MangoHud/src/gamepad.h

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#pragma once
#ifndef MANGOHUD_GAMEPAD_H
#define MANGOHUD_GAMEPAD_H
#include <vector>
#include <string>
struct gamepad {
std::string battery;
std::string name;
bool report_percent;
std::string battery_percent;
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bool is_charging;
};
extern std::vector<gamepad> gamepad_data;
extern bool gamepad_found;
extern int gamepad_count;
void gamepad_update();
void gamepad_info();
#endif // MANGOHUD_GAMEPAD_H