MangoHud/README.md

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# MangoHud
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
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#### Example:
![](assets/overlay_example.gif)
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# Navigation
- [Installation](#installation)
- [Build](#build)
- [Dependencies](#dependencies)
- [Building with build script](#building-with-build-script)
- [Pre-packaged binaries](#pre-packaged-binaries)
- [GitHub releases](#github-releases)
- [Arch-based distributions](#arch-based-distributions)
- [Debian, Ubuntu](#debian-ubuntu)
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- [Fedora](#fedora)
- [Solus](#solus)
- [openSUSE](#opensuse)
- [Flatpak](#flatpak)
- [Normal usage](#normal-usage)
- [OpenGL](#opengl)
- [Hud configuration](#hud-configuration)
- [Vsync](#vsync)
- [Keybindings](#keybindings)
- [Workarounds](#workarounds)
- [MangoHud FPS logging](#mangohud-fps-logging)
# Installation
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## Build
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If you wish to compile MangoHud to keep up to date with any changes - first clone this repository and cd into it:
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```
git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git
cd MangoHud
```
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Using `meson` to install "manually":
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```
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meson build
ninja -C build install
```
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By default, meson should install MangoHud to `/usr/local`. Specify install prefix with `--prefix=/usr` if desired.
Add `-Dappend_libdir_mangohud=false` option to meson to not append `mangohud` to libdir if desired (e.g. /usr/local/lib/mangohud).
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To install 32-bit build on 64-bit distro, specify proper `libdir`: `lib32` for Arch, `lib/i386-linux-gnu` on Debian-based distros. RPM-based distros usually install 32-bit libraries to `/usr/lib` and 64-bit to `/usr/lib64`.
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You may have to change `PKG_CONFIG_PATH` to point to correct folders for your distro.
```
CC="gcc -m32" \
CXX="g++ -m32" \
PKG_CONFIG_PATH="/usr/lib32/pkgconfig:/usr/lib/i386-linux-gnu/pkgconfig:/usr/lib/pkgconfig" \
meson build32 --libdir lib32
ninja -C build32 install
```
### Dependencies
Install necessary development packages.
- gcc, g++
- or gcc-multilib, g++-multilib for 32-bit support
- meson >=0.54
- ninja (ninja-build)
- glslang
- vulkan headers if using `-Duse_system_vulkan=enabled` option with `meson`
- libGL/libEGL (libglvnd, mesa-common-dev, mesa-libGL-devel etc)
- X11 (libx11-dev)
- XNVCtrl (libxnvctrl-dev), optional, use `-Dwith_xnvctrl=disabled` option with `meson` to disable
- D-Bus (libdbus-1-dev), optional, use `-Dwith_dbus=disabled` option with `meson` to disable
Python 3 libraries:
- Mako (python3-mako or install with `pip`)
If distro's packaged `meson` is too old and gives build errors, install newer version with `pip` (`python3-pip`).
### Building with build script
You can also use `build.sh` script to do some things automatically like install dependencies, if distro is supported but it usually assumes you are running on x86_64 architecture.
To just build it, execute:
```
./build.sh build
```
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You can also pass arguments to meson:
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```
./build.sh build -Dwith_xnvctrl=disabled
```
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Resulting files will be install to `./build/release` folder.
If you have compiled MangoHud from source, to install it, execute:
```
./build.sh install
```
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You can then subsequently uninstall MangoHud via the following command
```
./build.sh uninstall
```
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To tar up the resulting binaries into a package and create a release tar with installer script, execute:
```
./build.sh package release
```
or combine the commands, although `package` should also call `build` if it doesn't find the built libs:
```
./build.sh build package release
```
If you have built MangoHud before and suddenly it fails, you can try cleaning the `build` folder, execute:
```
./build.sh clean
```
Currently it just does `rm -fr build` and clears subprojects.
**NOTE: If you are running an Ubuntu-based, Arch-based, Fedora-based, or openSUSE-based distro, the build script will automatically detect and prompt you to install missing build dependencies. If you run into any issues with this please report them!**
### Pre-packaged binaries
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#### GitHub releases
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If you do not wish to compile anything, simply download the file under [Releases](https://github.com/flightlessmango/MangoHud/releases), extract it, and from within the extracted folder in terminal, execute:
```
./mangohud-setup.sh install
```
#### Arch-based distributions
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If you are using an Arch-based distribution, install [`mangohud`](https://aur.archlinux.org/packages/mangohud/) and [`lib32-mangohud`](https://aur.archlinux.org/packages/lib32-mangohud/) with your favourite AUR helper. [`mangohud-git`](https://aur.archlinux.org/packages/mangohud-git/) and [`lib32-mangohud-git`](https://aur.archlinux.org/packages/lib32-mangohud-git/) are also available on the AUR if you want the up-to-date version of MangoHud.
If you are building it by yourself, you need to enable multilib repository, by editing pacman config:
```
sudo nano /etc/pacman.conf
```
and uncomment:
```
#[multilib]
#Include = /etc/pacman.d/mirrorlist
```
then save the file and execute:
```
sudo pacman -Syy
```
#### Debian, Ubuntu
If you are using Debian 11 (Bullseye) or later, Ubuntu 21.10 (Impish) or later, or distro derived from them, to install the [MangoHud](https://tracker.debian.org/pkg/mangohud) package, execute:
```
sudo apt install mangohud
```
Optionally, if you also need MangoHud for 32-bit applications, execute:
```
sudo apt install mangohud:i386
```
#### Fedora
If you are using Fedora, to install the [MangoHud](https://src.fedoraproject.org/rpms/mangohud) package, execute:
```
sudo dnf install mangohud
```
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#### Solus
If you are using Solus, to install [MangoHud](https://dev.getsol.us/source/mangohud/) simply execute:
```
sudo eopkg it mangohud
```
#### openSUSE
If you run openSUSE Leap or Tumbleweed you can get Mangohud from the official repositories.
There are two packages, [mangohud](https://software.opensuse.org/package/mangohud) for 64bit and [mangohud-32bit](https://software.opensuse.org/package/mangohud-32bit) for 32bit application support.
To have Mangohud working for both 32bit and 64bit applications you need to install both packages even on a 64bit operating system.
```
sudo zypper in mangohud mangohud-32bit
```
Leap doesn't seem to have the 32bit package.
Leap 15.2
```
sudo zypper addrepo -f https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.2/games:tools.repo
sudo zypper install mangohud
```
Leap 15.3
```
sudo zypper addrepo -f https://download.opensuse.org/repositories/games:tools/openSUSE_Leap_15.3/games:tools.repo
sudo zypper install mangohud
```
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#### Flatpak
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If you are using Flatpaks, you will have to add the [Flathub repository](https://flatpak.org/setup/) for your specific distribution, and then, to install it, execute:
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##### For flatpak
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```
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flatpak install org.freedesktop.Platform.VulkanLayer.MangoHud
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```
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To enable MangoHud for all Steam games:
```
flatpak override --user --env=MANGOHUD=1 com.valvesoftware.Steam
```
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# Normal usage
To enable the MangoHud overlay layer for Vulkan and OpenGL, run :
`mangohud /path/to/app`
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For Lutris games, go to the System options in Lutris (make sure that advanced options are enabled) and add this to the `Command prefix` setting:
`mangohud`
For Steam games, you can add this as a launch option:
`mangohud %command%`
Or alternatively, add `MANGOHUD=1` to your shell profile (Vulkan only).
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## OpenGL
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OpenGL games may also need `dlsym` hooking. Add `--dlsym` or `MANGOHUD_DLSYM=1` env var to your command like `mangohud --dlsym %command%` for Steam.
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Some Linux native OpenGL games overrides LD_PRELOAD and stops MangoHud from working. You can sometimes fix this by editing LD_PRELOAD in the start script
`LD_PRELOAD=/path/to/mangohud/lib/`
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## Hud configuration
MangoHud comes with a config file which can be used to set configuration options globally or per application. Usually it is installed as `/usr/share/doc/mangohud/MangoHud.conf.example` or [get a copy from here](https://raw.githubusercontent.com/flightlessmango/MangoHud/master/data/MangoHud.conf).
The priorities of different config files are:
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1. `/path/to/application/dir/MangoHud.conf`
2. Per-application configuration in ~/.config/MangoHud:
1. `~/.config/MangoHud/<application_name>.conf` for native applications, where `<application_name>` is the case sensitive name of the executable
2. `~/.config/MangoHud/wine-<application_name>.conf` for wine/proton apps, where `<application_name>` is the case sensitive name of the executable without the `.exe` ending
3. `~/.config/MangoHud/MangoHud.conf`
Example: For Overwatch, this would be `wine-Overwatch.conf` (even though the executable you run from Lutris is `Battle.net.exe`, the actual game executable name is `Overwatch.exe`).
If you start the game from the terminal with MangoHud enabled (for example by starting Lutris from the terminal), MangoHud will print the config file names it is looking for.
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You can find an example config in /usr/share/doc/mangohud
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[GOverlay](https://github.com/benjamimgois/goverlay) is a GUI application that can be used to manage the config
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---
### `MANGOHUD_CONFIG` and `MANGOHUD_CONFIGFILE` environment variables
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You can also customize the hud by using the `MANGOHUD_CONFIG` environment variable while separating different options with a comma. This takes priority over any config file.
You can also specify configuration file with `MANGOHUD_CONFIGFILE=/path/to/config` for applications whose names are hard to guess (java, python etc).
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A partial list of parameters are below. See the config file for a complete list.
Parameters that are enabled by default have to be explicitly disabled. These (currently) are `fps`, `frame_timing`, `cpu_stats` (cpu load), `gpu_stats` (gpu load), and each can be disabled by setting the corresponding variable to 0 (e.g., fps=0).
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| Variable | Description |
|------------------------------------|---------------------------------------------------------------------------------------|
| `cpu_temp`<br>`gpu_temp` | Displays current CPU/GPU temperature |
| `core_load` | Displays load & frequency per core |
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| `gpu_core_clock`<br>`gpu_mem_clock`| Displays GPU core/memory frequency |
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| `ram`<br>`vram` | Displays system RAM/VRAM usage |
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| `swap` | Displays swap space usage next to system RAM usage |
| `procmem`<br>`procmem_shared`, `procmem_virt`| Displays process' memory usage: resident, shared and/or virtual. `procmem` (resident) also toggles others off if disabled. |
| `full` | Enables most of the toggleable parameters (currently excludes `histogram`) |
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| `font_size=` | Customizeable font size (default=24) |
| `font_size_text=` | Customizeable font size for other text like media metadata (default=24) |
| `font_scale=` | Set global font scale (default=1.0) |
| `font_file` | Change default font (set location to .TTF/.OTF file ) |
| `font_file_text` | Change text font. Otherwise `font_file` is used |
| `font_glyph_ranges` | Specify extra font glyph ranges, comma separated: `korean`, `chinese`, `chinese_simplified`, `japanese`, `cyrillic`, `thai`, `vietnamese`, `latin_ext_a`, `latin_ext_b`. If you experience crashes or text is just squares, reduce font size or glyph ranges. |
| `no_small_font` | Use primary font size for smaller text like units |
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| `width=`<br>`height=` | Customizeable hud dimensions (in pixels) |
| `position=` | Location of the hud: `top-left` (default), `top-right`, `middle-left`, `middle-right`, `bottom-left`, `bottom-right`, `top-center` |
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| `offset_x` `offset_y` | Hud position offsets |
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| `no_display` | Hide the hud by default |
| `toggle_hud=`<br>`toggle_logging=` | Modifiable toggle hotkeys. Default are `Shift_R+F12` and `Shift_L+F2`, respectively. |
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| `reload_cfg=` | Change keybind for reloading the config. Default = `Shift_L+F4` |
| `time`<br>`time_format=%T` | Displays local time. See [std::put_time](https://en.cppreference.com/w/cpp/io/manip/put_time) for formatting help. NOTE: Sometimes apps (or AMDVLK (should be fixed in latest)) may set `TZ` (timezone) environment variable to UTC/GMT |
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| `gpu_color`<br>`cpu_color`<br>`vram_color`<br>`ram_color`<br>`io_color`<br>`engine_color`<br>`frametime_color`<br>`background_color`<br>`text_color`<br>`media_player_color` | Change default colors: `gpu_color=RRGGBB`|
| `alpha` | Set the opacity of all text and frametime graph `0.0-1.0` |
| `background_alpha` | Set the opacity of the background `0.0-1.0` |
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| `read_cfg` | Add to MANGOHUD_CONFIG as first parameter to also load config file. Otherwise only MANGOHUD_CONFIG parameters are used. |
| `output_folder` | Set location of the output files (Required for logging) |
| `log_duration` | Set amount of time the logging will run for (in seconds) |
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| `vsync`<br> `gl_vsync` | Set vsync for OpenGL or Vulkan |
| `media_player` | Show media player metadata |
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| `media_player_name` | Force media player DBus service name without the `org.mpris.MediaPlayer2` part, like `spotify`, `vlc`, `audacious` or `cantata`. If none is set, MangoHud tries to switch between currently playing players. |
| `media_player_format` | Format media player metadata. Add extra text etc. Semi-colon breaks to new line. Defaults to `{title};{artist};{album}`. |
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| `font_scale_media_player` | Change size of media player text relative to font_size |
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| `io_read`<br> `io_write` | Show non-cached IO read/write, in MiB/s |
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| `pci_dev` | Select GPU device in multi-gpu setups |
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| `version` | Shows current mangohud version |
| `fps_limit` | Limit the apps framerate. Comma-separated list of one or more FPS values. `0` means unlimited. |
| `toggle_fps_limit` | Cycle between FPS limits. Defaults to `Shift_L+F1`. |
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| `arch` | Show if the application is 32 or 64 bit |
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| `histogram` | Change fps graph to histogram |
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| `cpu_text`<br>`gpu_text` | Override CPU and GPU text |
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| `log_interval` | Change the default log interval, `100` is default |
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| `vulkan_driver` | Displays used vulkan driver, radv/amdgpu-pro/amdvlk |
| `gpu_name` | Displays GPU name from pci.ids |
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| `cpu_power`<br>`gpu_power` | Display CPU/GPU draw in watts |
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| `engine_version` | Display OpenGL or vulkan and vulkan-based render engine's version |
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| `permit_upload` | Allow uploading of logs to Flightlessmango.com |
| `upload_log` | Change keybind for uploading log |
| `benchmark_percentiles` | Configure which framerate percentiles are shown in the logging summary. Default is `97,AVG,1,0.1` |
| `wine` | Shows current Wine or Proton version in use |
| `wine_color` | Change color of the wine/proton text |
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| `cpu_mhz` | Shows the CPUs current MHz |
| `gpu_load_change` | Changes the color of the GPU load depending on load |
| `gpu_load_color` | Set the colors for the gpu load change low,medium and high. e.g `gpu_load_color=0000FF,00FFFF,FF00FF` |
| `gpu_load_value` | Set the values for medium and high load e.g `gpu_load_value=50,90` |
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| `cpu_load_change` | Changes the color of the CPU load depending on load |
| `cpu_load_color` | Set the colors for the gpu load change low,medium and high. e.g `cpu_load_color=0000FF,00FFFF,FF00FF` |
| `cpu_load_value` | Set the values for medium and high load e.g `cpu_load_value=50,90` |
| `core_load_change` | Changes the colors of cpu core loads, uses the same data from `cpu_load_value` and `cpu_load_change` |
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| `cellpadding_y` | Set the vertical cellpadding, default is `-0.085` |
| `frametime` | Display frametime next to fps text |
| `frame_count` | Display frame count |
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| `table_columns` | Set the number of table columns for ImGui, defaults to 3 |
| `blacklist` | Add a program to the blacklist. e.g `blacklist=vkcube,WatchDogs2.exe` |
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| `resolution` | Display the current resolution |
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| `show_fps_limit` | Display the current fps limit |
| `custom_text_center` | Display a custom text centered useful for a header e.g `custom_text_center=FlightLessMango Benchmarks` |
| `custom_text` | Display a custom text e.g `custom_text=Fsync enabled` |
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| `exec` | Display output of bash command in next column, e.g `custom_text=/home` , `exec=df -h /home \| tail -n 1`. Only works with legacy_layout=false |
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| `round_corners` | Change the amount of roundness of the corners have e.g `round_corners=10.0` |
| `vkbasalt` | Shows if vkbasalt is on |
| `gamemode` | Shows if gamemode is on |
| `battery` | Display current battery percent and energy consumption |
| `battery_icon` | Display battery icon instead of percent |
| `battery_color` | Change the BATT text color |
| `fps_only` | Show FPS only. ***Not meant to be used with other display params*** |
| `gamepad_battery` | Display battey of wireless gamepads (xone,xpadneo,ds4) |
| `gamepad_battery_icon` | Display gamepad battery percent with icon. *enabled by default |
Example: `MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-right,height=500,font_size=32`
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Because comma is also used as option delimiter and needs to be escaped for values with a backslash, you can use `+` like `MANGOHUD_CONFIG=fps_limit=60+30+0` instead.
Note: Width and Height are set automatically based on the font_size, but can be overridden.
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Note: RAPL is currently used for Intel CPUs to show power draw with `cpu_power` which may be unreadable for non-root users due to [vulnerability](https://platypusattack.com/). The corresponding `energy_uj` file has to be readable by corresponding user, e.g. by running `chmod o+r /sys/class/powercap/intel-rapl\:0/energy_uj` as root, else the power shown will be *0 W*, though having the file readable may potentially be a security vulnerability persisting until system reboots.
## Vsync
### OpenGL Vsync
- `-1` = Adaptive sync
- `0` = Off
- `1` = On
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- `n` = Sync to refresh rate / n.
### Vulkan Vsync
- `0` = Adaptive VSync (FIFO_RELAXED_KHR)
- `1` = Off (IMMEDIATE_KHR)
- `2` = Mailbox (VSync with uncapped FPS) (MAILBOX_KHR)
- `3` = On (FIFO_KHR)
All vulkan vsync options might not be supported on your device, you can check what your device supports here [vulkan.gpuinfo.org](https://vulkan.gpuinfo.org/listsurfacepresentmodes.php?platform=linux)
## Keybindings
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- `Shift_L+F2` : Toggle Logging
- `Shift_L+F4` : Reload Config
- `Shift_R+F12`: Toggle Hud
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## Workarounds
Options starting with "gl_*" are for OpenGL.
- `gl_size_query = viewport` : Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable.
- `gl_bind_framebuffer = 0..N` : (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III.
- `gl_dont_flip = 1` : Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx.
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## MangoHud FPS logging
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You must set a valid path for `output_folder` in your configuration to store logs in.
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When you toggle logging (using the keybind `Shift_L+F2`), a file is created with the game name plus a date & timestamp in your `output_folder`.
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Log files can be uploaded to [Flightlessmango.com](https://flightlessmango.com/games/user_benchmarks) to create graphs automatically.
You can share the created page with others, just link it.
#### Multiple log files
It's possible to upload multiple files when using [Flightlessmango.com](https://flightlessmango.com/games/user_benchmarks). You can rename them to your preferred names and upload them in a batch.
These filenames will be used as the legend in the graph.
#### Log uploading walkthrough
![](assets/log_upload_example.gif)