legacy_elements: don't add to functions vector unless it's enabled

pull/998/head
FlightlessMango 1 year ago
parent 8f79e9cef3
commit 544589aa20

@ -1177,43 +1177,72 @@ void HudElements::sort_elements(const std::pair<std::string, std::string>& optio
void HudElements::legacy_elements(){
string value = "NULL";
ordered_functions.clear();
ordered_functions.push_back({time, value});
ordered_functions.push_back({version, value});
ordered_functions.push_back({gpu_stats, value});
ordered_functions.push_back({cpu_stats, value});
ordered_functions.push_back({core_load, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_time])
ordered_functions.push_back({time, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_version])
ordered_functions.push_back({version, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_gpu_stats])
ordered_functions.push_back({gpu_stats, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_cpu_stats])
ordered_functions.push_back({cpu_stats, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_core_load])
ordered_functions.push_back({core_load, value});
#ifndef MANGOAPP
ordered_functions.push_back({io_stats, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_io_stats])
ordered_functions.push_back({io_stats, value});
#endif
ordered_functions.push_back({vram, value});
ordered_functions.push_back({ram, value});
ordered_functions.push_back({battery, value});
ordered_functions.push_back({fan, value});
ordered_functions.push_back({gamescope_fsr, value});
ordered_functions.push_back({throttling_status, value});
ordered_functions.push_back({fps, value});
ordered_functions.push_back({fps_only, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_vram])
ordered_functions.push_back({vram, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_ram])
ordered_functions.push_back({ram, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_battery])
ordered_functions.push_back({battery, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_fan])
ordered_functions.push_back({fan, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_fsr])
ordered_functions.push_back({gamescope_fsr, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_throttling_status])
ordered_functions.push_back({throttling_status, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_fps])
ordered_functions.push_back({fps, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_fps_only])
ordered_functions.push_back({fps_only, value});
#ifndef MANGOAPP
ordered_functions.push_back({engine_version, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_engine_version])
ordered_functions.push_back({engine_version, value});
#endif
ordered_functions.push_back({gpu_name, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_gpu_name])
ordered_functions.push_back({gpu_name, value});
#ifndef MANGOAPP
ordered_functions.push_back({vulkan_driver, value});
ordered_functions.push_back({arch, value});
ordered_functions.push_back({wine, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_vulkan_driver])
ordered_functions.push_back({vulkan_driver, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_arch])
ordered_functions.push_back({arch, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_wine])
ordered_functions.push_back({wine, value});
#endif
ordered_functions.push_back({frame_timing, value});
ordered_functions.push_back({frame_count, value});
ordered_functions.push_back({gamescope_frame_timing, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_frame_timing])
ordered_functions.push_back({frame_timing, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_frame_count])
ordered_functions.push_back({frame_count, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_debug])
ordered_functions.push_back({gamescope_frame_timing, value});
#ifndef MANGOAPP
ordered_functions.push_back({gamemode, value});
ordered_functions.push_back({vkbasalt, value});
ordered_functions.push_back({show_fps_limit, value});
ordered_functions.push_back({resolution, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_gamemode])
ordered_functions.push_back({gamemode, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_vkbasalt])
ordered_functions.push_back({vkbasalt, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_show_fps_limit])
ordered_functions.push_back({show_fps_limit, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_resolution])
ordered_functions.push_back({resolution, value});
#endif
ordered_functions.push_back({gamepad_battery, value});
ordered_functions.push_back({media_player, value});
ordered_functions.push_back({exec_name, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_gamepad_battery])
ordered_functions.push_back({gamepad_battery, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_media_player])
ordered_functions.push_back({media_player, value});
if (params->enabled[OVERLAY_PARAM_ENABLED_exec_name])
ordered_functions.push_back({exec_name, value});
}
void HudElements::update_exec(){

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