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.vscode
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Fun with Linux
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2021-10-15 16:50:52 +02:00 |
.clang-format
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Formatting
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2021-10-20 21:47:59 +02:00 |
AppLauncher.cpp
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Add initial form of appLauncher
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2021-10-23 13:33:01 +02:00 |
AppLauncher.h
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Add initial form of appLauncher
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2021-10-23 13:33:01 +02:00 |
CMakeLists.txt
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Fun with Linux
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2021-10-15 16:50:52 +02:00 |
GlosSITarget.vcxproj
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Add initial form of appLauncher
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2021-10-23 13:33:01 +02:00 |
GlosSITarget.vcxproj.filters
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Add initial form of appLauncher
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2021-10-23 13:33:01 +02:00 |
HidHide.cpp
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Unpatch a lot of Valves hooks (in own memory...) to show HID Gaming devices...
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2021-10-23 01:44:31 +02:00 |
HidHide.h
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Unpatch a lot of Valves hooks (in own memory...) to show HID Gaming devices...
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2021-10-23 01:44:31 +02:00 |
imconfig.h
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Add WIP GlosSI Overlay
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2021-10-22 12:17:46 +02:00 |
imgui.ini
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Hack in ImGui::SFML focus on launch & cleanup
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2021-10-23 02:27:20 +02:00 |
InputRedirector.cpp
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Logs in Overlay / Open Close Overlay on double steam overlay
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2021-10-22 15:40:37 +02:00 |
InputRedirector.h
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Formatting
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2021-10-20 21:47:59 +02:00 |
main.cpp
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Logs in Overlay / Open Close Overlay on double steam overlay
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2021-10-22 15:40:37 +02:00 |
Overlay.cpp
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Hack in ImGui::SFML focus on launch & cleanup
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2021-10-23 02:27:20 +02:00 |
Overlay.h
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Hack in ImGui::SFML focus on launch & cleanup
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2021-10-23 02:27:20 +02:00 |
OverlayLogSink.h
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Fnct. to add overlay elems
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2021-10-22 16:35:35 +02:00 |
steam_sf_keymap.h
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Formatting
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2021-10-20 21:47:59 +02:00 |
SteamOverlayDetector.cpp
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Logs in Overlay / Open Close Overlay on double steam overlay
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2021-10-22 15:40:37 +02:00 |
SteamOverlayDetector.h
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Logs in Overlay / Open Close Overlay on double steam overlay
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2021-10-22 15:40:37 +02:00 |
SteamTarget.cpp
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Fix program return value
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2021-10-23 13:33:45 +02:00 |
SteamTarget.h
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Add initial form of appLauncher
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2021-10-23 13:33:01 +02:00 |
TargetWindow.cpp
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Allow window to go to background if overlay open
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2021-10-23 11:30:24 +02:00 |
TargetWindow.h
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Somewhat dpi aware (AND STILL TRANSPARENT) window... (Not really done... Prob. won't ever do..)
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2021-10-22 22:26:40 +02:00 |