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https://github.com/Alia5/GlosSI.git
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0232b73d19
I can escape the cloak from hidhide??? wtf?
258 lines
8.0 KiB
C++
258 lines
8.0 KiB
C++
/*
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Copyright 2021 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "SteamTarget.h"
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#include "steam_sf_keymap.h"
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#include <SFML/Window/Keyboard.hpp>
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#include <WinReg/WinReg.hpp>
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#include <numeric>
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#include <regex>
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#include <spdlog/spdlog.h>
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#include <vdf_parser.hpp>
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#include <subhook.h>
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#ifdef _WIN32
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subhook::Hook getFgWinHook;
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static HWND target_hwnd = nullptr;
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HWND keepForegroundWindow()
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{
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return target_hwnd;
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}
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#endif
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SteamTarget::SteamTarget(int argc, char *argv[])
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: window_([this] { run_ = false; }, getScreenshotHotkey()),
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detector_([this](bool overlay_open) { onOverlayChanged(overlay_open); }), target_window_handle_(window_.getSystemHandle())
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{
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#ifdef _WIN32
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target_hwnd = target_window_handle_;
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#endif
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}
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int SteamTarget::run()
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{
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run_ = true;
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keepControllerConfig(true);
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input_redirector_.run();
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while (run_) {
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detector_.update();
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window_.update();
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overlayHotkeyWorkaround();
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}
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input_redirector_.stop();
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return 1;
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}
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void SteamTarget::onOverlayChanged(bool overlay_open)
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{
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window_.setClickThrough(!overlay_open);
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if (overlay_open) {
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focusWindow(target_window_handle_);
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}
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else {
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focusWindow(last_foreground_window_);
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}
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}
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void SteamTarget::focusWindow(WindowHandle hndl)
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{
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#ifdef _WIN32
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if (hndl == target_window_handle_) {
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spdlog::info("Bring own window to foreground");
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}
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else {
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spdlog::info("Bring window \"{:#x}\" to foreground", reinterpret_cast<uint64_t>(hndl));
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}
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keepControllerConfig(false); // unhook GetForegroundWindow
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last_foreground_window_ = GetForegroundWindow();
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const DWORD fg_thread = GetWindowThreadProcessId(last_foreground_window_, nullptr);
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keepControllerConfig(true); // re-hook GetForegroundWindow
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// lot's of ways actually bringing our window to foreground...
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const DWORD current_thread = GetCurrentThreadId();
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AttachThreadInput(current_thread, fg_thread, TRUE);
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SetForegroundWindow(hndl);
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SetCapture(hndl);
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SetFocus(hndl);
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SetActiveWindow(hndl);
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EnableWindow(hndl, TRUE);
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AttachThreadInput(current_thread, fg_thread, FALSE);
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//try to forcefully set foreground window at least a few times
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sf::Clock clock;
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while (!SetForegroundWindow(hndl) && clock.getElapsedTime().asMilliseconds() < 20) {
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SetActiveWindow(hndl);
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Sleep(1);
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}
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#endif
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}
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std::wstring SteamTarget::getSteamPath()
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{
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#ifdef _WIN32
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam"};
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const auto res = key.GetStringValue(L"SteamPath");
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spdlog::info(L"Detected Steam Path: {}", res);
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return res;
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#else
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return L""; // TODO
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#endif
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}
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std::wstring SteamTarget::getSteamUserId()
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{
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#ifdef _WIN32
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam\\ActiveProcess"};
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const auto res = std::to_wstring(key.GetDwordValue(L"ActiveUser"));
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spdlog::info(L"Detected Steam UserId: {}", res);
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return res;
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#else
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return L""; // TODO
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#endif
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}
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std::vector<std::string> SteamTarget::getOverlayHotkey()
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{
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const auto config_path = steam_path_ + std::wstring(user_data_path_) + steam_user_id_ + std::wstring(config_file_name_);
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std::ifstream config_file(config_path);
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// TODO: check if file exists
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auto root = tyti::vdf::read(config_file);
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auto children = root.childs["system"];
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auto hotkeys = children->attribs.at("InGameOverlayShortcutKey");
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// has anyone more than 4 keys to open overlay?!
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std::smatch m;
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if (!std::regex_match(hotkeys, m, std::regex(R"((\w*)\s*(\w*)\s*(\w*)\s*(\w*))"))) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return {"Shift", "KEY_TAB"}; // default
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}
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std::vector<std::string> res;
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for (auto i = 1; i < m.size(); i++) {
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const auto s = std::string(m[i]);
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if (!s.empty()) {
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res.push_back(s);
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}
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}
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if (res.empty()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return {"Shift", "KEY_TAB"}; // default
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}
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spdlog::info("Detected Overlay hotkey(s): {}", std::accumulate(
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res.begin() + 1, res.end(), res[0],
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[](auto acc, const auto curr) { return acc += "+" + curr; }));
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return res;
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}
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std::vector<std::string> SteamTarget::getScreenshotHotkey()
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{
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const auto config_path = steam_path_ + std::wstring(user_data_path_) + steam_user_id_ + std::wstring(config_file_name_);
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std::ifstream config_file(config_path);
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// TODO: check if file exists
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auto root = tyti::vdf::read(config_file);
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auto children = root.childs["system"];
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auto hotkeys = children->attribs.at("InGameOverlayScreenshotHotKey");
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// has anyone more than 4 keys to screenshot?!
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std::smatch m;
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if (!std::regex_match(hotkeys, m, std::regex(R"((\w*)\s*(\w*)\s*(\w*)\s*(\w*))"))) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return {"KEY_F12"}; //default
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}
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std::vector<std::string> res;
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for (auto i = 1; i < m.size(); i++) {
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const auto s = std::string(m[i]);
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if (!s.empty()) {
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res.push_back(s);
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}
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}
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if (res.empty()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return {"KEY_F12"}; //default
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}
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spdlog::info("Detected screenshot hotkey(s): {}", std::accumulate(
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res.begin() + 1, res.end(), res[0],
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[](auto acc, const auto curr) { return acc += "+" + curr; }));
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return res;
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}
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void SteamTarget::keepControllerConfig(bool keep)
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{
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#ifdef _WIN32
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if (keep && !getFgWinHook.IsInstalled()) {
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spdlog::debug("Hooking GetForegroudnWindow (in own process)");
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getFgWinHook.Install(&GetForegroundWindow, &keepForegroundWindow, subhook::HookFlags::HookFlag64BitOffset);
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if (!getFgWinHook.IsInstalled()) {
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spdlog::error("Couldn't install GetForegroundWindow hook!");
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}
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}
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else if (!keep && getFgWinHook.IsInstalled()) {
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spdlog::debug("Un-Hooking GetForegroudnWindow (in own process)");
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getFgWinHook.Remove();
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if (getFgWinHook.IsInstalled()) {
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spdlog::error("Couldn't un-install GetForegroundWindow hook!");
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}
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}
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#endif
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}
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void SteamTarget::overlayHotkeyWorkaround()
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{
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static bool pressed = false;
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if (std::ranges::all_of(overlay_hotkey_,
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[](const auto &key) {
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return sf::Keyboard::isKeyPressed(keymap::sfkey[key]);
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})) {
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spdlog::debug("Detected overlay hotkey(s)");
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pressed = true;
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std::ranges::for_each(overlay_hotkey_, [this](const auto &key) {
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#ifdef _WIN32
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PostMessage(target_window_handle_, WM_KEYDOWN, keymap::winkey[key], 0);
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#else
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#endif
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});
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spdlog::debug("Sending Overlay KeyDown events...");
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}
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else if (pressed) {
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pressed = false;
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std::ranges::for_each(overlay_hotkey_, [this](const auto &key) {
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#ifdef _WIN32
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PostMessage(target_window_handle_, WM_KEYUP, keymap::winkey[key], 0);
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#else
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#endif
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});
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spdlog::debug("Sending Overlay KeyUp events...");
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}
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}
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