mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-07 03:20:40 +00:00
7947d6faac
done by mid function hooking a function in steamclient.dll the function appears to be setting the appId of the new controller bindings inject/hook right after the target launched switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
85 lines
1.8 KiB
C++
85 lines
1.8 KiB
C++
/*
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Copyright 2016 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http ://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <Windows.h>
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#include <atlbase.h>
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#include <Shobjidl.h>
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#include <appmodel.h>
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#include <AppxPackaging.h>
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#include <psapi.h>
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#include <QtWidgets/QMainWindow>
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#include "ui_GloSC_GameLauncher.h"
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#include <QTimer>
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#include <QSharedmemory>
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#include <QBuffer>
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#include <qprocess.h>
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#include <qmessagebox.h>
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class GloSC_GameLauncher : public QMainWindow
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{
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Q_OBJECT
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public:
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GloSC_GameLauncher(QWidget *parent = Q_NULLPTR);
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public slots:
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void isAboutToBeKilled();
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private:
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Ui::GloSC_GameLauncherClass ui;
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const QString LaunchGame = "LaunchGame";
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const QString LGT_UWP = "UWP";
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const QString LGT_Win32 = "Win32";
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const QString LaunchedProcessFinished = "LaunchedProcessFinished";
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const QString IsSteamHooked = "IsSteamHooked";
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const QStringList defaultSharedMemData = QStringList()
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<< LaunchGame
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<< ""
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<< ""
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<< LaunchedProcessFinished
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<< "0"
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<< IsSteamHooked
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<< "-1";
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QSharedMemory sharedMemInstance;
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QTimer updateTimer;
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qint64 pid = NULL;
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bool bHookedSteam = false;
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void launchGame(QString type, QString path);
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HRESULT LaunchUWPApp(LPCWSTR packageFullName, PDWORD pdwProcessId);
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bool IsProcessRunning(DWORD pid);
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void unhookBindings();
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private slots:
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void checkSharedMem();
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};
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