2021-10-16 20:36:30 +00:00
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/*
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2022-01-06 23:38:21 +00:00
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Copyright 2021-2022 Peter Repukat - FlatspotSoftware
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2021-10-16 20:36:30 +00:00
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <functional>
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#include <string>
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2021-10-16 23:38:11 +00:00
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#ifdef _WIN32
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#define NOMINMAX
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#include <Windows.h>
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#endif
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2021-10-16 20:36:30 +00:00
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2021-10-21 17:58:58 +00:00
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class SteamOverlayDetector {
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2021-10-16 20:36:30 +00:00
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public:
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2021-10-21 17:58:58 +00:00
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explicit SteamOverlayDetector(
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2021-10-16 23:38:11 +00:00
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std::function<void(bool)> overlay_changed = [](bool) {});
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2021-10-16 20:36:30 +00:00
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void update();
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2021-10-22 13:40:37 +00:00
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static bool IsSteamInjected();
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2021-10-16 20:36:30 +00:00
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private:
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std::function<void(bool)> overlay_changed_;
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#ifdef _WIN32
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2021-10-16 23:38:11 +00:00
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bool overlay_open_ = false;
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int msg_count_ = 0;
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2021-10-16 20:36:30 +00:00
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#endif
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};
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