mirror of
https://github.com/Thracky/GlosSI.git
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264 lines
9.1 KiB
C++
264 lines
9.1 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_SOCKETSELECTOR_HPP
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#define SFML_SOCKETSELECTOR_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp>
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#include <SFML/System/Time.hpp>
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namespace sf
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{
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class Socket;
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////////////////////////////////////////////////////////////
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/// \brief Multiplexer that allows to read from multiple sockets
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///
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////////////////////////////////////////////////////////////
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class SFML_NETWORK_API SocketSelector
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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SocketSelector();
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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SocketSelector(const SocketSelector& copy);
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////////////////////////////////////////////////////////////
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~SocketSelector();
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////////////////////////////////////////////////////////////
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/// \brief Add a new socket to the selector
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///
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/// This function keeps a weak reference to the socket,
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/// so you have to make sure that the socket is not destroyed
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/// while it is stored in the selector.
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/// This function does nothing if the socket is not valid.
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///
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/// \param socket Reference to the socket to add
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///
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/// \see remove, clear
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///
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////////////////////////////////////////////////////////////
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void add(Socket& socket);
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////////////////////////////////////////////////////////////
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/// \brief Remove a socket from the selector
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///
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/// This function doesn't destroy the socket, it simply
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/// removes the reference that the selector has to it.
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///
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/// \param socket Reference to the socket to remove
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///
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/// \see add, clear
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///
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////////////////////////////////////////////////////////////
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void remove(Socket& socket);
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////////////////////////////////////////////////////////////
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/// \brief Remove all the sockets stored in the selector
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///
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/// This function doesn't destroy any instance, it simply
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/// removes all the references that the selector has to
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/// external sockets.
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///
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/// \see add, remove
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///
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////////////////////////////////////////////////////////////
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void clear();
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////////////////////////////////////////////////////////////
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/// \brief Wait until one or more sockets are ready to receive
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///
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/// This function returns as soon as at least one socket has
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/// some data available to be received. To know which sockets are
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/// ready, use the isReady function.
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/// If you use a timeout and no socket is ready before the timeout
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/// is over, the function returns false.
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///
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/// \param timeout Maximum time to wait, (use Time::Zero for infinity)
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///
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/// \return True if there are sockets ready, false otherwise
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///
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/// \see isReady
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///
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////////////////////////////////////////////////////////////
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bool wait(Time timeout = Time::Zero);
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////////////////////////////////////////////////////////////
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/// \brief Test a socket to know if it is ready to receive data
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///
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/// This function must be used after a call to Wait, to know
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/// which sockets are ready to receive data. If a socket is
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/// ready, a call to receive will never block because we know
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/// that there is data available to read.
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/// Note that if this function returns true for a TcpListener,
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/// this means that it is ready to accept a new connection.
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///
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/// \param socket Socket to test
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///
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/// \return True if the socket is ready to read, false otherwise
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///
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/// \see isReady
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///
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////////////////////////////////////////////////////////////
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bool isReady(Socket& socket) const;
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////////////////////////////////////////////////////////////
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/// \brief Overload of assignment operator
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///
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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SocketSelector& operator =(const SocketSelector& right);
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private:
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struct SocketSelectorImpl;
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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SocketSelectorImpl* m_impl; ///< Opaque pointer to the implementation (which requires OS-specific types)
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};
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} // namespace sf
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#endif // SFML_SOCKETSELECTOR_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::SocketSelector
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/// \ingroup network
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///
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/// Socket selectors provide a way to wait until some data is
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/// available on a set of sockets, instead of just one. This
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/// is convenient when you have multiple sockets that may
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/// possibly receive data, but you don't know which one will
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/// be ready first. In particular, it avoids to use a thread
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/// for each socket; with selectors, a single thread can handle
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/// all the sockets.
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///
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/// All types of sockets can be used in a selector:
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/// \li sf::TcpListener
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/// \li sf::TcpSocket
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/// \li sf::UdpSocket
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///
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/// A selector doesn't store its own copies of the sockets
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/// (socket classes are not copyable anyway), it simply keeps
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/// a reference to the original sockets that you pass to the
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/// "add" function. Therefore, you can't use the selector as a
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/// socket container, you must store them outside and make sure
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/// that they are alive as long as they are used in the selector.
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///
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/// Using a selector is simple:
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/// \li populate the selector with all the sockets that you want to observe
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/// \li make it wait until there is data available on any of the sockets
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/// \li test each socket to find out which ones are ready
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///
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/// Usage example:
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/// \code
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/// // Create a socket to listen to new connections
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/// sf::TcpListener listener;
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/// listener.listen(55001);
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///
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/// // Create a list to store the future clients
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/// std::list<sf::TcpSocket*> clients;
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///
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/// // Create a selector
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/// sf::SocketSelector selector;
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///
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/// // Add the listener to the selector
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/// selector.add(listener);
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///
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/// // Endless loop that waits for new connections
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/// while (running)
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/// {
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/// // Make the selector wait for data on any socket
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/// if (selector.wait())
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/// {
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/// // Test the listener
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/// if (selector.isReady(listener))
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/// {
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/// // The listener is ready: there is a pending connection
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/// sf::TcpSocket* client = new sf::TcpSocket;
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/// if (listener.accept(*client) == sf::Socket::Done)
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/// {
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/// // Add the new client to the clients list
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/// clients.push_back(client);
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///
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/// // Add the new client to the selector so that we will
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/// // be notified when he sends something
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/// selector.add(*client);
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/// }
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/// else
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/// {
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/// // Error, we won't get a new connection, delete the socket
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/// delete client;
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/// }
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/// }
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/// else
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/// {
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/// // The listener socket is not ready, test all other sockets (the clients)
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/// for (std::list<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); ++it)
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/// {
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/// sf::TcpSocket& client = **it;
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/// if (selector.isReady(client))
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/// {
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/// // The client has sent some data, we can receive it
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/// sf::Packet packet;
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/// if (client.receive(packet) == sf::Socket::Done)
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/// {
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/// ...
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/// }
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/// }
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/// }
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/// }
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/// }
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/// }
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/// \endcode
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///
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/// \see sf::Socket
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///
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////////////////////////////////////////////////////////////
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