mirror of
https://github.com/Alia5/GlosSI.git
synced 2024-11-09 01:10:24 +00:00
56 lines
2.4 KiB
C++
56 lines
2.4 KiB
C++
#pragma once
|
|
|
|
#include <Windows.h>
|
|
|
|
#include "imgui.h"
|
|
#include "Overlay.h"
|
|
|
|
namespace ProcessPriority {
|
|
|
|
static int current_priority = HIGH_PRIORITY_CLASS;
|
|
|
|
inline void init()
|
|
{
|
|
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
|
|
spdlog::trace("Set process priority to HIGH_PRIORITY_CLASS");
|
|
|
|
Overlay::AddOverlayElem([](bool window_has_focus, ImGuiID dockspace_id) {
|
|
ImGui::SetNextWindowDockID(dockspace_id, ImGuiCond_FirstUseEver);
|
|
ImGui::Begin("Process Priority");
|
|
ImGui::Text("Might help with input-lag or bad game performance");
|
|
if (ImGui::RadioButton("Realtime", current_priority == REALTIME_PRIORITY_CLASS)) {
|
|
SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS);
|
|
current_priority = REALTIME_PRIORITY_CLASS;
|
|
spdlog::trace("Set process priority to REALTIME_PRIORITY_CLASS");
|
|
}
|
|
if (ImGui::RadioButton("High", current_priority == HIGH_PRIORITY_CLASS)) {
|
|
SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS);
|
|
current_priority = HIGH_PRIORITY_CLASS;
|
|
spdlog::trace("Set process priority to HIGH_PRIORITY_CLASS");
|
|
}
|
|
if (ImGui::RadioButton("Above Normal", current_priority == ABOVE_NORMAL_PRIORITY_CLASS)) {
|
|
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
|
|
current_priority = ABOVE_NORMAL_PRIORITY_CLASS;
|
|
spdlog::trace("Set process priority to ABOVE_NORMAL_PRIORITY_CLASS");
|
|
}
|
|
if (ImGui::RadioButton("Normal", current_priority == NORMAL_PRIORITY_CLASS)) {
|
|
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
|
|
current_priority = NORMAL_PRIORITY_CLASS;
|
|
spdlog::trace("Set process priority to NORMAL_PRIORITY_CLASS");
|
|
}
|
|
if (ImGui::RadioButton("Below Normal", current_priority == BELOW_NORMAL_PRIORITY_CLASS)) {
|
|
SetPriorityClass(GetCurrentProcess(), BELOW_NORMAL_PRIORITY_CLASS);
|
|
current_priority = BELOW_NORMAL_PRIORITY_CLASS;
|
|
spdlog::trace("Set process priority to BELOW_NORMAL_PRIORITY_CLASS");
|
|
}
|
|
if (ImGui::RadioButton("Low", current_priority == IDLE_PRIORITY_CLASS)) {
|
|
SetPriorityClass(GetCurrentProcess(), IDLE_PRIORITY_CLASS);
|
|
current_priority = IDLE_PRIORITY_CLASS;
|
|
spdlog::trace("Set process priority to IDLE_PRIORITY_CLASS");
|
|
}
|
|
ImGui::End();
|
|
});
|
|
}
|
|
|
|
} // namespace ProcessPriority
|