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# MangoHud
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A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more.
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#### Example:
![](assets/overlay_example.gif)
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# Installation
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## Build
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If you wish to compile MangoHud to keep up to date with any changes - first clone this repository and cd into it:
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```
git clone --recurse-submodules https://github.com/flightlessmango/MangoHud.git
cd MangoHud
```
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To build it, execute:
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```
./build.sh build
./build.sh package
```
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**NOTE: If you are running an Ubuntu-based, Arch-based, Fedora-based, or openSUSE-based distro, the build script will automatically detect and prompt you to install missing build dependencies. If you run into any issues with this please report them!**
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Once done, proceed to the [installation ](#source ).
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## Install
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### Source
If you have compiled MangoHud from source, to install it, execute:
```
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./build.sh install
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```
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### Pre-packaged binaries
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#### GitHub releases
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If you do not wish to compile anything, simply download the file under [Releases ](https://github.com/flightlessmango/MangoHud/releases ), extract it, and run `./mangohud-setup.sh install` from within the extracted folder.
#### Arch-based distributions
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If you are using an Arch-based distribution, install [`mangohud` ](https://aur.archlinux.org/packages/mangohud/ ) and [`lib32-mangohud` ](https://aur.archlinux.org/packages/lib32-mangohud/ ) with your favourite AUR helper. [`mangohud-git` ](https://aur.archlinux.org/packages/mangohud-git/ ) and [`lib32-mangohud-git` ](https://aur.archlinux.org/packages/lib32-mangohud-git/ ) are also available on the AUR if you want the up-to-date version of MangoHud.
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#### Fedora
If you are using Fedora, to install the [MangoHud ](https://src.fedoraproject.org/rpms/mangohud ) package, execute:
```
sudo dnf install mangohud
```
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#### Flatpak
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If you are using Flatpaks, you will have to add the [Flathub repository ](https://flatpak.org/setup/ ) for your specific distribution, and then, to install it, execute:
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##### For Steam flatpak
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```
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flatpak install com.valvesoftware.Steam.Utility.MangoHud
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```
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To enable MangoHud for all Steam games:
```
flatpak override --user --env=MANGOHUD=1 com.valvesoftware.Steam
```
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# Normal usage
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To enable the MangoHud overlay layer for 64bit Vulkan and OpenGL, run :
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`mangohud /path/to/app`
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Or
`mangohud.x86 /path/to/app` for 32bit OpenGL
For Steam games, you can add this as a launch option:
`mangohud %command%`
Or alternatively, add `MANGOHUD=1` to your shell profile (Vulkan only).
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Some linux native games overrides LD_PRELOAD and stopping MangoHud from working. You can sometimes fix this by editing LD_PRELOAD in the start script
`LD_PRELOAD=/path/to/mangohud/lib/`
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## Hud configuration
MangoHud comes with a config file which can be used to set configuration options globally or per application. The priorities of different config files are:
1. `/path/to/application/dir/MangoHud.conf`
2. `$HOME/.config/MangoHud/{application_name}.conf`
3. `$HOME/.config/MangoHud/MangoHud.conf`
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You can find an example config in /usr/share/doc/mangohud
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[GOverlay ](https://github.com/benjamimgois/goverlay ) is a GUI application that can be used to manage the config
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---
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### `MANGOHUD_CONFIG` and `MANGOHUD_CONFIGFILE` environment variables
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You can also customize the hud by using the `MANGOHUD_CONFIG` environment variable while separating different options with a comma. This takes priority over any config file.
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You can also specify configuration file with `MANGOHUD_CONFIGFILE=/path/to/config` for applications whose names are hard to guess (java, python etc).
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A partial list of parameters are below. See the config file for a complete list.
| Variable | Description |
|------------------------------------|---------------------------------------------------------------------------------------|
| `cpu_temp` < br > `gpu_temp` | Displays current CPU/GPU temperature |
| `core_load` | Displays load & frequency per core |
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| `gpu_core_clock` < br > `gpu_mem_clock`| Displays GPU core/memory frequency |
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| `ram` < br > `vram` | Displays system RAM/VRAM usage |
| `full` | Enables all of the above config options |
| `crosshair` | Adds a crosshair overlay at the centre of the screen |
| `font_size=` | Customizeable font size (default=24) |
| `width=` < br > `height=` | Customizeable hud dimensions (in pixels) |
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| `position=` | Location of the hud: `top-left` (default), `top-right` , `bottom-left` , `bottom-right` , `top-center` |
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| `offset_x` `offset_y` | Hud position offsets |
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| `no_display` | Hide the hud by default |
| `toggle_hud=` < br > `toggle_logging=` | Modifiable toggle hotkeys. Default are F12 and F2, respectively. |
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| `reload_cfg=` | Change keybind for reloading the config. Default = `Shift_L+F4` |
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| `time` < br > `time_format=%T` | Displays local time. See [std::put_time ](https://en.cppreference.com/w/cpp/io/manip/put_time ) for formatting help. |
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| `gpu_color` < br > `gpu_color`< br > `vram_color`< br > `ram_color`< br > `io_color`< br > `engine_color`< br > `frametime_color`< br > `background_color`< br > `text_color`< br > `media_player_color` | Change default colors: `gpu_color=RRGGBB` |
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| `alpha` | Set the opacity of all text and frametime graph `0.0-1.0` |
| `background_alpha` | Set the opacity of the background `0.0-1.0` |
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| `read_cfg` | Add to MANGOHUD_CONFIG as first parameter to also load config file. Otherwise only MANGOHUD_CONFIG parameters are used. |
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| `output_file` | Define name and location of the output file (Required for logging) |
| `font_file` | Change default font (set location to .TTF/.OTF file ) |
| `log_duration` | Set amount of time the logging will run for (in seconds) |
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| `vsync` < br > `gl_vsync` | Set vsync for OpenGL or Vulkan |
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| `media_player` | Show media player metadata |
| `media_player_name` | Set main media player DBus service name without the `org.mpris.MediaPlayer2` part, like `spotify` , `vlc` , `audacious` or `cantata` . Defaults to `spotify` . |
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| `io_read` < br > `io_write` | Show non-cached IO read/write, in MiB/s |
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| `pci_dev` | Select GPU device in multi-gpu setups |
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| `version` | Shows current mangohud version |
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| `fps_limit` | Limit the apps framerate |
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| `arch` | Show if the application is 32 or 64 bit |
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| `histogram` | Change fps graph to histogram |
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Example: `MANGOHUD_CONFIG=cpu_temp,gpu_temp,position=top-right,height=500,font_size=32`
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Note: Width and Height are set automatically based on the font_size, but can be overridden.
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## Vsync
### OpenGL Vsync
- `-1` = Adaptive sync
- `0` = Off
- `1` = On
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- `n` = Sync to refresh rate / n.
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### Vulkan Vsync
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- `0` = Adaptive VSync (FIFO_RELAXED_KHR)
- `1` = Off (IMMEDIATE_KHR)
- `2` = Mailbox (VSync with uncapped FPS) (MAILBOX_KHR)
- `3` = On (FIFO_KHR)
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All vulkan vsync options might not be supported on your device, you can check what your device supports here [vulkan.gpuinfo.org ](https://vulkan.gpuinfo.org/listsurfacepresentmodes.php?platform=linux )
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## Keybindings
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- `F2` : Toggle Logging
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- `F4` : Reload Config
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- `F12` : Toggle Hud
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## MangoHud FPS logging
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When you toggle logging (using the keybind `F2` ), a file is created with your chosen name (using `MANGOHUD_OUTPUT` ) plus a date & timestamp.
This file can be uploaded to [Flightlessmango.com ](https://flightlessmango.com/games/user_benchmarks ) to create graphs automatically.
you can share the created page with others, just link it.
#### Multiple log files
It's possible to upload multiple files when using [Flightlessmango.com ](https://flightlessmango.com/games/user_benchmarks ). You can rename them to your preferred names and upload them in a batch.
These filenames will be used as the legend in the graph.
#### Log uploading walkthrough
![](assets/log_upload_example.gif)