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GlosSI/GlosSIConfig/qml/AdvancedTargetSettings.qml
2023-01-17 20:31:30 +01:00

668 lines
29 KiB
QML

/*
Copyright 2021-2023 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import QtQuick 6.2
import QtQuick.Controls 6.2
import QtQuick.Layouts 6.2
import QtQuick.Controls.Material 6.2
import QtQuick.Dialogs 6.2
CollapsiblePane {
radius: 4
Material.elevation: 32
bgOpacity: 0.97
title: qsTr("Advanced ⚙️")
property string subTitle: ""
property var shortcutInfo: ({})
readonly property bool isAppSettings: subTitle != ""
content:
Column {
spacing: 16
id: contentColumn
height: subTitleLabel.height + 16 + advancedLaunchPane.height + 16 + deviceWindowRow.height + 16 + commonPane.height
Label {
id: subTitleLabel
width: parent.width
font.pixelSize: 16
text: subTitle
height: text == "" ? 0 : 24
}
RPane {
id: advancedLaunchPane
width: parent.width
radius: 4
Material.elevation: 32
bgOpacity: 0.97
height: advancedLaunchCol.height + 24
Column {
id: advancedLaunchCol
spacing: 4
height: advancedLaunchedRow.height
Row {
id: advancedLaunchedRow
spacing: 32
width: parent.width
height: closeOnExitCol.height
Column {
id: closeOnExitCol
spacing: 2
CheckBox {
id: closeOnExit
text: qsTr("Close GlosSI when launched app quits and vice versa")
checked: shortcutInfo.launch.closeOnExit
onCheckedChanged: function() {
shortcutInfo.launch.closeOnExit = checked
if (checked) {
waitForChildren.enabled = true;
} else {
waitForChildren.enabled = false;
}
}
}
Label {
text: qsTr("(Might cause issues with launcher-games)")
wrapMode: Text.WordWrap
width: parent.width
leftPadding: 32
topPadding: -8
}
CheckBox {
id: waitForChildren
text: qsTr("Include child processes")
checked: shortcutInfo.launch.waitForChildProcs
onCheckedChanged: function(){
shortcutInfo.launch.waitForChildProcs = checked
}
}
/*CheckBox {
height: subTitle != "" || (shortcutInfo.launch.launchPath || "").includes("epicgames.launcher") ? 32 : 0
visible: subTitle != "" || (shortcutInfo.launch.launchPath || "").includes("epicgames.launcher")
id: ignoreEGS
text: qsTr("Ignore EpicGamesLauncher process")
checked: shortcutInfo.ignoreEGS
onCheckedChanged: function(){
shortcutInfo.ignoreEGS = checked
}
}
CheckBox {
height: subTitle != "" || (shortcutInfo.launch.launchPath || "").includes("epicgames.launcher") ? 32 : 0
visible: subTitle != "" || (shortcutInfo.launch.launchPath || "").includes("epicgames.launcher")
id: killEGS
text: qsTr("Kill EpicGamesLauncher process on exit")
checked: shortcutInfo.killEGS
onCheckedChanged: function(){
shortcutInfo.killEGS = checked
}
}*/
}
Column {
spacing: 2
CheckBox {
id: allowDesktopConfig
text: qsTr("Allow desktop-config")
checked: shortcutInfo.controller.allowDesktopConfig
onCheckedChanged: function(){
shortcutInfo.controller.allowDesktopConfig = checked
}
}
Label {
text: qsTr("Allow desktop-config if launched application is not focused")
leftPadding: 32
topPadding: -8
}
}
}
}
}
Row {
spacing: 16
width: parent.width
id: deviceWindowRow
RPane {
width: parent.width / 2 - 8
height: 324
radius: 4
Material.elevation: 32
bgOpacity: 0.97
Column {
spacing: 0
width: parent.width
Row {
CheckBox {
id: hideDevices
text: qsTr("Hide (Real) Controllers")
checked: shortcutInfo.devices.hideDevices
onCheckedChanged: shortcutInfo.devices.hideDevices = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Hide (Real) Controllers")
helpInfoDialog.text =
qsTr("Hides real game controllers from the system\nThis may prevent doubled inputs")
+ "\n"
+ qsTr("You can change this setting and which devices are hidden in the GlosSI overlay")
+ "\n"
+ qsTr("If ONLY using a SteamController or SteamDeck this settings is not required, but won't hurt")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
CheckBox {
id: realDeviceIds
text: qsTr("Use real device (USB)-IDs")
checked: shortcutInfo.devices.realDeviceIds
onCheckedChanged: shortcutInfo.devices.realDeviceIds = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Use real device (USB)-IDs")
helpInfoDialog.text =
qsTr("Only enable if input's are not recognized by the game")
+ "\n"
+ qsTr("If enabled, device-hiding won't work.\nUse the \"Max. Controller count\" setting!")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
CheckBox {
id: emulateDS4
text: qsTr("Emulate DS4")
checked: shortcutInfo.controller.emulateDS4 || false
onCheckedChanged: shortcutInfo.controller.emulateDS4 = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Emulate DS4")
helpInfoDialog.text =
qsTr("Emulates a DS4 instead of X360 Pad")
+ "\n"
qsTr("for usage with, for example, PSNow")
+ "\n"
+ qsTr("If enabled you have to disable \"Playstation Configuration support\" in Steam")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
leftPadding: 16
Label {
text: qsTr("Max. emulated controllers")
topPadding: 16
}
SpinBox {
id: maxControllersSpinBox
width: 128
editable: true
value: shortcutInfo.controller.maxControllers
from: 0
to: 4
onValueChanged: shortcutInfo.controller.maxControllers = value
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Max. emulated controllers")
helpInfoDialog.text =
qsTr("GlosSI will only provide [NUMBER] of controllers")
+ "\n"
+ qsTr("Required to set to actually connected controller count when using \"real device IDs\" ")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
}
}
RPane {
width: parent.width / 2 - 8
height: 324
radius: 4
Material.elevation: 32
bgOpacity: 0.97
Column {
spacing: 0
width: parent.width
Row {
CheckBox {
id: windowMode
text: qsTr("Steam/GlosSI overlay as separate window")
checked: shortcutInfo.window.windowMode
onCheckedChanged: shortcutInfo.window.windowMode = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Steam/GlosSI overlay as separate window")
helpInfoDialog.text =
qsTr("Doesn't show overlay on top, but as separate window")
+ "\n"
+ qsTr("Use if blackscreen-issues are encountered.")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
CheckBox {
id: disableOverlayCheckbox
text: qsTr("Disable Steam/GlosSI overlay")
checked: shortcutInfo.window.disableOverlay
onCheckedChanged: shortcutInfo.window.disableOverlay = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Disable Steam/GlosSI overlay")
helpInfoDialog.text =
qsTr("Only controller emulation - No extra window")
+ "\n"
+ qsTr("Might help with Steam remote play.")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
CheckBox {
id: hideAltTabCheckbox
text: qsTr("Hide GlosSI from Windowlist (Alt+Tab)")
checked: shortcutInfo.window.hideAltTab
onCheckedChanged: shortcutInfo.window.hideAltTab = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Hide GlosSI from Windowlist (Alt+Tab)")
helpInfoDialog.text =
qsTr("Hides GlosSI from the Windowlist (Alt+Tab)")
+ "\n"
+ qsTr("You can close the GlosSI-Window via the system-tray")
+ "\n"
+ "\n"
+ qsTr("Might help with Steam remote play.")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
CheckBox {
id: disableGlosSIOverlayCheckbox
text: qsTr("Disable GlosSI overlay")
checked: shortcutInfo.window.disableGlosSIOverlay
onCheckedChanged: shortcutInfo.window.disableGlosSIOverlay = checked
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Disable GlosSI overlay")
helpInfoDialog.text =
qsTr("Disables the additional GlosSI overlay")
+ "\n"
+ qsTr("but keeps the Steam overlay");
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
leftPadding: 16
Label {
text: qsTr("GlosSI-Overlay scale")
topPadding: 16
}
SpinBox {
id: scaleSpinBox
width: 172
from: -100
value: shortcutInfo.window.scale * 100 || 0
to: 350
stepSize: 10
editable: true
property int decimals: 2
property real realValue: value / 100
validator: DoubleValidator {
bottom: Math.min(scaleSpinBox.from, scaleSpinBox.to)
top: Math.max(scaleSpinBox.from, scaleSpinBox.to)
}
textFromValue: function(value, locale) {
return Number(value / 100).toLocaleString(locale, 'f', scaleSpinBox.decimals)
}
valueFromText: function(text, locale) {
return Number.fromLocaleString(locale, text) * 100
}
onValueChanged: function() {
if (value <= 0) {
shortcutInfo.window.scale = null
return
}
shortcutInfo.window.scale = value / 100
}
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("GloSI-Overlay scaling")
helpInfoDialog.text =
qsTr("Scales the elements of the GlosSI-Overlay (not Steam Overlay)")
+ "\n"
+ qsTr(" <= 0.0 to use auto-detection")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
Item {
width: 1
height: 4
}
Row {
leftPadding: 16
Label {
text: qsTr("Max. Overlay FPS")
topPadding: 16
}
SpinBox {
id: maxFPSSpinBox
width: 172
from: -1
value: shortcutInfo.window.maxFps || 0
to: 244
stepSize: 5
editable: true
onValueChanged: function() {
if (value <= 0) {
shortcutInfo.window.maxFps = null
return
}
shortcutInfo.window.maxFps = value
}
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Max. Overlay FPS")
helpInfoDialog.text =
qsTr("Restricts the FPS of the overlay to the given value")
+ "\n"
+ qsTr(" <= 0.0 to use screen refresh rate")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.topMargin: 16
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
}
}
}
RPane {
width: parent.width
radius: 4
Material.elevation: 32
bgOpacity: 0.97
id: commonPane
Column {
spacing: 4
width: parent.width
Column {
width: parent.width
Row {
width: parent.width
Label {
text: qsTr("Launcher processes")
anchors.verticalCenter: parent.verticalCenter
}
RoundButton {
onClicked: () => {
helpInfoDialog.titleText = qsTr("Launcher processes")
helpInfoDialog.text =
qsTr("Tells GlosSI what processes should be treated as launchers")
+ "\n"
qsTr("Only use executable name, not full path")
+ "\n"
qsTr("One process per line")
+ "\n"
+ qsTr("List must be filled for \"")
+ qsTr("Ignore launcher for close detection")
+ qsTr("\" and \"") + qsTr("Close launcher on game exit.")
+ qsTr("\" to work")
helpInfoDialog.open()
}
width: 48
height: 48
Material.elevation: 0
anchors.verticalCenter: parent.verticalCenter
Image {
anchors.centerIn: parent
source: "qrc:/svg/help_outline_white_24dp.svg"
width: 24
height: 24
}
}
}
RPane {
color: Qt.lighter(Material.background, 1.6)
bgOpacity: 0.3
radius: 8
width: parent.width
height: launcherProcessesTextArea.height + 16
Flickable {
width: parent.width
height: parent.height
clip: true
ScrollBar.vertical: ScrollBar {
}
contentWidth: parent.width
flickableDirection: Flickable.VerticalFlick
TextArea {
id: launcherProcessesTextArea
width: parent.width
TextArea.flickable: parent
text: ((shortcutInfo.launch.launcherProcesses || []).length == 0 && (shortcutInfo.launch.launchPath || "").includes("epicgames.launcher"))
? "EpicGamesLauncher.exe\nEpicWebHelper.exe"
: (shortcutInfo.launch.launcherProcesses || [""]).reduce((acc, curr) => {
return acc + "\n" + curr;
})
onTextChanged: function() {
shortcutInfo.launch.launcherProcesses = text.split("\n")
.map((e) => {
e = e.endsWith(".exe") ? e : e + ".exe"
return e.trim()
})
.filter((e) => {
return e != "" && e != ".exe"
});
}
}
}
}
}
Row {
CheckBox {
id: ignoreLauncherCheckbox
text: qsTr("Ignore launcher for close detection")
checked: shortcutInfo.launch.ignoreLauncher
onCheckedChanged: function(){
shortcutInfo.launch.ignoreLauncher = checked
}
}
CheckBox {
id: killLauncherCheckbox
text: qsTr("Close launcher on game exit.")
enabled: ignoreLauncherCheckbox.checked
checked: shortcutInfo.launch.killLauncher
onCheckedChanged: function(){
shortcutInfo.launch.killLauncher = checked
}
}
}
Row {
anchors.topMargin: 24
Row {
CheckBox {
id: extendedLogging
text: qsTr("Extended Logging")
checked: shortcutInfo.extendedLogging
onCheckedChanged: shortcutInfo.extendedLogging = checked
}
}
}
}
}
}
}