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72 lines
2.2 KiB
Rust

use buildings::{Building,getCumulativeFloorHeight};
use trip_planning::{RequestQueue};
use motion_controllers::{MotionController};
use data_recorders::{DataRecorder};
use std::time::Instant;
use floating_duration::{TimeAsFloat, TimeFormat};
use std::{thread, time};
#[derive(Clone,Debug,Serialize,Deserialize)]
pub struct ElevatorState {
pub timestamp: f64,
pub location: f64,
pub velocity: f64,
pub acceleration: f64,
pub motor_input: f64
}
pub const MAX_JERK: f64 = 20.0;
pub const MAX_ACCELERATION: f64 = 2.0;
pub const MAX_VELOCITY: f64 = 5.0;
pub fn simulate_elevator(esp: Box<Building>, est: ElevatorState, floor_requests: &mut Box<RequestQueue>,
mc: &mut Box<MotionController>, dr: &mut Box<DataRecorder>)
{
//immutable input becomes mutable local state
let mut esp = esp.clone();
let mut est = est.clone();
//initialize MotorController and DataController
mc.init(esp.clone(), est.clone());
dr.init(esp.clone(), est.clone());
//5. Loop while there are remaining floor requests
let original_ts = Instant::now();
thread::sleep(time::Duration::from_millis(1));
let mut next_floor = floor_requests.pop_request();
while let Some(dst) = next_floor
{
//5.1. Update location, velocity, and acceleration
let now = Instant::now();
let ts = now.duration_since(original_ts)
.as_fractional_secs();
let dt = ts - est.timestamp;
est.timestamp = ts;
est.location = est.location + est.velocity * dt;
est.velocity = est.velocity + est.acceleration * dt;
est.acceleration = {
let F = est.motor_input;
let m = esp.get_carriage_weight();
-9.8 + F/m
};
//5.2. If next floor request in queue is satisfied, then remove from queue
if (est.location - getCumulativeFloorHeight(esp.get_floor_heights(), dst)).abs() < 0.01 &&
est.velocity.abs() < 0.01
{
est.velocity = 0.0;
next_floor = floor_requests.pop_request();
}
//5.4. Print realtime statistics
dr.record(est.clone(), dst);
//5.3. Adjust motor control to process next floor request
est.motor_input = mc.adjust(&est, dst);
thread::sleep(time::Duration::from_millis(1));
}
}