/* Copyright 2021-2023 Peter Repukat - FlatspotSoftware Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ #pragma once #include "Overlay.h" #include #include // Redfine window handle, should impl. change #ifdef _WIN32 #include using WindowHandle = HWND; #else using WindowHandle = int; // ??? #endif class TargetWindow { public: explicit TargetWindow( std::function on_close = []() {}, std::function toggle_overlay_state = []() {}, std::vector screenshot_hotkey = {"KEY_F12"}, std::function on_window_changed = []() {} ); void setFpsLimit(unsigned int fps_limit); void setClickThrough(bool click_through); void setTransparent(bool transparent) const; void update(); void close(); std::shared_ptr getOverlay() const; /* * Run once per frame * - detects steam configured screenshot hotkey * - takes actual screenshot * - renders it to window * - simulates screenshot keys * - Wait a few millis... * (- steam takes screenshot) * - return to normal * */ void screenShotWorkaround(); WindowHandle getSystemHandle() const; #ifdef _WIN32 static WORD GetWindowDPI(HWND hWnd); #endif private: const std::function on_close_; const std::function toggle_overlay_state_; sf::RenderWindow window_; std::vector screenshot_keys_; const std::function on_window_changed_; sf::VideoMode old_desktop_mode_; sf::Clock check_resolution_clock_; static constexpr int RES_CHECK_SECONDS = 1; unsigned int screen_refresh_rate_ = 0; std::shared_ptr overlay_; static unsigned int calcAutoRefreshRate(unsigned int rate); void createWindow(); bool toggle_window_mode_after_frame_ = false; bool toggle_hidealttab_after_frame_ = false; };