mirror of
https://github.com/Alia5/GlosSI.git
synced 2024-11-09 01:10:24 +00:00
470 lines
15 KiB
C++
470 lines
15 KiB
C++
/*
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Copyright 2021-2022 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "SteamTarget.h"
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#include "Settings.h"
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#include "steam_sf_keymap.h"
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#include <SFML/Window/Keyboard.hpp>
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#include <WinReg/WinReg.hpp>
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#include <numeric>
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#include <regex>
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#include <spdlog/spdlog.h>
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#include <vdf_parser.hpp>
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#ifdef _WIN32
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#include "UWPOverlayEnabler.h"
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#include <tray.hpp>
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#endif
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SteamTarget::SteamTarget()
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: window_(
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[this] { run_ = false; },
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[this] { toggleGlossiOverlay(); },
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getScreenshotHotkey(),
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[this]() {
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target_window_handle_ = window_.getSystemHandle();
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overlay_ = window_.getOverlay();
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}),
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overlay_(window_.getOverlay()),
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detector_([this](bool overlay_open) { onOverlayChanged(overlay_open); }),
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launcher_(force_config_hwnds_, [this] {
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delayed_shutdown_ = true;
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delay_shutdown_clock_.restart();
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}),
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server_(launcher_)
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{
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target_window_handle_ = window_.getSystemHandle();
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#ifdef _WIN32
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if (Settings::common.no_uwp_overlay) {
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UWPOverlayEnabler::AddUwpOverlayOvWidget();
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}
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else {
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UWPOverlayEnabler::EnableUwpOverlay();
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}
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#endif
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}
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int SteamTarget::run()
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{
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if (!SteamOverlayDetector::IsSteamInjected()) {
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spdlog::warn("Steam-overlay not detected. Showing GlosSI-overlay!\n\
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Application will not function!");
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window_.setClickThrough(false);
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if (!overlay_.expired())
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overlay_.lock()->setEnabled(true);
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steam_overlay_present_ = false;
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}
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else {
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spdlog::info("Steam-overlay detected.");
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spdlog::warn("Double press Steam- overlay key(s)/Controller button to show GlosSI-overlay"); // Just to color output and really get users attention
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window_.setClickThrough(true);
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if (!overlay_.expired())
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overlay_.lock()->setEnabled(false);
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steam_overlay_present_ = true;
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#ifdef WIN32
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if (!Settings::common.disable_watchdog) {
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wchar_t buff[MAX_PATH];
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GetModuleFileName(GetModuleHandle(NULL), buff, MAX_PATH);
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std::wstring watchDogPath(buff);
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watchDogPath = watchDogPath.substr(0, 1 + watchDogPath.find_last_of(L'\\')) + L"GlosSIWatchdog.dll";
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DllInjector::injectDllInto(watchDogPath, L"explorer.exe");
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}
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#endif
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}
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getXBCRebindingEnabled();
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run_ = true;
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#ifdef _WIN32
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hidhide_.hideDevices(steam_path_);
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input_redirector_.run();
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#endif
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if (Settings::launch.launch) {
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launcher_.launchApp(Settings::launch.launchPath, Settings::launch.launchAppArgs);
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}
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keepControllerConfig(true);
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#ifdef _WIN32
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HICON icon = 0;
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TCHAR path[MAX_PATH];
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GetModuleFileName(nullptr, path, MAX_PATH);
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icon = (HICON)LoadImage(
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0,
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path,
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IMAGE_ICON,
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GetSystemMetrics(SM_CXSMICON),
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GetSystemMetrics(SM_CYSMICON),
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LR_LOADFROMFILE | LR_LOADMAP3DCOLORS);
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if (!icon) {
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ExtractIconEx(path, 0, &icon, nullptr, 1);
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}
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Tray::Tray tray{"GlosSITarget", icon};
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#else
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Tray::Tray tray{"GlosSITarget", "ico.png"};
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#endif
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tray.addEntry(Tray::Button{
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"Quit", [this, &tray]() {
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run_ = false;
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}});
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server_.run();
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while (run_) {
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detector_.update();
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overlayHotkeyWorkaround();
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window_.update();
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// Wait on shutdown; User might get confused if window closes to fast if anything with launchApp get's borked.
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if (delayed_shutdown_) {
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if (delay_shutdown_clock_.getElapsedTime().asSeconds() >= 3) {
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run_ = false;
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}
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}
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else {
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launcher_.update();
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}
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}
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tray.exit();
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server_.stop();
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#ifdef _WIN32
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input_redirector_.stop();
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hidhide_.disableHidHide();
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#endif
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launcher_.close();
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return 0;
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}
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void SteamTarget::onOverlayChanged(bool overlay_open)
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{
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if (overlay_open) {
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focusWindow(target_window_handle_);
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window_.setClickThrough(!overlay_open);
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}
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else {
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if (!(overlay_.expired() ? false : overlay_.lock()->isEnabled())) {
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window_.setClickThrough(!overlay_open);
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focusWindow(last_foreground_window_);
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}
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}
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if (!overlay_trigger_flag_) {
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overlay_trigger_flag_ = true;
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overlay_trigger_clock_.restart();
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}
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else {
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if (overlay_trigger_clock_.getElapsedTime().asSeconds() <= overlay_trigger_max_seconds_) {
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toggleGlossiOverlay();
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}
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overlay_trigger_flag_ = false;
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}
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}
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void SteamTarget::toggleGlossiOverlay()
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{
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if (overlay_.expired()) {
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return;
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}
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const auto ov_opened = overlay_.lock()->toggle();
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window_.setClickThrough(!ov_opened);
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if (ov_opened) {
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spdlog::debug("Opened GlosSI-overlay");
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focusWindow(target_window_handle_);
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}
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else {
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focusWindow(last_foreground_window_);
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spdlog::debug("Closed GlosSI-overlay");
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}
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}
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void SteamTarget::focusWindow(WindowHandle hndl)
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{
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if (reinterpret_cast<uint64_t>(hndl) == 0) {
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return;
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}
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#ifdef _WIN32
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if (hndl == target_window_handle_) {
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spdlog::debug("Bring own window to foreground");
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}
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else {
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spdlog::debug("Bring window \"{:#x}\" to foreground", reinterpret_cast<uint64_t>(hndl));
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}
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keepControllerConfig(false); // unhook GetForegroundWindow
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const auto current_fgw = GetForegroundWindow();
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if (current_fgw != target_window_handle_) {
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last_foreground_window_ = current_fgw;
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}
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const auto fg_thread = GetWindowThreadProcessId(current_fgw, nullptr);
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keepControllerConfig(true); // re-hook GetForegroundWindow
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// lot's of ways actually bringing our window to foreground...
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const auto current_thread = GetCurrentThreadId();
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AttachThreadInput(current_thread, fg_thread, TRUE);
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SetForegroundWindow(hndl);
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SetCapture(hndl);
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SetFocus(hndl);
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SetActiveWindow(hndl);
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EnableWindow(hndl, TRUE);
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AttachThreadInput(current_thread, fg_thread, FALSE);
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// try to forcefully set foreground window at least a few times
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sf::Clock clock;
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while (!SetForegroundWindow(hndl) && clock.getElapsedTime().asMilliseconds() < 20) {
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SetActiveWindow(hndl);
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Sleep(1);
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}
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#endif
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}
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std::filesystem::path SteamTarget::getSteamPath() const
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{
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#ifdef _WIN32
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try {
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam"};
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const auto res = key.GetStringValue(L"SteamPath");
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spdlog::info(L"Detected Steam Path: {}", res);
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return res;
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}
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catch (const winreg::RegException& e) {
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spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
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}
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return L"";
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#else
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return L""; // TODO
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#endif
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}
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std::wstring SteamTarget::getSteamUserId() const
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{
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#ifdef _WIN32
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try {
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam\\ActiveProcess"};
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const auto res = std::to_wstring(key.GetDwordValue(L"ActiveUser"));
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spdlog::info(L"Detected Steam UserId: {}", res);
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return res;
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}
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catch (const winreg::RegException& e) {
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spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
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}
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return L"";
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#else
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return L""; // TODO
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#endif
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}
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std::vector<std::string> SteamTarget::getOverlayHotkey()
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{
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const auto config_path = std::wstring(steam_path_) + std::wstring(user_data_path_) + steam_user_id_ + std::wstring(config_file_name_);
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if (!std::filesystem::exists(config_path)) {
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spdlog::warn(L"Couldn't read Steam config file: \"{}\"", config_path);
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return {"Shift", "KEY_TAB"}; // default
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}
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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std::shared_ptr<tyti::vdf::basic_object<char>> children = root.childs["system"];
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if (!children || children->attribs.empty() || !children->attribs.contains("InGameOverlayShortcutKey")) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return {"Shift", "KEY_TAB"}; // default
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}
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auto hotkeys = children->attribs.at("InGameOverlayShortcutKey");
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// has anyone more than 4 keys to open overlay?!
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std::smatch m;
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if (!std::regex_match(hotkeys, m, std::regex(R"((\w*)\s*(\w*)\s*(\w*)\s*(\w*))"))) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return {"Shift", "KEY_TAB"}; // default
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}
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std::vector<std::string> res;
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for (auto i = 1; i < m.size(); i++) {
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const auto s = std::string(m[i]);
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if (!s.empty()) {
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res.push_back(s);
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}
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}
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if (res.empty()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return {"Shift", "KEY_TAB"}; // default
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}
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spdlog::info("Detected Overlay hotkey(s): {}", std::accumulate(
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res.begin() + 1, res.end(), res[0],
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[](auto acc, const auto curr) { return acc += "+" + curr; }));
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return res;
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}
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std::vector<std::string> SteamTarget::getScreenshotHotkey()
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{
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const auto config_path = std::wstring(steam_path_) + std::wstring(user_data_path_) + steam_user_id_ + std::wstring(config_file_name_);
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if (!std::filesystem::exists(config_path)) {
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spdlog::warn(L"Couldn't read Steam config file: \"{}\"", config_path);
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return {"KEY_F12"}; // default
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}
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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std::shared_ptr<tyti::vdf::basic_object<char>> children = root.childs["system"];
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if (!children || children->attribs.empty() || !children->attribs.contains("InGameOverlayScreenshotHotKey")) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return {"KEY_F12"}; // default
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}
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auto hotkeys = children->attribs.at("InGameOverlayScreenshotHotKey");
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// has anyone more than 4 keys to screenshot?!
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std::smatch m;
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if (!std::regex_match(hotkeys, m, std::regex(R"((\w*)\s*(\w*)\s*(\w*)\s*(\w*))"))) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return {"KEY_F12"}; // default
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}
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std::vector<std::string> res;
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for (auto i = 1; i < m.size(); i++) {
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const auto s = std::string(m[i]);
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if (!s.empty()) {
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res.push_back(s);
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}
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}
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if (res.empty()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return {"KEY_F12"}; // default
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}
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spdlog::info("Detected screenshot hotkey(s): {}", std::accumulate(
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res.begin() + 1, res.end(), res[0],
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[](auto acc, const auto curr) { return acc += "+" + curr; }));
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return res;
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}
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bool SteamTarget::getXBCRebindingEnabled()
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{
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const auto config_path = std::wstring(steam_path_) + std::wstring(user_data_path_) + steam_user_id_ + std::wstring(config_file_name_);
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if (!std::filesystem::exists(config_path)) {
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spdlog::warn(L"Couldn't read Steam config file: \"{}\"", config_path);
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return false;
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}
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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if (root.attribs.empty() || !root.attribs.contains("SteamController_XBoxSupport")) {
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spdlog::warn("\"Xbox Configuration Support\" is disabled in Steam. This may cause doubled Inputs!");
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return false;
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}
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auto xbsup = root.attribs.at("SteamController_XBoxSupport");
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if (xbsup != "1") {
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spdlog::warn("\"Xbox Configuration Support\" is disabled in Steam. This may cause doubled Inputs!");
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}
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return xbsup == "1";
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}
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/*
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* The "magic" that keeps a controller-config forced (without hooking into Steam)
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*
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* Hook into own process and detour "GetForegroundWindow"
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* Deatour function always returns HWND of own application window
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* Steam now doesn't detect application changes and keeps the game-specific input config without reverting to desktop-conf
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*/
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void SteamTarget::keepControllerConfig(bool keep)
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{
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#ifdef _WIN32
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if (keep && !getFgWinHook.IsInstalled()) {
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spdlog::debug("Hooking GetForegroundWindow (in own process)");
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getFgWinHook.Install(&GetForegroundWindow, &keepFgWindowHookFn, subhook::HookFlags::HookFlag64BitOffset);
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if (!getFgWinHook.IsInstalled()) {
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spdlog::error("Couldn't install GetForegroundWindow hook!");
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}
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}
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else if (!keep && getFgWinHook.IsInstalled()) {
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spdlog::debug("Un-Hooking GetForegroundWindow (in own process)");
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getFgWinHook.Remove();
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if (getFgWinHook.IsInstalled()) {
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spdlog::error("Couldn't un-install GetForegroundWindow hook!");
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}
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}
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#endif
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}
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#ifdef _WIN32
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HWND SteamTarget::keepFgWindowHookFn()
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{
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if (!Settings::controller.allowDesktopConfig || !Settings::launch.launch) {
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return target_window_handle_;
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}
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subhook::ScopedHookRemove remove(&getFgWinHook);
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HWND real_fg_win = GetForegroundWindow();
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if (real_fg_win == nullptr) {
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return target_window_handle_;
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}
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if (std::ranges::find_if(force_config_hwnds_, [real_fg_win](auto hwnd) {
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return hwnd == real_fg_win;
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}) != force_config_hwnds_.end()) {
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if (last_real_hwnd_ != real_fg_win) {
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last_real_hwnd_ = real_fg_win;
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spdlog::debug("Active window (\"{:#x}\") in launched process window list, forcing specific config", reinterpret_cast<uint64_t>(real_fg_win));
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}
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return target_window_handle_;
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}
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if (last_real_hwnd_ != real_fg_win) {
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last_real_hwnd_ = real_fg_win;
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spdlog::debug("Active window (\"{:#x}\") not in launched process window list, allowing desktop-config", reinterpret_cast<uint64_t>(real_fg_win));
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}
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return real_fg_win;
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}
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#endif
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void SteamTarget::overlayHotkeyWorkaround()
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{
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static bool pressed = false;
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if (std::ranges::all_of(overlay_hotkey_,
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[](const auto& key) {
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return sf::Keyboard::isKeyPressed(keymap::sfkey[key]);
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})) {
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spdlog::trace("Detected overlay hotkey(s)");
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pressed = true;
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std::ranges::for_each(overlay_hotkey_, [this](const auto& key) {
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#ifdef _WIN32
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PostMessage(target_window_handle_, WM_KEYDOWN, keymap::winkey[key], 0);
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#else
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#endif
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});
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spdlog::trace("Sending Overlay KeyDown events...");
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}
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else if (pressed) {
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pressed = false;
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std::ranges::for_each(overlay_hotkey_, [this](const auto& key) {
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#ifdef _WIN32
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PostMessage(target_window_handle_, WM_KEYUP, keymap::winkey[key], 0);
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#else
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#endif
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});
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spdlog::trace("Sending Overlay KeyUp events...");
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}
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}
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