mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-07 03:20:40 +00:00
214 lines
6.5 KiB
C++
214 lines
6.5 KiB
C++
/*
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Copyright 2016 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#include "VirtualControllerThread.h"
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//
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VirtualControllerThread::VirtualControllerThread()
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{
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driver = vigem_alloc();
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if (!VIGEM_SUCCESS(vigem_connect(driver)))
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{
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std::cout << "Error initializing ViGem!" << std::endl;
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MessageBoxW(NULL, L"Error initializing ViGem!", L"GloSC-SteamTarget", MB_OK);
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bShouldRun = false;
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}
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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vtX360[i] = vigem_target_x360_alloc();
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}
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seven = IsWindows7OrGreater() != IsWindows8OrGreater();
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}
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VirtualControllerThread::~VirtualControllerThread()
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{
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if (controllerThread.joinable())
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controllerThread.join();
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vigem_disconnect(driver);
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}
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void VirtualControllerThread::run()
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{
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bShouldRun = true;
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controllerThread = std::thread(&VirtualControllerThread::controllerLoop, this);
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}
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void VirtualControllerThread::stop()
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{
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bShouldRun = false;
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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vigem_target_remove(driver, vtX360[i]);
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}
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}
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bool VirtualControllerThread::isRunning()
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{
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return bShouldRun;
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}
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void VirtualControllerThread::controllerLoop()
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{
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DWORD result;
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DWORD result2;
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sf::Clock waitForHookTimer;
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while (bShouldRun)
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{
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sfClock.restart();
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// We have to retrieve the XInputGetState function by loading it via GetProcAdress
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// otherwise the M$ compiler calls to a jumptable, jumping to the real function
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// We can't have this if we wan't to dynamically unpatch and repatch Valve's XInput hook
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// Also wait a second, jut to be sure Steam has done it's hooking thing...
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if (XGetState == nullptr && waitForHookTimer.getElapsedTime().asSeconds() > 1)
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{
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HMODULE xinputmod = nullptr;
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HANDLE hProcess = GetCurrentProcess();
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HMODULE hMods[1024];
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DWORD cbNeeded;
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EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded);
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for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
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{
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TCHAR szModName[MAX_PATH];
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if (GetModuleBaseName(hProcess, hMods[i], szModName,
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sizeof(szModName) / sizeof(TCHAR)))
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{
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std::wstring name(&szModName[0]);
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auto& f = std::use_facet<std::ctype<wchar_t>>(std::locale());
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f.tolower(&name[0], &name[0] + name.size());
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if (name.find(std::wstring(L"xinput")) != std::wstring::npos)
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{
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xinputmod = hMods[i];
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break;
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}
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}
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}
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XInputGetState_t realXgstate = reinterpret_cast<XInputGetState_t>(GetProcAddress(xinputmod, "XInputGetState"));
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std::cout << "realXgstate: " << std::hex << realXgstate << "\n";
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for (int i = 0; i < 5; i++)
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{
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valveHookBytes[i] = *reinterpret_cast<uint8_t*>(reinterpret_cast<uint64_t>(*realXgstate) + i);
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}
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XGetState = realXgstate;
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controllerCount = 1;
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}
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if (XGetState != nullptr)
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{
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for (int i = 0; i < XUSER_MAX_COUNT; i++)
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{
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////////
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XINPUT_STATE state = { 0 };
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result = XInputGetStateWrapper(i, &state);
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XINPUT_STATE state2 = { 0 };
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result2 = callRealXinputGetState(i, &state2);
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if (result == ERROR_SUCCESS)
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{
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if ( (result2 != ERROR_SUCCESS) == seven )
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{
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// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
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// Leading to endless pain and suffering.
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// Or really, leading to pluggin in one virtual controller after another and mirroring inputs
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// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
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// Also avoiding any fake inputs from Valve's default controllerprofile
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// -> Leading to endless pain and suffering
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vigem_target_set_vid(vtX360[i], 0x28de); //Valve SteamController VID
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vigem_target_set_pid(vtX360[i], 0x1102); //Valve SteamController PID
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int vigem_res = vigem_target_add(driver, vtX360[i]);
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if (vigem_res == VIGEM_ERROR_TARGET_UNINITIALIZED)
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{
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vtX360[i] = vigem_target_x360_alloc();
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}
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if (vigem_res == VIGEM_ERROR_NONE)
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{
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std::cout << "Plugged in controller " << vigem_target_get_index(vtX360[i]) << std::endl;
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vigem_target_x360_register_notification(driver, vtX360[i], reinterpret_cast<PVIGEM_X360_NOTIFICATION>(&VirtualControllerThread::controllerCallback));
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}
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}
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if (vtX360[i] != nullptr)
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vigem_target_x360_update(driver, vtX360[i], *reinterpret_cast<XUSB_REPORT*>(&state.Gamepad));
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}
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else
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{
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if (VIGEM_SUCCESS(vigem_target_remove(driver, vtX360[i])))
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{
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std::cout << "Unplugged controller " << vigem_target_get_index(vtX360[i]) << std::endl;
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}
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}
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}
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}
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tickTime = sfClock.getElapsedTime().asMicroseconds();
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if (tickTime < delay)
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{
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std::this_thread::sleep_for(std::chrono::microseconds(delay - tickTime));
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}
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}
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}
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void VirtualControllerThread::controllerCallback(PVIGEM_CLIENT client, PVIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber)
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{
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XINPUT_VIBRATION vibration;
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ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
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vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
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vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
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XInputSetState(vigem_target_get_index(Target)-1, &vibration);
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}
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DWORD VirtualControllerThread::XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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return XInputGetState(dwUserIndex, pState);
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}
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DWORD VirtualControllerThread::callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
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{
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DWORD ret;
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DWORD dwOldProtect, dwBkup;
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BYTE* Address = reinterpret_cast<BYTE*>(XGetState);
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VirtualProtect(Address, opPatchLenght, PAGE_EXECUTE_READWRITE, &dwOldProtect); //Change permissions of memory..
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for (DWORD i = 0; i < opPatchLenght; i++) //unpatch Valve's hook
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{
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*(Address + i) = realBytes[i];
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}
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ret = XGetState(dwUserIndex, pState); //Cal REAL XInputGetState...
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for (int i = 0; i < opPatchLenght; i++) //repatch Valve's hook
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{
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*(Address + i) = valveHookBytes[i];
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}
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VirtualProtect(Address, opPatchLenght, dwOldProtect, &dwBkup); //Revert permission change...
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return ret;
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}
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