smooth motor controller

master
Andrew Johnson 6 years ago
parent 656a66fc79
commit 7f4a5b6c03

@ -1,5 +1,5 @@
use elevator_drivers::{ElevatorDriver, ElevatorDriver1, ElevatorDriver2, ElevatorDriver3};
use motor_controllers::{MotorInput, MotorController, newMotorController1, newMotorController2, newMotorController3};
use motor_controllers::{MotorController, newMotorController1, newMotorController2, newMotorController3};
pub trait Building
{
@ -7,6 +7,7 @@ pub trait Building
fn get_motor_controller(&self) -> Box<MotorController>;
fn get_floor_heights(&self) -> Vec<f64>;
fn get_carriage_weight(&self) -> f64;
fn clone(&self) -> Box<Building>;
}
pub struct Building1;
@ -27,6 +28,9 @@ impl Building for Building1 {
{
1200.0
}
fn clone(&self) -> Box<Building> {
Box::new(Building1)
}
}
pub struct Building2;
@ -47,6 +51,9 @@ impl Building for Building2 {
{
1350.0
}
fn clone(&self) -> Box<Building> {
Box::new(Building2)
}
}
pub struct Building3;
@ -67,4 +74,7 @@ impl Building for Building3 {
{
1400.0
}
fn clone(&self) -> Box<Building> {
Box::new(Building3)
}
}

@ -8,6 +8,13 @@ pub trait DataRecorder
fn summary(&mut self);
}
pub struct SimpleDataRecorder;
pub fn newSimpleDataRecorder() -> SimpleDataRecorder
{
SimpleDataRecorder
}
/*
use physics::{ElevatorSpecification, ElevatorState, MotorInput, SimpleMotorInput, simulate_elevator, DataRecorder, MotorController, MotorVoltage,
ElevatorStateClone, ElevatorSpecificationClone, Motor, SimpleMotor};

@ -8,4 +8,5 @@ pub mod elevator_drivers;
pub mod buildings;
pub mod physics;
pub mod trip_planning;
pub mod data_recorder;
pub mod data_recorders;
pub mod motion_controllers;

@ -0,0 +1,118 @@
use physics::{ElevatorState};
use buildings::{Building};
pub trait MotionController
{
fn init(&mut self, esp: Box<Building>, est: ElevatorState);
fn poll(&mut self, est: ElevatorState, dst: u64) -> f64;
}
pub struct SmoothMotionController
{
pub esp: Box<Building>,
pub timestamp: f64
}
fn getCumulativeFloorHeight(heights: Vec<f64>, floor: u64) -> f64
{
let mut c = 0.0;
for fi in 0..floor
{
c += heights[fi as usize];
};
c
}
impl MotionController for SmoothMotionController
{
fn init(&mut self, esp: Box<Building>, est: ElevatorState)
{
self.esp = esp;
self.timestamp = est.timestamp;
}
fn poll(&mut self, est: ElevatorState, dst: u64) -> f64
{
//5.3. Adjust motor control to process next floor request
let MAX_JERK = 0.2;
let MAX_ACCELERATION = 2.0;
let MAX_VELOCITY = 5.0;
//it will take t seconds to reach max from max
let t_accel = MAX_ACCELERATION / MAX_JERK;
let t_veloc = MAX_VELOCITY / MAX_ACCELERATION;
//it may take up to d meters to decelerate from current
let decel_t = if (est.velocity>0.0) == (est.acceleration>0.0) {
//this case deliberately overestimates d to prevent "back up"
(est.acceleration.abs() / MAX_JERK) +
(est.velocity.abs() / (MAX_ACCELERATION / 2.0)) +
2.0 * (MAX_ACCELERATION / MAX_JERK)
} else {
//without the MAX_JERK, this approaches infinity and decelerates way too soon
//MAX_JERK * 1s = acceleration in m/s^2
est.velocity.abs() / (MAX_JERK + est.acceleration.abs())
};
let d = est.velocity.abs() * decel_t;
let dst_height = getCumulativeFloorHeight(self.esp.get_floor_heights(), dst);
//l = distance to next floor
let l = (est.location - dst_height).abs();
let target_acceleration = {
//are we going up?
let going_up = est.location < dst_height;
//time elapsed since last poll
let dt = est.timestamp - self.timestamp;
self.timestamp = est.timestamp;
//Do not exceed maximum acceleration
if est.acceleration.abs() >= MAX_ACCELERATION {
if est.acceleration > 0.0 {
est.acceleration - (dt * MAX_JERK)
} else {
est.acceleration + (dt * MAX_JERK)
}
//Do not exceed maximum velocity
} else if est.velocity.abs() >= MAX_VELOCITY
|| (est.velocity + est.acceleration * (est.acceleration.abs() / MAX_JERK)).abs() >= MAX_VELOCITY {
if est.velocity > 0.0 {
est.acceleration - (dt * MAX_JERK)
} else {
est.acceleration + (dt * MAX_JERK)
}
//if within comfortable deceleration range and moving in right direction, decelerate
} else if l < d && (est.velocity>0.0) == going_up {
if going_up {
est.acceleration - (dt * MAX_JERK)
} else {
est.acceleration + (dt * MAX_JERK)
}
//else if not at peak velocity, accelerate smoothly
} else {
if going_up {
est.acceleration + (dt * MAX_JERK)
} else {
est.acceleration - (dt * MAX_JERK)
}
}
};
let gravity_adjusted_acceleration = target_acceleration + 9.8;
let target_force = gravity_adjusted_acceleration * self.esp.get_carriage_weight();
if !target_force.is_finite() {
//divide by zero etc.
//may happen if time delta underflows
0.0
} else {
0.0
}
}
}

@ -1,5 +1,8 @@
use libc::c_double;
use buildings::{Building};
use physics::{ElevatorState};
#[link(name = "motor1")]
extern {
pub fn motor1_adjust_motor(target_force: c_double) -> c_double;
@ -144,3 +147,4 @@ impl MotorController for MotorController3
90000.0
}
}

@ -4,6 +4,8 @@ extern crate floating_duration;
use elevator::buildings::{Building, Building1, Building2, Building3};
use elevator::trip_planning::{FloorRequests, RequestQueue};
use elevator::physics::{ElevatorState};
use elevator::motion_controllers::{SmoothMotionController};
use elevator::data_recorders::{newSimpleDataRecorder};
use std::time::Instant;
use std::env;
@ -106,29 +108,13 @@ pub fn run_simulation()
}
}
/*
let termsize = termion::terminal_size().ok();
let mut dr = SimpleDataRecorder {
esp: esp.clone(),
termwidth: termsize.map(|(w,_)| w-2).expect("termwidth") as u64,
termheight: termsize.map(|(_,h)| h-2).expect("termheight") as u64,
stdout: &mut io::stdout().into_raw_mode().unwrap(),
log: File::create("simulation.log").expect("log file"),
record_location: Vec::new(),
record_velocity: Vec::new(),
record_acceleration: Vec::new(),
record_voltage: Vec::new()
};
/*
let mut mc = SimpleMotorController {
esp: esp.clone()
};
*/
let mut mc = SmoothMotorController {
let mut dr = newSimpleDataRecorder();
let mut mc = SmoothMotionController {
timestamp: 0.0,
esp: esp.clone()
};
/*
simulate_elevator(esp, est, floor_requests, &mut mc, &mut dr);
dr.summary();
*/

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