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https://github.com/Alia5/GlosSI.git
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More error handling
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534a986115
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@ -184,12 +184,17 @@ void SteamTarget::focusWindow(WindowHandle hndl)
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std::filesystem::path SteamTarget::getSteamPath() const
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{
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#ifdef _WIN32
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam"};
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const auto res = key.GetStringValue(L"SteamPath");
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spdlog::info(L"Detected Steam Path: {}", res);
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return res;
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try {
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam"};
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const auto res = key.GetStringValue(L"SteamPath");
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spdlog::info(L"Detected Steam Path: {}", res);
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return res;
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} catch (winreg::RegException e) {
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spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
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}
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return L"";
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#else
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return L""; // TODO
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#endif
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@ -198,12 +203,18 @@ std::filesystem::path SteamTarget::getSteamPath() const
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std::wstring SteamTarget::getSteamUserId() const
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{
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#ifdef _WIN32
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam\\ActiveProcess"};
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const auto res = std::to_wstring(key.GetDwordValue(L"ActiveUser"));
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spdlog::info(L"Detected Steam UserId: {}", res);
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return res;
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try {
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// TODO: check if keys/value exist
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// steam should always be open and have written reg values...
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winreg::RegKey key{HKEY_CURRENT_USER, L"SOFTWARE\\Valve\\Steam\\ActiveProcess"};
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const auto res = std::to_wstring(key.GetDwordValue(L"ActiveUser"));
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spdlog::info(L"Detected Steam UserId: {}", res);
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return res;
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}
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catch (winreg::RegException e) {
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spdlog::error("Couldn't get Steam path from Registry; {}", e.what());
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}
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return L"";
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#else
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return L""; // TODO
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#endif
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@ -220,6 +231,10 @@ std::vector<std::string> SteamTarget::getOverlayHotkey()
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auto root = tyti::vdf::read(config_file);
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auto children = root.childs["system"];
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if (children->attribs.find("InGameOverlayShortcutKey") == children->attribs.end()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: Shift+Tab");
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return {"Shift", "KEY_TAB"}; // default
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}
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auto hotkeys = children->attribs.at("InGameOverlayShortcutKey");
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// has anyone more than 4 keys to open overlay?!
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@ -257,6 +272,10 @@ std::vector<std::string> SteamTarget::getScreenshotHotkey()
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auto root = tyti::vdf::read(config_file);
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auto children = root.childs["system"];
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if (children->attribs.find("InGameOverlayScreenshotHotKey") == children->attribs.end()) {
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spdlog::warn("Couldn't detect overlay hotkey, using default: F12");
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return {"KEY_F12"}; //default
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}
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auto hotkeys = children->attribs.at("InGameOverlayScreenshotHotKey");
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// has anyone more than 4 keys to screenshot?!
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@ -293,6 +312,10 @@ bool SteamTarget::getXBCRebindingEnabled()
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std::ifstream config_file(config_path);
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auto root = tyti::vdf::read(config_file);
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if (root.attribs.find("SteamController_XBoxSupport") == root.attribs.end()) {
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spdlog::warn("\"Xbox Configuration Support\" is disabled in Steam. This may cause doubled Inputs!");
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return false;
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}
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auto xbsup = root.attribs.at("SteamController_XBoxSupport");
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if (xbsup != "1") {
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spdlog::warn("\"Xbox Configuration Support\" is disabled in Steam. This may cause doubled Inputs!");
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