mirror of
https://github.com/Alia5/GlosSI.git
synced 2024-11-07 03:20:35 +00:00
194 lines
6.0 KiB
C++
194 lines
6.0 KiB
C++
/*
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Copyright 2021 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "TargetWindow.h"
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#include "steam_sf_keymap.h"
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#include <utility>
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#include <SFML/Window/Event.hpp>
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#include <spdlog/spdlog.h>
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#ifdef _WIN32
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#include <SFML/Graphics.hpp>
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#include <Windows.h>
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#include <dwmapi.h>
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#endif
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static const bool DEV_MODE = false;
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TargetWindow::TargetWindow(std::function<void()> on_close, std::vector<std::string> screenshot_hotkey)
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: on_close_(std::move(on_close)), screenshot_keys_(std::move(screenshot_hotkey))
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{
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if (DEV_MODE) {
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window_.create(sf::VideoMode{1920, 1080}, "GlosSITarget", sf::Style::Default);
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}
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else {
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window_.create(sf::VideoMode::getDesktopMode(), "GlosSITarget", sf::Style::None);
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}
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window_.setActive(true);
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#ifdef _WIN32
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HWND hwnd = window_.getSystemHandle();
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MARGINS margins;
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margins.cxLeftWidth = -1;
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DwmExtendFrameIntoClientArea(hwnd, &margins);
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if (!DEV_MODE) {
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// always on top
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SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
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}
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DEVMODE dev_mode = {};
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dev_mode.dmSize = sizeof(DEVMODE);
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dev_mode.dmDriverExtra = 0;
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if (EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &dev_mode) == 0) {
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setFpsLimit(60);
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}
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setFpsLimit(dev_mode.dmDisplayFrequency);
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#else
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setFpsLimit(60);
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#endif
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if (!DEV_MODE) {
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setClickThrough(true);
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}
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}
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void TargetWindow::setFpsLimit(unsigned int fps_limit)
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{
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window_.setFramerateLimit(fps_limit);
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}
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void TargetWindow::setClickThrough(bool click_through)
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{
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#ifdef _WIN32
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HWND hwnd = window_.getSystemHandle();
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if (click_through) {
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SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST);
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}
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else {
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SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED);
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}
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#endif
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}
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void TargetWindow::update()
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{
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sf::Event event{};
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while (window_.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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window_.close();
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on_close_();
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}
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}
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if (DEV_MODE) {
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window_.clear(sf::Color(0, 0, 0, 128));
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}
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else {
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window_.clear(sf::Color::Transparent);
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}
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screenShotWorkaround();
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window_.display();
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}
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void TargetWindow::close()
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{
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window_.close();
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on_close_();
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}
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void TargetWindow::screenShotWorkaround()
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{
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#ifdef _WIN32
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if (std::ranges::all_of(screenshot_keys_,
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[](const auto& key) {
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return sf::Keyboard::isKeyPressed(keymap::sfkey[key]);
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})) {
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spdlog::debug("Detected screenshot hotkey(s); Taking screenshot");
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// stolen from: https://en.sfml-dev.org/forums/index.php?topic=14323.15
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// no time to do this shit.
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HDC hScreenDC = GetDC(nullptr);
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HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
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int width = GetDeviceCaps(hScreenDC, HORZRES);
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int height = GetDeviceCaps(hScreenDC, VERTRES);
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HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC, width, height);
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auto hOldBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC, hBitmap));
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BitBlt(hMemoryDC, 0, 0, width, height, hScreenDC, 0, 0, SRCCOPY);
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hBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC, hOldBitmap));
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BITMAP bm;
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GetObject(hBitmap, sizeof(bm), &bm);
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BITMAPINFO bmpInfo;
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bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bmpInfo.bmiHeader.biWidth = bm.bmWidth;
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bmpInfo.bmiHeader.biHeight = -bm.bmHeight;
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bmpInfo.bmiHeader.biPlanes = 1;
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bmpInfo.bmiHeader.biBitCount = 32;
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bmpInfo.bmiHeader.biCompression = BI_RGB;
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bmpInfo.bmiHeader.biSizeImage = 0;
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bmpInfo.bmiHeader.biClrImportant = 0;
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std::vector<COLORREF> pixel;
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pixel.resize(bm.bmWidth * bm.bmHeight);
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sf::Image captureImage;
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captureImage.create(bm.bmWidth, bm.bmHeight, sf::Color::Black);
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GetDIBits(hMemoryDC, hBitmap, 0, bm.bmHeight, pixel.data(), &bmpInfo, DIB_RGB_COLORS);
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unsigned int j = 0;
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for (unsigned int y = 0; y < bm.bmHeight; ++y) {
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for (unsigned int x = 0; x < bm.bmWidth; ++x) {
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const COLORREF this_color = pixel[j++];
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captureImage.setPixel(x, y, sf::Color(GetBValue(this_color), GetGValue(this_color), GetRValue(this_color)));
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}
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}
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ReleaseDC(NULL, hScreenDC);
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DeleteObject(hBitmap);
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DeleteDC(hMemoryDC);
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DeleteDC(hScreenDC);
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sf::Sprite sprite;
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sf::Texture texture;
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texture.loadFromImage(captureImage);
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sprite.setTexture(texture);
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spdlog::debug("Sending screenshot key events and rendering screen...");
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std::ranges::for_each(screenshot_keys_, [this](const auto& key) {
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PostMessage(window_.getSystemHandle(), WM_KEYDOWN, keymap::winkey[key], 0);
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});
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std::ranges::for_each(screenshot_keys_, [this](const auto& key) {
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PostMessage(window_.getSystemHandle(), WM_KEYUP, keymap::winkey[key], 0);
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});
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//actually run event loop, so steam gets notified about keys.
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sf::Event event{};
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while (window_.pollEvent(event)) {
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}
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// steam takes screenshot on next frame, so render our screenshot and dipslay...
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window_.clear(sf::Color::Black);
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window_.draw(sprite);
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window_.display();
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// finally, draw another transparent frame.
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window_.clear(sf::Color::Transparent);
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}
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#endif
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}
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WindowHandle TargetWindow::getSystemHandle() const
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{
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return window_.getSystemHandle();
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}
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