mirror of
https://github.com/Alia5/GlosSI.git
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85 lines
2.2 KiB
C++
85 lines
2.2 KiB
C++
/*
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Copyright 2021-2022 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include "Overlay.h"
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#include <functional>
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#include <SFML/Graphics/RenderWindow.hpp>
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// Redfine window handle, should impl. change
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#ifdef _WIN32
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#include <Windows.h>
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using WindowHandle = HWND;
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#else
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using WindowHandle = int; // ???
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#endif
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class TargetWindow {
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public:
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explicit TargetWindow(
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std::function<void()> on_close = []() {},
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std::function<void()> toggle_overlay_state = []() {},
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std::vector<std::string> screenshot_hotkey = {"KEY_F12"},
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std::function<void()> on_window_changed = []() {}
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);
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void setFpsLimit(unsigned int fps_limit);
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void setClickThrough(bool click_through);
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void update();
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void close();
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std::shared_ptr<Overlay> getOverlay() const;
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/*
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* Run once per frame
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* - detects steam configured screenshot hotkey
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* - takes actual screenshot
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* - renders it to window
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* - simulates screenshot keys
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* - Wait a few millis...
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* (- steam takes screenshot)
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* - return to normal
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*
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*/
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void screenShotWorkaround();
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WindowHandle getSystemHandle() const;
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#ifdef _WIN32
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static WORD GetWindowDPI(HWND hWnd);
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#endif
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private:
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const std::function<void()> on_close_;
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const std::function<void()> toggle_overlay_state_;
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sf::RenderWindow window_;
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std::vector<std::string> screenshot_keys_;
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const std::function<void()> on_window_changed_;
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sf::VideoMode old_desktop_mode_;
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sf::Clock check_resolution_clock_;
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static constexpr int RES_CHECK_SECONDS = 1;
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std::shared_ptr<Overlay> overlay_;
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void createWindow(bool window_mode);
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bool windowed_ = false;
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bool toggle_window_mode_after_frame_ = false;
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};
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