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80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_GLYPH_HPP
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#define SFML_GLYPH_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Graphics/Export.hpp>
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#include <SFML/Graphics/Rect.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Structure describing a glyph
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///
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////////////////////////////////////////////////////////////
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class SFML_GRAPHICS_API Glyph
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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////////////////////////////////////////////////////////////
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Glyph() : advance(0) {}
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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float advance; ///< Offset to move horizontally to the next character
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FloatRect bounds; ///< Bounding rectangle of the glyph, in coordinates relative to the baseline
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IntRect textureRect; ///< Texture coordinates of the glyph inside the font's texture
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};
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} // namespace sf
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#endif // SFML_GLYPH_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Glyph
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/// \ingroup graphics
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///
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/// A glyph is the visual representation of a character.
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///
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/// The sf::Glyph structure provides the information needed
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/// to handle the glyph:
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/// \li its coordinates in the font's texture
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/// \li its bounding rectangle
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/// \li the offset to apply to get the starting position of the next glyph
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///
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/// \see sf::Font
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///
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////////////////////////////////////////////////////////////
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