mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-03 09:40:18 +00:00
210 lines
6.3 KiB
C++
210 lines
6.3 KiB
C++
/*
|
|
Copyright 2016 Peter Repukat - FlatspotSoftware
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
#include "VirtualControllerThread.h"
|
|
//
|
|
|
|
VirtualControllerThread::VirtualControllerThread()
|
|
{
|
|
if (!VIGEM_SUCCESS(vigem_init()))
|
|
{
|
|
std::cout << "Error initializing ViGem!" << std::endl;
|
|
MessageBoxW(NULL, L"Error initializing ViGem!", L"GloSC-SteamTarget", MB_OK);
|
|
bShouldRun = false;
|
|
}
|
|
|
|
VIGEM_TARGET vtX360[XUSER_MAX_COUNT];
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++)
|
|
{
|
|
VIGEM_TARGET_INIT(&vtX360[i]);
|
|
}
|
|
}
|
|
|
|
|
|
VirtualControllerThread::~VirtualControllerThread()
|
|
{
|
|
if (controllerThread.joinable())
|
|
controllerThread.join();
|
|
vigem_shutdown();
|
|
}
|
|
|
|
void VirtualControllerThread::run()
|
|
{
|
|
bShouldRun = true;
|
|
controllerThread = std::thread(&VirtualControllerThread::controllerLoop, this);
|
|
}
|
|
|
|
void VirtualControllerThread::stop()
|
|
{
|
|
bShouldRun = false;
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++)
|
|
{
|
|
vigem_target_unplug(&vtX360[i]);
|
|
}
|
|
}
|
|
|
|
|
|
bool VirtualControllerThread::isRunning()
|
|
{
|
|
return bShouldRun;
|
|
}
|
|
|
|
void VirtualControllerThread::controllerLoop()
|
|
{
|
|
DWORD result;
|
|
DWORD result2;
|
|
sf::Clock waitForHookTimer;
|
|
while (bShouldRun)
|
|
{
|
|
sfClock.restart();
|
|
|
|
// We have to retrieve the XInputGetState function by loading it via GetProcAdress
|
|
// otherwise the M$ compiler calls to a jumptable, jumping to the real function
|
|
// We can't have this if we wan't to dynamically unpatch and repatch Valve's XInput hook
|
|
// Also wait a second, jut to be sure Steam has done it's hooking thing...
|
|
if (XGetState == nullptr && waitForHookTimer.getElapsedTime().asSeconds() > 1)
|
|
{
|
|
HMODULE xinputmod = nullptr;
|
|
|
|
HANDLE hProcess = GetCurrentProcess();
|
|
HMODULE hMods[1024];
|
|
DWORD cbNeeded;
|
|
EnumProcessModules(hProcess, hMods, sizeof(hMods), &cbNeeded);
|
|
for (int i = 0; i < (cbNeeded / sizeof(HMODULE)); i++)
|
|
{
|
|
TCHAR szModName[MAX_PATH];
|
|
|
|
if (GetModuleBaseName(hProcess, hMods[i], szModName,
|
|
sizeof(szModName) / sizeof(TCHAR)))
|
|
{
|
|
std::wstring name(&szModName[0]);
|
|
auto& f = std::use_facet<std::ctype<wchar_t>>(std::locale());
|
|
f.tolower(&name[0], &name[0] + name.size());
|
|
if (name.find(std::wstring(L"xinput")) != std::wstring::npos)
|
|
{
|
|
xinputmod = hMods[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
XInputGetState_t realXgstate = reinterpret_cast<XInputGetState_t>(GetProcAddress(xinputmod, "XInputGetState"));
|
|
|
|
std::cout << "realXgstate: " << std::hex << realXgstate << "\n";
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
valveHookBytes[i] = *reinterpret_cast<uint8_t*>(reinterpret_cast<uint64_t>(*realXgstate) + i);
|
|
}
|
|
|
|
XGetState = realXgstate;
|
|
controllerCount = 1;
|
|
}
|
|
|
|
if (XGetState != nullptr)
|
|
{
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++)
|
|
{
|
|
////////
|
|
XINPUT_STATE state = { 0 };
|
|
result = XInputGetStateWrapper(i, &state);
|
|
XINPUT_STATE state2 = { 0 };
|
|
result2 = callRealXinputGetState(i, &state2);
|
|
|
|
if (result == ERROR_SUCCESS)
|
|
{
|
|
if (result2 != ERROR_SUCCESS)
|
|
{
|
|
// By using VID and PID of Valve's SteamController, Steam doesn't give us ANOTHER "fake" XInput device
|
|
// Leading to endless pain and suffering.
|
|
// Or really, leading to pluggin in one virtual controller after another and mirroring inputs
|
|
// Also annoying the shit out of the user when they open the overlay as steam prompts to setup new XInput devices
|
|
// Also avoiding any fake inputs from Valve's default controllerprofile
|
|
// -> Leading to endless pain and suffering
|
|
vigem_target_set_vid(&vtX360[i], 0x28de); //Valve SteamController VID
|
|
vigem_target_set_pid(&vtX360[i], 0x1102); //Valve SteamController PID
|
|
|
|
int vigem_res = vigem_target_plugin(Xbox360Wired, &vtX360[i]);
|
|
if (vigem_res == VIGEM_ERROR_TARGET_UNINITIALIZED)
|
|
{
|
|
VIGEM_TARGET_INIT(&vtX360[i]);
|
|
}
|
|
if (vigem_res == VIGEM_ERROR_NONE)
|
|
{
|
|
std::cout << "Plugged in controller " << vtX360[i].SerialNo << std::endl;
|
|
vigem_register_xusb_notification(reinterpret_cast<PVIGEM_XUSB_NOTIFICATION>(&VirtualControllerThread::controllerCallback), vtX360[i]);
|
|
}
|
|
}
|
|
|
|
vigem_xusb_submit_report(vtX360[i], *reinterpret_cast<XUSB_REPORT*>(&state.Gamepad));
|
|
}
|
|
else
|
|
{
|
|
if (VIGEM_SUCCESS(vigem_target_unplug(&vtX360[i])))
|
|
{
|
|
std::cout << "Unplugged controller " << vtX360[i].SerialNo << std::endl;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
tickTime = sfClock.getElapsedTime().asMicroseconds();
|
|
if (tickTime < delay)
|
|
{
|
|
std::this_thread::sleep_for(std::chrono::microseconds(delay - tickTime));
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void VirtualControllerThread::controllerCallback(VIGEM_TARGET Target, UCHAR LargeMotor, UCHAR SmallMotor, UCHAR LedNumber)
|
|
{
|
|
XINPUT_VIBRATION vibration;
|
|
ZeroMemory(&vibration, sizeof(XINPUT_VIBRATION));
|
|
vibration.wLeftMotorSpeed = LargeMotor * 0xff; //Controllers only use 1 byte, XInput-API uses two, ViGEm also only uses one, like the hardware does, so we have to multiply
|
|
vibration.wRightMotorSpeed = SmallMotor * 0xff; //Yeah yeah I do know about bitshifting and the multiplication not being 100% correct...
|
|
|
|
XInputSetState(Target.SerialNo-1, &vibration);
|
|
}
|
|
|
|
DWORD VirtualControllerThread::XInputGetStateWrapper(DWORD dwUserIndex, XINPUT_STATE* pState)
|
|
{
|
|
return XInputGetState(dwUserIndex, pState);
|
|
}
|
|
|
|
DWORD VirtualControllerThread::callRealXinputGetState(DWORD dwUserIndex, XINPUT_STATE* pState)
|
|
{
|
|
DWORD ret;
|
|
DWORD dwOldProtect, dwBkup;
|
|
|
|
BYTE* Address = reinterpret_cast<BYTE*>(XGetState);
|
|
VirtualProtect(Address, opPatchLenght, PAGE_EXECUTE_READWRITE, &dwOldProtect); //Change permissions of memory..
|
|
for (DWORD i = 0; i < opPatchLenght; i++) //unpatch Valve's hook
|
|
{
|
|
*(Address + i) = realBytes[i];
|
|
}
|
|
|
|
ret = XGetState(dwUserIndex, pState); //Cal REAL XInputGetState...
|
|
|
|
for (int i = 0; i < opPatchLenght; i++) //repatch Valve's hook
|
|
{
|
|
*(Address + i) = valveHookBytes[i];
|
|
}
|
|
VirtualProtect(Address, opPatchLenght, dwOldProtect, &dwBkup); //Revert permission change...
|
|
|
|
return ret;
|
|
}
|
|
|
|
|