2
0
mirror of https://github.com/Thracky/GlosSI.git synced 2024-11-03 09:40:18 +00:00
GlosSI-fork/SteamTarget/VirtualControllerThread.h
Peter Repukat a9d947812e SteamTarget: Use VID / PID of Valve's SteamController / Cleanup
By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
Therefore it's not necessary anymore to count controllers before we plug in any virtual controllers
2017-02-15 14:34:01 +01:00

76 lines
1.7 KiB
C++

/*
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#pragma once
#include <thread>
#include <chrono>
#include <iostream>
#include <atomic>
#include <vector>
#include <Windows.h>
#include <psapi.h>
#include <SFML/System.hpp>
#include <Xinput.h>
#include <ViGEmUM.h>
class VirtualControllerThread
{
public:
VirtualControllerThread();
~VirtualControllerThread();
void run();
void stop();
bool isRunning();
private:
std::atomic<bool> bShouldRun = false;
typedef DWORD(WINAPI* XInputGetState_t)(DWORD dwUserIndex, XINPUT_STATE* pState);
static const uint8_t opPatchLenght = 5;
uint8_t valveHookBytes[5];
const uint8_t realBytes[5] = {0x48, 0x89, 0x5C, 0x24, 0x08};
//uint8_t realBytes[5] = { 0xDE, 0xAD, 0xBE, 0xEF, 0x90 };
int controllerCount = 0;
XInputGetState_t XGetState = nullptr;
VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
std::thread controllerThread;
sf::Clock sfClock;
int tickTime = 0;
int delay = 1000000 / 200;
void controllerLoop();
static void controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber);
static DWORD XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState);
DWORD callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState);
};