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https://github.com/andrew-johnson-4/Hands-On-Functional-Programming-in-Rust
synced 2024-11-18 03:25:33 +00:00
smooth motor controller
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@ -1,5 +1,5 @@
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use elevator_drivers::{ElevatorDriver, ElevatorDriver1, ElevatorDriver2, ElevatorDriver3};
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use motor_controllers::{MotorInput, MotorController, newMotorController1, newMotorController2, newMotorController3};
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use motor_controllers::{MotorController, newMotorController1, newMotorController2, newMotorController3};
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pub trait Building
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{
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@ -7,6 +7,7 @@ pub trait Building
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fn get_motor_controller(&self) -> Box<MotorController>;
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fn get_floor_heights(&self) -> Vec<f64>;
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fn get_carriage_weight(&self) -> f64;
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fn clone(&self) -> Box<Building>;
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}
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pub struct Building1;
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@ -27,6 +28,9 @@ impl Building for Building1 {
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{
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1200.0
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}
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fn clone(&self) -> Box<Building> {
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Box::new(Building1)
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}
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}
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pub struct Building2;
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@ -47,6 +51,9 @@ impl Building for Building2 {
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{
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1350.0
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}
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fn clone(&self) -> Box<Building> {
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Box::new(Building2)
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}
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}
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pub struct Building3;
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@ -67,4 +74,7 @@ impl Building for Building3 {
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{
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1400.0
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}
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fn clone(&self) -> Box<Building> {
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Box::new(Building3)
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}
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}
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@ -8,6 +8,13 @@ pub trait DataRecorder
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fn summary(&mut self);
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}
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pub struct SimpleDataRecorder;
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pub fn newSimpleDataRecorder() -> SimpleDataRecorder
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{
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SimpleDataRecorder
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}
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/*
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use physics::{ElevatorSpecification, ElevatorState, MotorInput, SimpleMotorInput, simulate_elevator, DataRecorder, MotorController, MotorVoltage,
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ElevatorStateClone, ElevatorSpecificationClone, Motor, SimpleMotor};
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@ -8,4 +8,5 @@ pub mod elevator_drivers;
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pub mod buildings;
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pub mod physics;
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pub mod trip_planning;
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pub mod data_recorder;
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pub mod data_recorders;
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pub mod motion_controllers;
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118
Chapter05/src/motion_controllers.rs
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118
Chapter05/src/motion_controllers.rs
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@ -0,0 +1,118 @@
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use physics::{ElevatorState};
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use buildings::{Building};
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pub trait MotionController
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{
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fn init(&mut self, esp: Box<Building>, est: ElevatorState);
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fn poll(&mut self, est: ElevatorState, dst: u64) -> f64;
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}
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pub struct SmoothMotionController
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{
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pub esp: Box<Building>,
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pub timestamp: f64
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}
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fn getCumulativeFloorHeight(heights: Vec<f64>, floor: u64) -> f64
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{
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let mut c = 0.0;
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for fi in 0..floor
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{
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c += heights[fi as usize];
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};
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c
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}
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impl MotionController for SmoothMotionController
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{
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fn init(&mut self, esp: Box<Building>, est: ElevatorState)
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{
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self.esp = esp;
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self.timestamp = est.timestamp;
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}
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fn poll(&mut self, est: ElevatorState, dst: u64) -> f64
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{
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//5.3. Adjust motor control to process next floor request
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let MAX_JERK = 0.2;
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let MAX_ACCELERATION = 2.0;
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let MAX_VELOCITY = 5.0;
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//it will take t seconds to reach max from max
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let t_accel = MAX_ACCELERATION / MAX_JERK;
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let t_veloc = MAX_VELOCITY / MAX_ACCELERATION;
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//it may take up to d meters to decelerate from current
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let decel_t = if (est.velocity>0.0) == (est.acceleration>0.0) {
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//this case deliberately overestimates d to prevent "back up"
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(est.acceleration.abs() / MAX_JERK) +
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(est.velocity.abs() / (MAX_ACCELERATION / 2.0)) +
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2.0 * (MAX_ACCELERATION / MAX_JERK)
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} else {
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//without the MAX_JERK, this approaches infinity and decelerates way too soon
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//MAX_JERK * 1s = acceleration in m/s^2
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est.velocity.abs() / (MAX_JERK + est.acceleration.abs())
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};
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let d = est.velocity.abs() * decel_t;
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let dst_height = getCumulativeFloorHeight(self.esp.get_floor_heights(), dst);
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//l = distance to next floor
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let l = (est.location - dst_height).abs();
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let target_acceleration = {
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//are we going up?
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let going_up = est.location < dst_height;
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//time elapsed since last poll
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let dt = est.timestamp - self.timestamp;
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self.timestamp = est.timestamp;
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//Do not exceed maximum acceleration
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if est.acceleration.abs() >= MAX_ACCELERATION {
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if est.acceleration > 0.0 {
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est.acceleration - (dt * MAX_JERK)
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} else {
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est.acceleration + (dt * MAX_JERK)
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}
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//Do not exceed maximum velocity
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} else if est.velocity.abs() >= MAX_VELOCITY
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|| (est.velocity + est.acceleration * (est.acceleration.abs() / MAX_JERK)).abs() >= MAX_VELOCITY {
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if est.velocity > 0.0 {
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est.acceleration - (dt * MAX_JERK)
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} else {
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est.acceleration + (dt * MAX_JERK)
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}
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//if within comfortable deceleration range and moving in right direction, decelerate
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} else if l < d && (est.velocity>0.0) == going_up {
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if going_up {
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est.acceleration - (dt * MAX_JERK)
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} else {
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est.acceleration + (dt * MAX_JERK)
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}
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//else if not at peak velocity, accelerate smoothly
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} else {
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if going_up {
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est.acceleration + (dt * MAX_JERK)
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} else {
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est.acceleration - (dt * MAX_JERK)
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}
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}
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};
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let gravity_adjusted_acceleration = target_acceleration + 9.8;
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let target_force = gravity_adjusted_acceleration * self.esp.get_carriage_weight();
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if !target_force.is_finite() {
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//divide by zero etc.
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//may happen if time delta underflows
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0.0
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} else {
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0.0
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}
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}
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}
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@ -1,5 +1,8 @@
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use libc::c_double;
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use buildings::{Building};
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use physics::{ElevatorState};
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#[link(name = "motor1")]
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extern {
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pub fn motor1_adjust_motor(target_force: c_double) -> c_double;
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@ -144,3 +147,4 @@ impl MotorController for MotorController3
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90000.0
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}
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}
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@ -4,6 +4,8 @@ extern crate floating_duration;
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use elevator::buildings::{Building, Building1, Building2, Building3};
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use elevator::trip_planning::{FloorRequests, RequestQueue};
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use elevator::physics::{ElevatorState};
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use elevator::motion_controllers::{SmoothMotionController};
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use elevator::data_recorders::{newSimpleDataRecorder};
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use std::time::Instant;
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use std::env;
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@ -106,29 +108,13 @@ pub fn run_simulation()
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}
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}
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/*
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let termsize = termion::terminal_size().ok();
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let mut dr = SimpleDataRecorder {
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esp: esp.clone(),
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termwidth: termsize.map(|(w,_)| w-2).expect("termwidth") as u64,
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termheight: termsize.map(|(_,h)| h-2).expect("termheight") as u64,
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stdout: &mut io::stdout().into_raw_mode().unwrap(),
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log: File::create("simulation.log").expect("log file"),
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record_location: Vec::new(),
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record_velocity: Vec::new(),
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record_acceleration: Vec::new(),
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record_voltage: Vec::new()
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};
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/*
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let mut mc = SimpleMotorController {
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esp: esp.clone()
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};
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*/
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let mut mc = SmoothMotorController {
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let mut dr = newSimpleDataRecorder();
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let mut mc = SmoothMotionController {
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timestamp: 0.0,
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esp: esp.clone()
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};
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/*
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simulate_elevator(esp, est, floor_requests, &mut mc, &mut dr);
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dr.summary();
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*/
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