mirror of
https://github.com/Alia5/GlosSI.git
synced 2024-10-30 15:20:38 +00:00
28c5c66701
- Copyright - Visual Studio
201 lines
8.1 KiB
C++
201 lines
8.1 KiB
C++
/*
|
|
Copyright 2021-2022 Peter Repukat - FlatspotSoftware
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
#include "InputRedirector.h"
|
|
|
|
#include <SFML/System/Clock.hpp>
|
|
#include <SFML/System/Sleep.hpp>
|
|
#include <spdlog/spdlog.h>
|
|
|
|
#include "Overlay.h"
|
|
|
|
InputRedirector::InputRedirector()
|
|
{
|
|
#ifdef _WIN32
|
|
driver_ = vigem_alloc();
|
|
vigem_connected_ = VIGEM_SUCCESS(vigem_connect(driver_));
|
|
if (vigem_connected_) {
|
|
spdlog::debug("Connected to ViGEm");
|
|
}
|
|
else {
|
|
spdlog::error("Error initializing ViGEm");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
InputRedirector::~InputRedirector()
|
|
{
|
|
#ifdef _WIN32
|
|
if (controller_thread_.joinable())
|
|
controller_thread_.join();
|
|
vigem_disconnect(driver_);
|
|
vigem_free(driver_);
|
|
#endif
|
|
}
|
|
|
|
void InputRedirector::run()
|
|
{
|
|
run_ = vigem_connected_;
|
|
controller_thread_ = std::thread(&InputRedirector::runLoop, this);
|
|
#ifdef _WIN32
|
|
Overlay::AddOverlayElem([this]() {
|
|
ImGui::SetNextWindowPos({650, 450}, ImGuiCond_FirstUseEver);
|
|
ImGui::SetNextWindowSizeConstraints({400, 270}, {1000, 1000});
|
|
ImGui::Begin("Controller Emulation");
|
|
int countcopy = max_controller_count_;
|
|
ImGui::Text("Max. controller count");
|
|
ImGui::InputInt("##Max. controller count", &countcopy, 1, 1);
|
|
if (countcopy > XUSER_MAX_COUNT) {
|
|
countcopy = XUSER_MAX_COUNT;
|
|
}
|
|
if (countcopy < 0) {
|
|
countcopy = 0;
|
|
}
|
|
max_controller_count_ = countcopy;
|
|
bool enable_rumbe_copy = enable_rumble_;
|
|
ImGui::Checkbox("Enable Rumble", &enable_rumbe_copy);
|
|
enable_rumble_ = enable_rumbe_copy;
|
|
if (ImGui::CollapsingHeader("Advanced")) {
|
|
ImGui::Text("GlosSI uses different USB-IDs for it's emulated controllers");
|
|
ImGui::Text("This can cause issues with some games");
|
|
ImGui::Text("When changing this, it's advised to also set Max. controller count");
|
|
ImGui::Text("to prevent having multiple mirrored controllers plugged in");
|
|
ImGui::Spacing();
|
|
ImGui::Text("If enabled, Device hiding can't show if a controller is emulated.");
|
|
bool use_real_copy = use_real_vid_pid_;
|
|
ImGui::Checkbox("Use real USB-IDs", &use_real_copy);
|
|
if (use_real_vid_pid_ != use_real_copy) {
|
|
use_real_vid_pid_changed_ = true;
|
|
}
|
|
use_real_vid_pid_ = use_real_copy;
|
|
}
|
|
ImGui::End();
|
|
});
|
|
#endif
|
|
}
|
|
|
|
void InputRedirector::stop()
|
|
{
|
|
run_ = false;
|
|
controller_thread_.join();
|
|
if (vigem_connected_) {
|
|
for (const auto& target : vt_x360_) {
|
|
vigem_target_remove(driver_, target);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InputRedirector::runLoop()
|
|
{
|
|
// wait for steam to do all of it's hooking
|
|
const sf::Clock clock;
|
|
while (clock.getElapsedTime().asMilliseconds() < start_delay_ms_) {
|
|
sf::sleep(sf::milliseconds(20));
|
|
}
|
|
while (run_) {
|
|
#ifdef _WIN32
|
|
if (use_real_vid_pid_changed_) {
|
|
// unplug all.
|
|
use_real_vid_pid_changed_ = false;
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
unplugVigemX360(i);
|
|
}
|
|
}
|
|
if (max_controller_count_ < XUSER_MAX_COUNT) {
|
|
for (int i = max_controller_count_; i < XUSER_MAX_COUNT; i++) {
|
|
unplugVigemX360(i);
|
|
}
|
|
}
|
|
for (int i = 0; i < XUSER_MAX_COUNT && i < max_controller_count_; i++) {
|
|
XINPUT_STATE state{};
|
|
if (XInputGetState(i, &state) == ERROR_SUCCESS) {
|
|
if (vt_x360_[i] != nullptr) {
|
|
vigem_target_x360_update(driver_, vt_x360_[i], *reinterpret_cast<XUSB_REPORT*>(&state.Gamepad));
|
|
}
|
|
else {
|
|
vt_x360_[i] = vigem_target_x360_alloc();
|
|
// By using VID and PID of Valve's Emulated Controller
|
|
// ( https://partner.steamgames.com/doc/features/steam_controller/steam_input_gamepad_emulation_bestpractices )
|
|
// Steam doesn't give us ANOTHER "fake" XInput device
|
|
// -> Leading to endless pain and suffering.
|
|
// Or really, leading to plugging in one virtual controller after another and mirroring inputs
|
|
// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
|
|
// Also avoiding any fake inputs from Valve's default controller profile
|
|
// -> Leading to endless pain and suffering
|
|
//
|
|
// Additonaly, Steam does pick up the emulated controller this way, and Hides it from our application
|
|
// but Steam ONLY does this if it is configured to support X360 controller rebinding!!!
|
|
// Otherwise, this application (GloSC/GlosSI) will pickup the emulated controller as well!
|
|
// This however is configurable withon GlosSI overlay;
|
|
// Multiple controllers can be worked around with by setting max count.
|
|
if (!use_real_vid_pid_) {
|
|
vigem_target_set_vid(vt_x360_[i], 0x28de); //VALVE_DIRECTINPUT_GAMEPAD_VID
|
|
// vigem_target_set_pid(vt_x360_[i], 0x11FF); //VALVE_DIRECTINPUT_GAMEPAD_PID
|
|
}
|
|
// TODO: MAYBE!: In a future version, use something like OpenXInput
|
|
//and filter out emulated controllers to support a greater amount of controllers simultaneously
|
|
|
|
const int target_add_res = vigem_target_add(driver_, vt_x360_[i]);
|
|
if (target_add_res == VIGEM_ERROR_TARGET_UNINITIALIZED) {
|
|
vt_x360_[i] = vigem_target_x360_alloc();
|
|
}
|
|
if (target_add_res == VIGEM_ERROR_NONE) {
|
|
spdlog::info("Plugged in controller {}, {}", i, vigem_target_get_index(vt_x360_[i]));
|
|
const auto callback_register_res = vigem_target_x360_register_notification(
|
|
driver_,
|
|
vt_x360_[i],
|
|
&InputRedirector::controllerCallback,
|
|
reinterpret_cast<LPVOID>(i));
|
|
if (!VIGEM_SUCCESS(callback_register_res)) {
|
|
spdlog::error("Registering controller {}, {} for notification failed with error code: {:#x}", i, vigem_target_get_index(vt_x360_[i]), callback_register_res);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
unplugVigemX360(i);
|
|
}
|
|
}
|
|
sf::sleep(sf::milliseconds(1));
|
|
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
void InputRedirector::controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber, LPVOID UserData)
|
|
{
|
|
if (!enable_rumble_) {
|
|
return;
|
|
}
|
|
XINPUT_VIBRATION vibration;
|
|
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
|
|
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
|
|
vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
|
|
|
|
XInputSetState(reinterpret_cast<int>(UserData), &vibration);
|
|
}
|
|
|
|
void InputRedirector::unplugVigemX360(int idx)
|
|
{
|
|
if (vt_x360_[idx] != nullptr) {
|
|
if (VIGEM_SUCCESS(vigem_target_remove(driver_, vt_x360_[idx]))) {
|
|
spdlog::info("Unplugged controller {}, {}", idx, vigem_target_get_index(vt_x360_[idx]));
|
|
vt_x360_[idx] = nullptr;
|
|
}
|
|
}
|
|
}
|
|
#endif
|