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https://github.com/flightlessmango/MangoHud.git
synced 2024-10-31 15:20:13 +00:00
Gradual color change
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b75f2944a1
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@ -81,6 +81,14 @@ struct benchmark_stats {
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std::vector<std::pair<std::string, float>> percentile_data;
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};
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struct LOAD_DATA {
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ImVec4 color_high;
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ImVec4 color_med;
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ImVec4 color_low;
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unsigned high_load;
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unsigned med_load;
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};
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extern struct fps_limit fps_limit_stats;
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extern int32_t deviceID;
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@ -915,29 +915,23 @@ void render_benchmark(swapchain_stats& data, struct overlay_params& params, ImVe
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ImGui::End();
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}
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int change_on_load_temp (int info, int high, int med) {
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if (info >= high) {
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return 1;
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}
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else if (info >= med && info < high) {
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return 2;
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}
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else {
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return 3;
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ImVec4 change_on_load_temp (struct LOAD_DATA& data, int current) {
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if (current >= data.med_load){
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float diff = float(current - data.med_load) / float(data.high_load - data.med_load);
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float x = (data.color_high.x - data.color_med.x) * diff;
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float y = (data.color_high.y - data.color_med.y) * diff;
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float z = (data.color_high.z - data.color_med.z) * diff;
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return ImVec4(data.color_med.x + x, data.color_med.y + y, data.color_med.z + z, 1.0);
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} else {
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float diff = float(current) / float(data.med_load);
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float x = (data.color_med.x - data.color_low.x) * diff;
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float y = (data.color_med.y - data.color_low.y) * diff;
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float z = (data.color_med.z - data.color_low.z) * diff;
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return ImVec4(data.color_low.x + x, data.color_low.y + y, data.color_low.z + z, 1.0);
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}
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}
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struct LOAD_DATA {
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ImVec4 color_high;
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ImVec4 color_med;
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ImVec4 color_low;
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unsigned high_load;
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unsigned med_load;
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};
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void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2& window_size, bool is_vulkan)
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{
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ImGui::GetIO().FontGlobalScale = params.font_scale;
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@ -976,7 +970,6 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
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ImGui::TableNextCell();
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auto text_color = data.colors.text;
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if (params.enabled[OVERLAY_PARAM_ENABLED_gpu_load_change]){
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auto load_color = data.colors.text;
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struct LOAD_DATA gpu_data = {data.colors.gpu_load_high,
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data.colors.gpu_load_med,
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data.colors.gpu_load_low,
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@ -984,19 +977,8 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
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params.gpu_load_value[1]
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};
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int gpu_load = change_on_load_temp(gpu_info.load, params.gpu_load_value[0], params.gpu_load_value[1]);
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// 1 is high, 2 is medium, and 3 is low load/temp
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switch (gpu_load) {
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case 1:
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load_color = data.colors.gpu_load_high;
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break;
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case 2:
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load_color = data.colors.gpu_load_med;
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break;
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case 3:
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load_color = data.colors.gpu_load_low;
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break;
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}
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auto load_color = change_on_load_temp(gpu_data, gpu_info.load);
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right_aligned_text(load_color, ralign_width, "%i", gpu_info.load);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(load_color,"%%");
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@ -1045,20 +1027,15 @@ void render_imgui(swapchain_stats& data, struct overlay_params& params, ImVec2&
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auto text_color = data.colors.text;
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if (params.enabled[OVERLAY_PARAM_ENABLED_cpu_load_change]){
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int cpu_load_percent = int(cpuStats.GetCPUDataTotal().percent);
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auto load_color = data.colors.text;
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int cpu_load = change_on_load_temp(cpu_load_percent, params.cpu_load_value[0], params.cpu_load_value[1]);
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// 1 is high, 2 is medium, and 3 is low load/temp
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switch (cpu_load) {
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case 1:
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load_color = data.colors.cpu_load_high;
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break;
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case 2:
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load_color = data.colors.cpu_load_med;
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break;
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case 3:
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load_color = data.colors.cpu_load_low;
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break;
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}
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struct LOAD_DATA cpu_data = {data.colors.cpu_load_high,
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data.colors.cpu_load_med,
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data.colors.cpu_load_low,
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params.cpu_load_value[0],
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params.cpu_load_value[1]
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};
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auto load_color = change_on_load_temp(cpu_data, cpu_load_percent);
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right_aligned_text(load_color, ralign_width, "%d", cpu_load_percent);
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ImGui::SameLine(0, 1.0f);
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ImGui::TextColored(load_color, "%%");
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