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#include <stdint.h>
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#include <sys/ipc.h>
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#include <sys/msg.h>
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#include <mutex>
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#include <condition_variable>
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#include <vector>
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extern int ctrl_msgid;
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extern int msgid;
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extern bool mangoapp_paused;
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extern std::mutex mangoapp_m;
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extern std::condition_variable mangoapp_cv;
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struct mangoapp_msg_header {
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long msg_type; // Message queue ID, never change
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uint32_t version; /* for major changes in the way things work */
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} __attribute__((packed));
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struct mangoapp_msg_v1 {
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struct mangoapp_msg_header hdr;
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uint32_t pid;
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uint64_t visible_frametime_ns;
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uint8_t fsrUpscale;
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uint8_t fsrSharpness;
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// For debugging
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uint64_t app_frametime_ns;
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uint64_t latency_ns;
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// WARNING: Always ADD fields, never remove or repurpose fields
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} __attribute__((packed));
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struct mangoapp_ctrl_header {
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long msg_type; // Message queue ID, never change
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uint32_t ctrl_msg_type; /* This is a way to share the same thread between multiple types of messages */
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uint32_t version; /* version of the message type, for backwards incompatible changes */
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} __attribute__((packed));
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struct mangoapp_ctrl_msgid1_v1 {
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struct mangoapp_ctrl_header hdr;
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// When a field is set to 0, it should always mean "ignore" or "no changes"
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uint8_t no_display; // 0x0 = ignore; 0x1 = disable; 0x2 = enable; 0x3 = toggle
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uint8_t log_session; // 0x0 = ignore; 0x1 = start a session; 0x2 = stop the current session; 0x3 = toggle logging
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char log_session_name[64]; // if byte 0 is NULL, ignore. Needs to be set when starting/toggling a session if we want to override the default name
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// WARNING: Always ADD fields, never remove or repurpose fields
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} __attribute__((packed));
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extern uint8_t g_fsrUpscale;
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extern uint8_t g_fsrSharpness;
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extern std::vector<float> gamescope_debug_latency;
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extern std::vector<float> gamescope_debug_app;
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