mirror of
https://github.com/Thracky/GlosSI.git
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149 lines
5.5 KiB
C++
149 lines
5.5 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_VERTEX_HPP
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#define SFML_VERTEX_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Color.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Define a point with color and texture coordinates
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API Vertex
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Vertex();
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position
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///
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/// The vertex color is white and texture coordinates are (0, 0).
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///
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/// \param thePosition Vertex position
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position and color
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///
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/// The texture coordinates are (0, 0).
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///
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/// \param thePosition Vertex position
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/// \param theColor Vertex color
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition, const Color& theColor);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position and texture coordinates
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///
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/// The vertex color is white.
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///
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/// \param thePosition Vertex position
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/// \param theTexCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition, const Vector2f& theTexCoords);
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////////////////////////////////////////////////////////////
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/// \brief Construct the vertex from its position, color and texture coordinates
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///
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/// \param thePosition Vertex position
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/// \param theColor Vertex color
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/// \param theTexCoords Vertex texture coordinates
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///
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////////////////////////////////////////////////////////////
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Vertex(const Vector2f& thePosition, const Color& theColor, const Vector2f& theTexCoords);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Vector2f position; ///< 2D position of the vertex
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Color color; ///< Color of the vertex
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Vector2f texCoords; ///< Coordinates of the texture's pixel to map to the vertex
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};
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} // namespace sf
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#endif // SFML_VERTEX_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Vertex
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/// \ingroup graphics
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///
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/// A vertex is an improved point. It has a position and other
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/// extra attributes that will be used for drawing: in SFML,
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/// vertices also have a color and a pair of texture coordinates.
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///
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/// The vertex is the building block of drawing. Everything which
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/// is visible on screen is made of vertices. They are grouped
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/// as 2D primitives (triangles, quads, ...), and these primitives
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/// are grouped to create even more complex 2D entities such as
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/// sprites, texts, etc.
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///
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/// If you use the graphical entities of SFML (sprite, text, shape)
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/// you won't have to deal with vertices directly. But if you want
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/// to define your own 2D entities, such as tiled maps or particle
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/// systems, using vertices will allow you to get maximum performances.
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///
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/// Example:
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/// \code
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/// // define a 100x100 square, red, with a 10x10 texture mapped on it
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/// sf::Vertex vertices[] =
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/// {
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/// sf::Vertex(sf::Vector2f( 0, 0), sf::Color::Red, sf::Vector2f( 0, 0)),
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/// sf::Vertex(sf::Vector2f( 0, 100), sf::Color::Red, sf::Vector2f( 0, 10)),
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/// sf::Vertex(sf::Vector2f(100, 100), sf::Color::Red, sf::Vector2f(10, 10)),
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/// sf::Vertex(sf::Vector2f(100, 0), sf::Color::Red, sf::Vector2f(10, 0))
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/// };
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///
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/// // draw it
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/// window.draw(vertices, 4, sf::Quads);
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/// \endcode
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///
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/// Note: although texture coordinates are supposed to be an integer
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/// amount of pixels, their type is float because of some buggy graphics
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/// drivers that are not able to process integer coordinates correctly.
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///
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/// \see sf::VertexArray
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///
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////////////////////////////////////////////////////////////
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