MangoHud/src/gl/imgui_hud.h

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#pragma once
#include "imgui_impl_opengl3.h"
namespace MangoHud { namespace GL {
void VARIANT(imgui_init)();
void VARIANT(imgui_create)(void *ctx);
void VARIANT(imgui_shutdown)();
void VARIANT(imgui_set_context)(void *ctx);
void VARIANT(imgui_render)(unsigned int width, unsigned int height);
}} // namespace