first working attempt at smooth motor control

master
Andrew Johnson 6 years ago
parent cdcc3e10cf
commit 633666a07a

@ -222,15 +222,15 @@ pub fn run_simulation()
record_acceleration: Vec::new(),
record_voltage: Vec::new()
};
/*
let mut mc = SimpleMotorController {
esp: esp.clone()
};
/*
*/
let mut mc = SmoothMotorController {
timestamp: 0.0,
esp: esp.clone()
};
*/
simulate_elevator(esp, est, floor_requests, &mut mc, &mut dr);
dr.summary();

@ -100,27 +100,17 @@ impl MotorController for SmoothMotorController
let t_veloc = MAX_VELOCITY / MAX_ACCELERATION;
//it may take up to d meters to decelerate from current
let d_accel = est.velocity.abs() * (est.acceleration.abs() / MAX_JERK);
let d_veloc = {
//excess acceleration
let excess_t;
let excess_d;
if (est.acceleration<0.0 && est.velocity<0.0) ||
(est.acceleration>0.0 && est.velocity>0.0) {
excess_t = est.acceleration.abs() / MAX_JERK;
excess_d = est.velocity.abs() * excess_t;
} else {
excess_t = 0.0;
excess_d = 0.0;
}
//ramping jerk down
let ramp_t = est.velocity.abs() / (t_accel + est.velocity.abs() / MAX_ACCELERATION);
let ramp_d = est.velocity.abs() * ramp_t;
excess_d + ramp_d
let decel_t = if (est.velocity>0.0) == (est.acceleration>0.0) {
//this case deliberately overestimates d to prevent "back up"
(est.acceleration.abs() / MAX_JERK) +
(est.velocity.abs() / (MAX_ACCELERATION / 2.0)) +
2.0 * (MAX_ACCELERATION / MAX_JERK)
} else {
//without the MAX_JERK, this approaches infinity and decelerates way too soon
//MAX_JERK * 1s = acceleration in m/s^2
est.velocity.abs() / (MAX_JERK + est.acceleration.abs())
};
let d = d_accel + d_veloc;
let d = est.velocity.abs() * decel_t;
//l = distance to next floor
let l = (est.location - (dst as f64)*self.esp.floor_height).abs();
@ -133,19 +123,25 @@ impl MotorController for SmoothMotorController
let dt = est.timestamp - self.timestamp;
self.timestamp = est.timestamp;
//Do not exceed maximum velocity
if est.velocity.abs() >= MAX_VELOCITY {
if going_up==(est.velocity>0.0) {
0.0
//decelerate if going in wrong direction
} else if going_up {
est.acceleration + (dt * MAX_JERK)
//Do not exceed maximum acceleration
if est.acceleration.abs() >= MAX_ACCELERATION {
if est.acceleration > 0.0 {
est.acceleration - (dt * MAX_JERK)
} else {
est.acceleration + (dt * MAX_JERK)
}
//Do not exceed maximum velocity
} else if est.velocity.abs() >= MAX_VELOCITY
|| (est.velocity + est.acceleration * (est.acceleration.abs() / MAX_JERK)).abs() >= MAX_VELOCITY {
if est.velocity > 0.0 {
est.acceleration - (dt * MAX_JERK)
} else {
est.acceleration + (dt * MAX_JERK)
}
//if within comfortable deceleration range and moving in right direction, decelerate
} else if l < d && going_up==(est.velocity>0.0) {
} else if l < d && (est.velocity>0.0) == going_up {
if going_up {
est.acceleration - (dt * MAX_JERK)
} else {

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