MangoHud/src/hud_elements.h

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#pragma once
#include <vector>
#include <string>
#include <utility>
#include <imgui.h>
#include "timing.hpp"
struct overlay_params;
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class HudElements{
public:
struct swapchain_stats *sw_stats;
struct overlay_params *params;
struct exec_entry {
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int pos;
std::string value;
std::string ret;
};
float ralign_width;
float old_scale;
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float res_width, res_height;
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bool is_vulkan, gamemode_bol = false, vkbasalt_bol = false;
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int place;
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Clock::time_point last_exec;
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std::vector<std::pair<std::string, std::string>> options;
std::vector<std::pair<void(*)(), std::string >> ordered_functions;
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int min, max, gpu_core_max, gpu_mem_max, cpu_temp_max, gpu_temp_max;
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const std::vector<std::string> permitted_params = {
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"gpu_load", "cpu_load", "gpu_core_clock", "gpu_mem_clock",
"vram", "ram", "cpu_temp", "gpu_temp"
};
std::vector<exec_entry> exec_list;
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void sort_elements(const std::pair<std::string, std::string>& option);
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void legacy_elements();
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void update_exec();
static void version();
static void time();
static void gpu_stats();
static void cpu_stats();
static void core_load();
static void io_stats();
static void vram();
static void ram();
static void procmem();
static void fps();
static void engine_version();
static void gpu_name();
static void vulkan_driver();
static void arch();
static void wine();
static void frame_timing();
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static void media_player();
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static void resolution();
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static void show_fps_limit();
static void custom_text_center();
static void custom_text();
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static void vkbasalt();
static void gamemode();
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static void graphs();
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static void _exec();
static void battery();
static void fps_only();
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static void gamescope_fsr();
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static void gamescope_frame_timing();
static void gamepad_battery();
void convert_colors(struct overlay_params& params);
void convert_colors(bool do_conv, struct overlay_params& params);
struct hud_colors {
bool convert, update;
ImVec4 cpu,
gpu,
vram,
ram,
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swap,
engine,
io,
frametime,
background,
text,
media_player,
wine,
battery,
gpu_load_low,
gpu_load_med,
gpu_load_high,
cpu_load_low,
cpu_load_med,
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cpu_load_high,
fps_value_low,
fps_value_med,
fps_value_high;
} colors {};
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};
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extern HudElements HUDElements;