mirror of
https://github.com/Alia5/GlosSI.git
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28c5c66701
- Copyright - Visual Studio
156 lines
4.2 KiB
C++
156 lines
4.2 KiB
C++
/*
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Copyright 2021-2022 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <SFML/Window/Keyboard.hpp>
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#include <unordered_map>
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#define QQ(x) #x
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#define QUOTE(x) QQ(x)
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#define KEYCONVSF(KEY) \
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{ \
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QUOTE(KEY), sf::Keyboard::Key::KEY \
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}
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namespace keymap {
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static std::unordered_map<std::string, sf::Keyboard::Key> sfkey = {
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{"Shift", sf::Keyboard::Key::LShift},
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{"Alt", sf::Keyboard::Key::LAlt},
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{"Ctrl", sf::Keyboard::Key::LControl},
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{"Del", sf::Keyboard::Key::Delete},
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{"Ins", sf::Keyboard::Key::Insert},
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{"Home", sf::Keyboard::Key::Home},
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{"Space", sf::Keyboard::Key::Space},
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{"Backspace", sf::Keyboard::Key::Backspace},
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{"Enter", sf::Keyboard::Key::Enter},
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{"KEY_TAB", sf::Keyboard::Key::Tab},
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// TODO: more special keys with keylayout mapping... nope..
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{"KEY_0", sf::Keyboard::Key::Num0},
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{"KEY_1", sf::Keyboard::Key::Num1},
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{"KEY_2", sf::Keyboard::Key::Num2},
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{"KEY_3", sf::Keyboard::Key::Num3},
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{"KEY_4", sf::Keyboard::Key::Num4},
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{"KEY_5", sf::Keyboard::Key::Num5},
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{"KEY_6", sf::Keyboard::Key::Num6},
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{"KEY_7", sf::Keyboard::Key::Num7},
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{"KEY_8", sf::Keyboard::Key::Num8},
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{"KEY_9", sf::Keyboard::Key::Num9},
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KEYCONVSF(A),
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KEYCONVSF(B),
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KEYCONVSF(C),
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KEYCONVSF(D),
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KEYCONVSF(E),
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KEYCONVSF(F),
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KEYCONVSF(G),
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KEYCONVSF(H),
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KEYCONVSF(I),
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KEYCONVSF(J),
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KEYCONVSF(K),
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KEYCONVSF(L),
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KEYCONVSF(M),
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KEYCONVSF(N),
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KEYCONVSF(O),
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KEYCONVSF(P),
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KEYCONVSF(Q),
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KEYCONVSF(R),
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KEYCONVSF(S),
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KEYCONVSF(T),
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KEYCONVSF(U),
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KEYCONVSF(V),
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KEYCONVSF(W),
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KEYCONVSF(X),
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KEYCONVSF(Y),
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KEYCONVSF(Z),
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{"KEY_F1", sf::Keyboard::Key::F1},
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{"KEY_F2", sf::Keyboard::Key::F2},
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{"KEY_F3", sf::Keyboard::Key::F3},
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{"KEY_F4", sf::Keyboard::Key::F4},
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{"KEY_F5", sf::Keyboard::Key::F5},
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{"KEY_F6", sf::Keyboard::Key::F6},
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{"KEY_F7", sf::Keyboard::Key::F7},
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{"KEY_F8", sf::Keyboard::Key::F8},
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{"KEY_F9", sf::Keyboard::Key::F9},
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{"KEY_F10", sf::Keyboard::Key::F10},
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{"KEY_F11", sf::Keyboard::Key::F11},
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{"KEY_F12", sf::Keyboard::Key::F12}};
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#ifdef _WIN32
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#define NOMINMAX
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#include <Windows.h>
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//yep.. there are smarter ways to tho this...
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static std::unordered_map<std::string, uint8_t> winkey = {
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{"Shift", VK_SHIFT},
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{"Alt", VK_MENU},
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{"Ctrl", VK_CONTROL},
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{"Del", VK_DELETE},
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{"Ins", VK_INSERT},
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{"Home", VK_HOME},
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{"Space", VK_SPACE},
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{"Backspace", VK_BACK},
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{"Enter", VK_RETURN},
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{"KEY_TAB", VK_TAB},
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// TODO: more special keys with keylayout mapping... nope..
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{"KEY_0", 0x30},
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{"KEY_1", 0x31},
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{"KEY_2", 0x32},
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{"KEY_3", 0x33},
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{"KEY_4", 0x34},
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{"KEY_5", 0x35},
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{"KEY_6", 0x36},
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{"KEY_7", 0x37},
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{"KEY_8", 0x38},
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{"KEY_9", 0x39},
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{"KEY_A", 0x41},
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{"KEY_B", 0x42},
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{"KEY_C", 0x43},
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{"KEY_D", 0x44},
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{"KEY_E", 0x45},
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{"KEY_F", 0x46},
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{"KEY_G", 0x47},
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{"KEY_H", 0x48},
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{"KEY_I", 0x49},
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{"KEY_J", 0x4A},
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{"KEY_K", 0x4B},
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{"KEY_L", 0x4C},
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{"KEY_M", 0x4D},
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{"KEY_N", 0x4E},
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{"KEY_O", 0x5F},
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{"KEY_P", 0x50},
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{"KEY_Q", 0x51},
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{"KEY_R", 0x52},
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{"KEY_S", 0x53},
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{"KEY_T", 0x54},
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{"KEY_U", 0x55},
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{"KEY_V", 0x56},
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{"KEY_W", 0x57},
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{"KEY_X", 0x58},
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{"KEY_Y", 0x59},
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{"KEY_Z", 0x5A},
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{"KEY_F1", VK_F1},
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{"KEY_F2", VK_F2},
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{"KEY_F3", VK_F3},
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{"KEY_F4", VK_F4},
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{"KEY_F5", VK_F5},
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{"KEY_F6", VK_F6},
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{"KEY_F7", VK_F7},
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{"KEY_F8", VK_F8},
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{"KEY_F9", VK_F9},
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{"KEY_F10", VK_F10},
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{"KEY_F11", VK_F11},
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{"KEY_F12", VK_F12}};
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#endif
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} // namespace keymap
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