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a9d947812e
By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device Therefore it's not necessary anymore to count controllers before we plug in any virtual controllers
76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
/*
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Copyright 2016 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <thread>
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#include <chrono>
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#include <iostream>
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#include <atomic>
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#include <vector>
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#include <Windows.h>
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#include <psapi.h>
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#include <SFML/System.hpp>
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#include <Xinput.h>
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#include <ViGEmUM.h>
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class VirtualControllerThread
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{
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public:
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VirtualControllerThread();
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~VirtualControllerThread();
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void run();
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void stop();
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bool isRunning();
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private:
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std::atomic<bool> bShouldRun = false;
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typedef DWORD(WINAPI* XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE* pState);
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static const uint8_t opPatchLenght = 5;
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uint8_t valveHookBytes[5];
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const uint8_t realBytes[5] = {0x48, 0x89, 0x5C, 0x24, 0x08};
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//uint8_t realBytes[5] = { 0xDE, 0xAD, 0xBE, 0xEF, 0x90 };
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int controllerCount = 0;
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XInputGetState_t XGetState = nullptr;
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VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
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std::thread controllerThread;
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sf::Clock sfClock;
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int tickTime = 0;
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int delay = 1000000 / 200;
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void controllerLoop();
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static void controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber);
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static DWORD XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState);
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DWORD callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState);
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};
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