, Height, NewFormat, SwapChainFlags);
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if (hr != S_OK)
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printf("ResizeBuffers Failed\n");
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pSwapChain_ = pThis;
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d3d12CommandQueue = queue.Get();
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pSwapChain_->GetDevice(__uuidof(ID3D12Device), (void**)&d3d12Device);
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frameContext.resize(BufferCount);
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const auto rtvDescriptorSize = d3d12Device->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_RTV);
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for (size_t i = 0; i < frameContext.size(); i++) {
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ID3D12Resource* pBackBuffer = nullptr;
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frameContext[i].main_render_target_descriptor = rtvHandle;
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pThis->GetBuffer(i, IID_PPV_ARGS(&pBackBuffer));
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d3d12Device->CreateRenderTargetView(pBackBuffer, nullptr, rtvHandle);
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frameContext[i].main_render_target_resource = pBackBuffer;
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rtvHandle.ptr += rtvDescriptorSize;
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}
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ImGui_ImplDX12_Resize(BufferCount);
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return hr;
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}
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