diff --git a/src/gl/inject_glx.cpp b/src/gl/inject_glx.cpp index 8fede725..a20aa337 100644 --- a/src/gl/inject_glx.cpp +++ b/src/gl/inject_glx.cpp @@ -19,6 +19,7 @@ #include #include "gl_hud.h" +#include "../config.h" using namespace MangoHud::GL; @@ -106,7 +107,12 @@ EXPORT_C_(void) glXDestroyContext(void *dpy, void *ctx) EXPORT_C_(int) glXMakeCurrent(void* dpy, void* drawable, void* ctx) { glx.Load(); SPDLOG_DEBUG("{}: {}, {}", __func__, drawable, ctx); - int ret = glx.MakeCurrent(dpy, drawable, ctx); + int ret; + // This is hack, proper fix should be implemented. + // MakeCurrent fails on the minecraft-launcher so we + // just bypass it and minecraft hooking works as it should + if (get_program_name() != "minecraft-launcher") + ret = glx.MakeCurrent(dpy, drawable, ctx); if (!is_blacklisted()) { if (ret) {