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GlosSI/GlosSITarget/SteamOverlayDetector.h
Peter Repukat 28c5c66701 Update ALL THE THINGS
- Copyright
- Visual Studio
2022-01-07 00:47:41 +01:00

39 lines
1.0 KiB
C++

/*
Copyright 2021-2022 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#include <functional>
#include <string>
#ifdef _WIN32
#define NOMINMAX
#include <Windows.h>
#endif
class SteamOverlayDetector {
public:
explicit SteamOverlayDetector(
std::function<void(bool)> overlay_changed = [](bool) {});
void update();
static bool IsSteamInjected();
private:
std::function<void(bool)> overlay_changed_;
#ifdef _WIN32
bool overlay_open_ = false;
int msg_count_ = 0;
#endif
};