dependencies | ||
EnforceBindingDLL | ||
GloSC | ||
GloSC_GameLauncher | ||
Injector | ||
redist | ||
SteamTarget | ||
.appveyor.yml | ||
.gitattributes | ||
.gitignore | ||
7z_package_x64.bat | ||
Build_Install.md | ||
GloSC_Icon_small.png | ||
GloSC_Icon.ico | ||
GloSC_install_script_x64.iss | ||
GloSC.sln | ||
License.txt | ||
qt-license.txt | ||
Readme.md | ||
TargetConfig.ini |
GloSC
GloSC or Global SteamController is a small set of tools that allows you to use your SteamController as a system wide XInput-controller alongside a system wide (borderless window) Steam overlay
All complete with per application bindings and working rumble emulation.
GloSC can also launch any of your favorite Games and directly add them to Steam, be it Win32 or UWP!
It is the tool to enjoy any Game that has trouble with Steam and/or add extra functionality to your SteamController
Play UWP-Games, use Reshade / SweetFX, Origin and Uplay-Games with no hassle
How does it work? / What does it do?
GloSC creates and adds a (or multiple) non-Steam shortcuts to Steam. When one of those is launched, a transparent, borderless window appears where you can use the Steam-overlay, as well as get access to touch- and radial-menus and other functionality normally only present in Games
In addition to that, XInput-inputs are redirected to the whole operating system, so that they will work with any game or application
This brings full SteamController functionality to the desktop and any other application the SteamController might not have worked before
Cleaning up misconceptions
GloSC doesn't hook into any of your games, launched programs or any system-component, except into Steam itself to keep the controller from switching to desktop-config (if wanted)
FAQ / Troubleshooting
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Q: The overlay isn't showing up!
A: The overlay only works for windowed or borderless windowed mode applications. Nothing much I can do here. This is even true for UWP-Games! While it's true that UWP doesn't run exclusive fullscreen, , some Windows bullshit prevents unsigned apps from drawing over them.
Try running your games as borderless window
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Q: GloSC always creates four controllers
A: Enable Xbox360 controller rebinding in Steam! It's in the "Controller" section in the Steam Settings.
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Q: Some games (Gears of War 4, Forza Horizons 3) have odd double inputs with the bumper buttons and sticks
A: Enable Xbox360 controller rebinding in Steam! It's in the "Controller" section in the Steam Settings.
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Q: Hitting the Steam Button + RT to take a screenshot doesn't work
A: Another limitation that most likely won't be fixed, even if Steam would take a screenshot, you'd most likely get just a blank image
Join the GloSC discord here: https://discord.gg/T9b4D5y
GloSC consists of:
- A main application ("GloSC") allowing you to create and configure new shortcuts or "SteamTargets" and automatically add them to Steam
- The "GloSC-GameLauncher" which can launch Win32 and UWP games and mainly exists to work around dual overlays
- The "SteamTarget" which does most of the magic - Showing the overlay to the user as well as talking to the ViGEm-driver for system wide Controller emulation
Like my stuff? Hit me up on twitter or consider donating to my PayPal
GloSC got mentioned from Valve in the Steam client beta change log on the 9. of January
You can learn more about how GloSC works here
For Building / Manual installation refer to the build guide
GloSC is not affiliated with Valve, Steam, or any of their partners.
GloSC is built using Qt 5.9 and SFML for drawing the overlay
The system wide Xbox-Controller works via ViGEm
License
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.