mirror of
https://github.com/Alia5/GlosSI.git
synced 2024-11-01 09:20:17 +00:00
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/*
|
|
Copyright 2021 Peter Repukat - FlatspotSoftware
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "OverlayDetector.h"
|
|
#include "TargetWindow.h"
|
|
|
|
|
|
class SteamTarget {
|
|
public:
|
|
explicit SteamTarget(int argc, char *argv[]);
|
|
int run();
|
|
|
|
private:
|
|
void onOverlayChanged(bool overlay_open);
|
|
void focusWindow(WindowHandle hndl);
|
|
std::wstring getSteamPath();
|
|
std::wstring getSteamUserId();
|
|
std::vector<std::string> getOverlayHotkey();
|
|
|
|
bool run_ = false;
|
|
std::vector<std::string> overlay_hotkey_ = getOverlayHotkey();
|
|
|
|
TargetWindow window_;
|
|
OverlayDetector detector_;
|
|
WindowHandle last_foreground_window_ = nullptr;
|
|
WindowHandle target_window_handle_;
|
|
|
|
static constexpr std::wstring_view user_data_path_ = L"/userdata/";
|
|
static constexpr std::wstring_view config_file_name_ = L"/config/localconfig.vdf";
|
|
static constexpr std::string_view hotkey_name_ = "InGameOverlayShortcutKey ";
|
|
};
|