mirror of
https://github.com/Alia5/GlosSI.git
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135 lines
4.5 KiB
C++
135 lines
4.5 KiB
C++
/*
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Copyright 2021-2022 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <QJsonObject>
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#include <QObject>
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#include <QVariant>
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#include <QProcess>
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#include <filesystem>
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#include <shortcuts_vdf.hpp>
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class QNetworkReply;
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class UIModel : public QObject {
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Q_OBJECT
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Q_PROPERTY(bool isDebug READ getIsDebug CONSTANT)
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Q_PROPERTY(bool isWindows READ getIsWindows CONSTANT)
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Q_PROPERTY(bool hasAcrlyicEffect READ hasAcrylicEffect NOTIFY acrylicChanged)
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Q_PROPERTY(QVariantList targetList READ getTargetList NOTIFY targetListChanged)
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Q_PROPERTY(QVariantList uwpList READ uwpApps CONSTANT)
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Q_PROPERTY(QVariantList egsList READ egsGamesList CONSTANT)
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Q_PROPERTY(bool foundSteam READ foundSteam CONSTANT)
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Q_PROPERTY(bool steamInputXboxSupportEnabled READ isSteamInputXboxSupportEnabled CONSTANT)
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Q_PROPERTY(QString versionString READ getVersionString CONSTANT)
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Q_PROPERTY(QString newVersionName READ getNewVersionName NOTIFY newVersionAvailable)
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Q_PROPERTY(QStringList steamgridOutput READ getSteamgridOutput NOTIFY steamgridOutputChanged)
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public:
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UIModel();
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Q_INVOKABLE void readTargetConfigs();
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Q_INVOKABLE QVariantList getTargetList() const;
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Q_INVOKABLE void addTarget(QVariant shortcut);
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Q_INVOKABLE bool updateTarget(int index, QVariant shortcut);
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Q_INVOKABLE void deleteTarget(int index);
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Q_INVOKABLE bool isInSteam(QVariant shortcut) const;
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Q_INVOKABLE uint32_t getAppId(QVariant shortcut);
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Q_INVOKABLE bool addToSteam(QVariant shortcut, const QString& shortcutspath, bool from_cmd = false);
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bool addToSteam(const QString& name, const QString& shortcutspath, bool from_cmd = false);
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Q_INVOKABLE bool removeFromSteam(const QString& name, const QString& shortcutspath, bool from_cmd = false);
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Q_INVOKABLE QVariantMap manualProps(QVariant shortcut);
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Q_INVOKABLE void enableSteamInputXboxSupport();
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Q_INVOKABLE bool restartSteam(const QString& steamURL = "");
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Q_INVOKABLE void updateCheck();
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Q_INVOKABLE QVariantMap getDefaultConf() const;
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Q_INVOKABLE void saveDefaultConf(QVariantMap conf) const;
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#ifdef _WIN32
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Q_INVOKABLE QVariantList uwpApps();
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#endif
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Q_INVOKABLE QVariantList egsGamesList() const;
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Q_INVOKABLE void loadSteamGridImages();
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Q_INVOKABLE QString getGridImagePath(QVariant shortcut);
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[[nodiscard]] bool writeShortcutsVDF(const std::wstring& mode, const std::wstring& name,
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const std::wstring& shortcutspath, bool is_admin_try = false) const;
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bool getIsDebug() const;
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bool getIsWindows() const;
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[[nodiscard]] bool hasAcrylicEffect() const;
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void setAcrylicEffect(bool has_acrylic_affect);
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QStringList getSteamgridOutput() const;
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signals:
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void acrylicChanged();
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void targetListChanged();
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void newVersionAvailable();
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void steamgridOutputChanged();
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public slots:
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void onAvailFilesResponse(QNetworkReply* reply);
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void onSteamGridReadReady();
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private:
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#ifdef _WIN32
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bool is_windows_ = true;
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#else
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bool is_windows_ = false;
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#endif
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bool has_acrylic_affect_ = false;
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std::filesystem::path config_path_;
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QString config_dir_name_;
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QString shortcutsfile_ = "/config/shortcuts.vdf";
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QString user_config_file_ = "/config/localconfig.vdf";
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QString user_data_path_ = "/userdata/";
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QString steam_executable_name_ = "steam.exe";
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const std::wstring_view egs_games_json_path_ =
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L"Epic/UnrealEngineLauncher/LauncherInstalled.dat";
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QVariantList targets_;
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QString new_version_name_;
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bool notify_on_snapshots_ = false;
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QProcess steamgrid_proc_;
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QStringList steamgrid_output_;
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std::vector<VDFParser::Shortcut> shortcuts_vdf_;
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void writeTarget(const QJsonObject& json, const QString& name) const;
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QString getVersionString() const;
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QString getNewVersionName() const;
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std::filesystem::path getSteamPath() const;
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std::wstring getSteamUserId() const;
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bool foundSteam() const;
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void parseShortcutVDF();
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bool isSteamInputXboxSupportEnabled() const;
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};
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