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GlosSI/GlosSITarget/GlosSITarget.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
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<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
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<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{076e263e-0687-4435-836e-8f4ef6668843}</ProjectGuid>
<RootNamespace>GlosSITarget</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<ExternalIncludePath>..\deps\SFML\include;$(ExternalIncludePath)</ExternalIncludePath>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
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<ExternalIncludePath>..\deps\SFML\include;$(ExternalIncludePath)</ExternalIncludePath>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<ExternalIncludePath>..\deps\SFML\include;..\deps\WinReg;..\deps\spdlog\include;..\deps\ValveFileVDF;..\deps\subhook;..\deps\ViGEmClient\include;..\deps\imgui;..\deps\imgui-sfml;..\deps\json\include;..\deps\traypp\tray\include;$(ExternalIncludePath)</ExternalIncludePath>
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<LibraryPath>..\deps\SFML\out\Debug\lib\Debug;..\deps\ViGEmClient\lib\debug\x64;$(LibraryPath)</LibraryPath>
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<CopyLocalProjectReference>false</CopyLocalProjectReference>
<CopyLocalDeploymentContent>true</CopyLocalDeploymentContent>
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<CustomBuildBeforeTargets>ResourceCompile</CustomBuildBeforeTargets>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<ExternalIncludePath>..\deps\SFML\include;..\deps\WinReg;..\deps\spdlog\include;..\deps\ValveFileVDF;..\deps\subhook;..\deps\ViGEmClient\include;..\deps\imgui;..\deps\imgui-sfml;..\deps\json\include;..\deps\traypp\tray\include;$(ExternalIncludePath)</ExternalIncludePath>
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<LibraryPath>..\deps\SFML\out\Release\lib\RelWithDebInfo;..\deps\ViGEmClient\lib\release\x64;$(LibraryPath)</LibraryPath>
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<CustomBuildBeforeTargets>ResourceCompile</CustomBuildBeforeTargets>
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<CopyLocalDeploymentContent>true</CopyLocalDeploymentContent>
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</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;SPDLOG_WCHAR_TO_UTF8_SUPPORT;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;SUBHOOK_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>hid.lib;Cfgmgr32.lib;opengl32.lib;sfml-window-d.lib;sfml-system-d.lib;sfml-graphics-d.lib;dwmapi.lib;xinput9_1_0.lib;setupapi.lib;ViGEmClient.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
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<CustomBuildStep>
<Command>powershell.exe $(SolutionDir)version_help.ps1</Command>
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<Outputs>Upading version based on git;%(Outputs)</Outputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;SPDLOG_WCHAR_TO_UTF8_SUPPORT;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;SUBHOOK_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalDependencies>hid.lib;Cfgmgr32.lib;opengl32.lib;sfml-window.lib;sfml-system.lib;sfml-graphics.lib;dwmapi.lib;xinput9_1_0.lib;setupapi.lib;ViGEmClient.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
<Manifest>
<EnableDpiAwareness>PerMonitorHighDPIAware</EnableDpiAwareness>
</Manifest>
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<CustomBuildStep>
<Command>powershell.exe $(SolutionDir)version_help.ps1</Command>
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<Outputs>Upading version based on git;%(Outputs)</Outputs>
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</CustomBuildStep>
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</ItemDefinitionGroup>
<ItemGroup>
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<ClCompile Include="..\deps\imgui-sfml\imgui-SFML.cpp" />
<ClCompile Include="..\deps\imgui\imgui.cpp" />
<ClCompile Include="..\deps\imgui\imgui_draw.cpp" />
<ClCompile Include="..\deps\imgui\imgui_tables.cpp" />
<ClCompile Include="..\deps\imgui\imgui_widgets.cpp" />
<ClCompile Include="..\deps\subhook\subhook.c" />
<ClCompile Include="..\deps\traypp\tray\src\components\button.cpp" />
<ClCompile Include="..\deps\traypp\tray\src\components\imagebutton.cpp" />
<ClCompile Include="..\deps\traypp\tray\src\components\label.cpp" />
<ClCompile Include="..\deps\traypp\tray\src\components\separator.cpp" />
<ClCompile Include="..\deps\traypp\tray\src\components\submenu.cpp" />
<ClCompile Include="..\deps\traypp\tray\src\components\syncedtoggle.cpp" />
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<ClCompile Include="AppLauncher.cpp" />
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<ClCompile Include="HidHide.cpp" />
<ClCompile Include="InputRedirector.cpp" />
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<ClCompile Include="main.cpp" />
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<ClCompile Include="Overlay.cpp" />
<ClCompile Include="SteamOverlayDetector.cpp" />
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<ClCompile Include="SteamTarget.cpp" />
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<ClCompile Include="TargetWindow.cpp" />
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</ItemGroup>
<ItemGroup>
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<ClInclude Include="..\deps\imgui-sfml\imgui-SFML.h" />
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<ClInclude Include="OverlayLogSink.h" />
<ClInclude Include="ProcessPriority.h" />
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<ClInclude Include="resource.h" />
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</ItemGroup>
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<ItemGroup>
<ResourceCompile Include="Resource.rc" />
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<ItemGroup>
<Image Include="$(SolutionDir)\GloSC_Icon.ico" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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