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https://github.com/Thracky/GlosSI.git
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73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/*
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Copyright 2018 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <SFML/Graphics/Sprite.hpp>
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#include <SFML/Graphics/Texture.hpp>
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#include <thread>
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#include <windows.h>
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#include <atomic>
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class TargetOverlay
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{
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public:
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TargetOverlay() = default;
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TargetOverlay(const TargetOverlay& other) = delete;
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TargetOverlay(TargetOverlay&& other) noexcept = delete;
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TargetOverlay& operator=(const TargetOverlay& other) = delete;
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TargetOverlay& operator=(TargetOverlay&& other) noexcept = delete;
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~TargetOverlay() = default;
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bool init(bool hidden = false, bool overlay_only_config = false, int max_fps = 60);
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void stop();
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void overlayLoop();
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void onOverlayOpened();
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void onOverlayClosed();
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private:
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static void stealFocus(HWND hwnd);
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void makeSfWindowTransparent();
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void moveMouseIntoOverlay() const;
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void loadLogo();
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std::unique_ptr<sf::Texture> sprite_texture_;
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sf::Sprite background_sprite_;
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bool draw_logo_ = false;
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std::thread overlay_thread_;
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sf::RenderWindow window_;
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bool run_ = true;
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bool hidden_ = false;
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bool hidden_only_config_ = false;
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//Cannot have too much logic inside of overlayOpened / closed callbacks
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//Otherwise stuff breaks
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//0 = no change
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//1 = opened
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//2 = closed
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std::atomic<char> overlay_state_ = 0;
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HWND last_foreground_window_{};
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};
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