mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-07 03:20:40 +00:00
287 lines
11 KiB
C++
287 lines
11 KiB
C++
////////////////////////////////////////////////////////////
|
|
//
|
|
// SFML - Simple and Fast Multimedia Library
|
|
// Copyright (C) 2007-2016 Laurent Gomila (laurent@sfml-dev.org)
|
|
//
|
|
// This software is provided 'as-is', without any express or implied warranty.
|
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
|
//
|
|
// Permission is granted to anyone to use this software for any purpose,
|
|
// including commercial applications, and to alter it and redistribute it freely,
|
|
// subject to the following restrictions:
|
|
//
|
|
// 1. The origin of this software must not be misrepresented;
|
|
// you must not claim that you wrote the original software.
|
|
// If you use this software in a product, an acknowledgment
|
|
// in the product documentation would be appreciated but is not required.
|
|
//
|
|
// 2. Altered source versions must be plainly marked as such,
|
|
// and must not be misrepresented as being the original software.
|
|
//
|
|
// 3. This notice may not be removed or altered from any source distribution.
|
|
//
|
|
////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SFML_UDPSOCKET_HPP
|
|
#define SFML_UDPSOCKET_HPP
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Headers
|
|
////////////////////////////////////////////////////////////
|
|
#include <SFML/Network/Export.hpp>
|
|
#include <SFML/Network/Socket.hpp>
|
|
#include <SFML/Network/IpAddress.hpp>
|
|
#include <vector>
|
|
|
|
|
|
namespace sf
|
|
{
|
|
class Packet;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Specialized socket using the UDP protocol
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
class SFML_NETWORK_API UdpSocket : public Socket
|
|
{
|
|
public:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Constants
|
|
////////////////////////////////////////////////////////////
|
|
enum
|
|
{
|
|
MaxDatagramSize = 65507 ///< The maximum number of bytes that can be sent in a single UDP datagram
|
|
};
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Default constructor
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
UdpSocket();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Get the port to which the socket is bound locally
|
|
///
|
|
/// If the socket is not bound to a port, this function
|
|
/// returns 0.
|
|
///
|
|
/// \return Port to which the socket is bound
|
|
///
|
|
/// \see bind
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
unsigned short getLocalPort() const;
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Bind the socket to a specific port
|
|
///
|
|
/// Binding the socket to a port is necessary for being
|
|
/// able to receive data on that port.
|
|
/// You can use the special value Socket::AnyPort to tell the
|
|
/// system to automatically pick an available port, and then
|
|
/// call getLocalPort to retrieve the chosen port.
|
|
///
|
|
/// \param port Port to bind the socket to
|
|
/// \param address Address of the interface to bind to
|
|
///
|
|
/// \return Status code
|
|
///
|
|
/// \see unbind, getLocalPort
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Status bind(unsigned short port, const IpAddress& address = IpAddress::Any);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Unbind the socket from the local port to which it is bound
|
|
///
|
|
/// The port that the socket was previously bound to is immediately
|
|
/// made available to the operating system after this function is called.
|
|
/// This means that a subsequent call to bind() will be able to re-bind
|
|
/// the port if no other process has done so in the mean time.
|
|
/// If the socket is not bound to a port, this function has no effect.
|
|
///
|
|
/// \see bind
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
void unbind();
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Send raw data to a remote peer
|
|
///
|
|
/// Make sure that \a size is not greater than
|
|
/// UdpSocket::MaxDatagramSize, otherwise this function will
|
|
/// fail and no data will be sent.
|
|
///
|
|
/// \param data Pointer to the sequence of bytes to send
|
|
/// \param size Number of bytes to send
|
|
/// \param remoteAddress Address of the receiver
|
|
/// \param remotePort Port of the receiver to send the data to
|
|
///
|
|
/// \return Status code
|
|
///
|
|
/// \see receive
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Status send(const void* data, std::size_t size, const IpAddress& remoteAddress, unsigned short remotePort);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Receive raw data from a remote peer
|
|
///
|
|
/// In blocking mode, this function will wait until some
|
|
/// bytes are actually received.
|
|
/// Be careful to use a buffer which is large enough for
|
|
/// the data that you intend to receive, if it is too small
|
|
/// then an error will be returned and *all* the data will
|
|
/// be lost.
|
|
///
|
|
/// \param data Pointer to the array to fill with the received bytes
|
|
/// \param size Maximum number of bytes that can be received
|
|
/// \param received This variable is filled with the actual number of bytes received
|
|
/// \param remoteAddress Address of the peer that sent the data
|
|
/// \param remotePort Port of the peer that sent the data
|
|
///
|
|
/// \return Status code
|
|
///
|
|
/// \see send
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Status receive(void* data, std::size_t size, std::size_t& received, IpAddress& remoteAddress, unsigned short& remotePort);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Send a formatted packet of data to a remote peer
|
|
///
|
|
/// Make sure that the packet size is not greater than
|
|
/// UdpSocket::MaxDatagramSize, otherwise this function will
|
|
/// fail and no data will be sent.
|
|
///
|
|
/// \param packet Packet to send
|
|
/// \param remoteAddress Address of the receiver
|
|
/// \param remotePort Port of the receiver to send the data to
|
|
///
|
|
/// \return Status code
|
|
///
|
|
/// \see receive
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Status send(Packet& packet, const IpAddress& remoteAddress, unsigned short remotePort);
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \brief Receive a formatted packet of data from a remote peer
|
|
///
|
|
/// In blocking mode, this function will wait until the whole packet
|
|
/// has been received.
|
|
///
|
|
/// \param packet Packet to fill with the received data
|
|
/// \param remoteAddress Address of the peer that sent the data
|
|
/// \param remotePort Port of the peer that sent the data
|
|
///
|
|
/// \return Status code
|
|
///
|
|
/// \see send
|
|
///
|
|
////////////////////////////////////////////////////////////
|
|
Status receive(Packet& packet, IpAddress& remoteAddress, unsigned short& remotePort);
|
|
|
|
private:
|
|
|
|
////////////////////////////////////////////////////////////
|
|
// Member data
|
|
////////////////////////////////////////////////////////////
|
|
std::vector<char> m_buffer; ///< Temporary buffer holding the received data in Receive(Packet)
|
|
};
|
|
|
|
} // namespace sf
|
|
|
|
|
|
#endif // SFML_UDPSOCKET_HPP
|
|
|
|
|
|
////////////////////////////////////////////////////////////
|
|
/// \class sf::UdpSocket
|
|
/// \ingroup network
|
|
///
|
|
/// A UDP socket is a connectionless socket. Instead of
|
|
/// connecting once to a remote host, like TCP sockets,
|
|
/// it can send to and receive from any host at any time.
|
|
///
|
|
/// It is a datagram protocol: bounded blocks of data (datagrams)
|
|
/// are transfered over the network rather than a continuous
|
|
/// stream of data (TCP). Therefore, one call to send will always
|
|
/// match one call to receive (if the datagram is not lost),
|
|
/// with the same data that was sent.
|
|
///
|
|
/// The UDP protocol is lightweight but unreliable. Unreliable
|
|
/// means that datagrams may be duplicated, be lost or
|
|
/// arrive reordered. However, if a datagram arrives, its
|
|
/// data is guaranteed to be valid.
|
|
///
|
|
/// UDP is generally used for real-time communication
|
|
/// (audio or video streaming, real-time games, etc.) where
|
|
/// speed is crucial and lost data doesn't matter much.
|
|
///
|
|
/// Sending and receiving data can use either the low-level
|
|
/// or the high-level functions. The low-level functions
|
|
/// process a raw sequence of bytes, whereas the high-level
|
|
/// interface uses packets (see sf::Packet), which are easier
|
|
/// to use and provide more safety regarding the data that is
|
|
/// exchanged. You can look at the sf::Packet class to get
|
|
/// more details about how they work.
|
|
///
|
|
/// It is important to note that UdpSocket is unable to send
|
|
/// datagrams bigger than MaxDatagramSize. In this case, it
|
|
/// returns an error and doesn't send anything. This applies
|
|
/// to both raw data and packets. Indeed, even packets are
|
|
/// unable to split and recompose data, due to the unreliability
|
|
/// of the protocol (dropped, mixed or duplicated datagrams may
|
|
/// lead to a big mess when trying to recompose a packet).
|
|
///
|
|
/// If the socket is bound to a port, it is automatically
|
|
/// unbound from it when the socket is destroyed. However,
|
|
/// you can unbind the socket explicitly with the Unbind
|
|
/// function if necessary, to stop receiving messages or
|
|
/// make the port available for other sockets.
|
|
///
|
|
/// Usage example:
|
|
/// \code
|
|
/// // ----- The client -----
|
|
///
|
|
/// // Create a socket and bind it to the port 55001
|
|
/// sf::UdpSocket socket;
|
|
/// socket.bind(55001);
|
|
///
|
|
/// // Send a message to 192.168.1.50 on port 55002
|
|
/// std::string message = "Hi, I am " + sf::IpAddress::getLocalAddress().toString();
|
|
/// socket.send(message.c_str(), message.size() + 1, "192.168.1.50", 55002);
|
|
///
|
|
/// // Receive an answer (most likely from 192.168.1.50, but could be anyone else)
|
|
/// char buffer[1024];
|
|
/// std::size_t received = 0;
|
|
/// sf::IpAddress sender;
|
|
/// unsigned short port;
|
|
/// socket.receive(buffer, sizeof(buffer), received, sender, port);
|
|
/// std::cout << sender.ToString() << " said: " << buffer << std::endl;
|
|
///
|
|
/// // ----- The server -----
|
|
///
|
|
/// // Create a socket and bind it to the port 55002
|
|
/// sf::UdpSocket socket;
|
|
/// socket.bind(55002);
|
|
///
|
|
/// // Receive a message from anyone
|
|
/// char buffer[1024];
|
|
/// std::size_t received = 0;
|
|
/// sf::IpAddress sender;
|
|
/// unsigned short port;
|
|
/// socket.receive(buffer, sizeof(buffer), received, sender, port);
|
|
/// std::cout << sender.ToString() << " said: " << buffer << std::endl;
|
|
///
|
|
/// // Send an answer
|
|
/// std::string message = "Welcome " + sender.toString();
|
|
/// socket.send(message.c_str(), message.size() + 1, sender, port);
|
|
/// \endcode
|
|
///
|
|
/// \see sf::Socket, sf::TcpSocket, sf::Packet
|
|
///
|
|
////////////////////////////////////////////////////////////
|