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GlosSI-fork/EnforceBindingDLL/dllmain.cpp
Peter Repukat 7947d6faac Enforce non desktop bindings:
done by mid function hooking a function in steamclient.dll
the function appears to be setting the appId of the new controller bindings

inject/hook right after the target launched
switch focus -> binding gets changed to shortcut bindings -> hook function grabs appid
hook function replaces desktop-config appid with the one grabbed everytime steam tries to active desktop-config
glosc_gamelauncher unloads dll when the target closes; unloading dll patches steamclient.dll back to original
2016-11-26 22:57:32 +01:00

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/*
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include <Windows.h>
#include "EnforceBindings.h"
HANDLE hThread;
void WINAPI Run()
{
}
int WINAPI DllMain(HINSTANCE hInst, DWORD reason, LPVOID reserved)
{
if (reason == DLL_PROCESS_ATTACH)
{
EnforceBindings::patchBytes();
//hThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Run, 0, 0, 0);
} else if (reason == DLL_PROCESS_DETACH) {
EnforceBindings::Unpatch();
//TerminateThread(hThread, 0);
}
return true;
}