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GlosSI/GlosSIConfig/UIModel.h
Peter Repukat 0a2d043400 Start writing vdf parser for shortcuts.vdf
Could've used json... Valve... -.-
2021-10-25 22:05:51 +02:00

72 lines
2.0 KiB
C++

/*
Copyright 2021 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#include <filesystem>
#include <QObject>
#include <QVariant>
class UIModel : public QObject
{
Q_OBJECT
Q_PROPERTY(bool isWindows READ getIsWindows CONSTANT)
Q_PROPERTY(bool hasAcrlyicEffect READ hasAcrylicEffect NOTIFY acrylicChanged)
Q_PROPERTY(QVariantList targetList READ getTargetList NOTIFY targetListChanged)
Q_PROPERTY(QVariantList uwpList READ uwpApps CONSTANT)
public:
UIModel();
Q_INVOKABLE void readConfigs();
Q_INVOKABLE QVariantList getTargetList() const;
Q_INVOKABLE void addTarget(QVariant shortcut);
Q_INVOKABLE void updateTarget(int index, QVariant shortcut);
Q_INVOKABLE void deleteTarget(int index);
#ifdef _WIN32
Q_INVOKABLE QVariantList uwpApps();
#endif
bool getIsWindows() const;
[[nodiscard]] bool hasAcrylicEffect() const;
void setAcrylicEffect(bool has_acrylic_affect);
signals:
void acrylicChanged();
void targetListChanged();
private:
std::filesystem::path config_path_;
QString config_dir_name_;
void writeTarget(const std::string& json, const QString& name);
std::filesystem::path getSteamPath() const;
std::wstring getSteamUserId() const;
void parseShortcutVDF();
QString shortcutsfile_ = "/config/shortcuts.vdf";
QString user_data_path_ = "/userdata/";
QVariantList targets_;
#ifdef _WIN32
bool is_windows_ = true;
#else
bool is_windows_ = false;
#endif
bool has_acrylic_affect_ = false;
};