mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-17 03:26:02 +00:00
222 lines
5.9 KiB
C++
222 lines
5.9 KiB
C++
/*
|
|
Copyright 2018 Peter Repukat - FlatspotSoftware
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
|
|
#include "TargetOverlay.h"
|
|
|
|
#include <Windows.h>
|
|
#include <dwmapi.h>
|
|
#include <SFML/Window/Event.hpp>
|
|
#include <iostream>
|
|
#include "SteamTarget.h"
|
|
|
|
#include "../dependencies/minhook/include/MinHook.h"
|
|
|
|
|
|
bool TargetOverlay::init(bool hidden, bool overlay_only_config, int max_fps)
|
|
{
|
|
const sf::VideoMode mode = sf::VideoMode::getDesktopMode();
|
|
window_.create(sf::VideoMode(mode.width - 16, mode.height - 32), "GloSC_OverlayWindow");
|
|
//Window is too large ; always 16 and 32 pixels? - sf::Style::None breaks transparency!
|
|
window_.setFramerateLimit(max_fps);
|
|
window_.setPosition({ 0, 0 });
|
|
last_foreground_window_ = window_.getSystemHandle();
|
|
makeSfWindowTransparent();
|
|
hidden_ = hidden;
|
|
hidden_only_config_ = overlay_only_config;
|
|
if (window_.setActive(false))
|
|
{
|
|
overlay_thread_ = std::thread(&TargetOverlay::overlayLoop, this);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void TargetOverlay::stop()
|
|
{
|
|
run_ = false;
|
|
overlay_thread_.join();
|
|
}
|
|
|
|
void TargetOverlay::overlayLoop()
|
|
{
|
|
if (window_.setActive(true))
|
|
{
|
|
|
|
loadLogo();
|
|
if (hidden_ || hidden_only_config_)
|
|
{
|
|
ShowWindow(window_.getSystemHandle(), SW_HIDE);
|
|
if (hidden_)
|
|
window_.setFramerateLimit(1); //Window is not shown anyway,
|
|
}
|
|
else
|
|
{
|
|
SetWindowPos(window_.getSystemHandle(), HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_ASYNCWINDOWPOS);
|
|
}
|
|
|
|
|
|
while (window_.isOpen() && run_)
|
|
{
|
|
sf::Event event{};
|
|
while (window_.pollEvent(event))
|
|
{
|
|
if (event.type == sf::Event::Closed)
|
|
{
|
|
window_.close();
|
|
SteamTarget::quit();
|
|
}
|
|
}
|
|
|
|
if (overlay_state_ == 1)
|
|
{
|
|
|
|
if (hidden_only_config_)
|
|
{
|
|
ShowWindow(window_.getSystemHandle(), SW_SHOW);
|
|
}
|
|
|
|
MH_DisableHook(&GetForegroundWindow);
|
|
last_foreground_window_ = GetForegroundWindow();
|
|
MH_EnableHook(&GetForegroundWindow);
|
|
|
|
std::cout << "Saving current ForegorundWindow HWND: " << last_foreground_window_ << std::endl;
|
|
std::cout << "Activating OverlayWindow" << std::endl;
|
|
|
|
SetWindowLong(window_.getSystemHandle(), GWL_EXSTYLE, WS_EX_LAYERED); //make overlay window clickable
|
|
|
|
//Actually activate the overlaywindow
|
|
stealFocus(window_.getSystemHandle());
|
|
|
|
//Move the mouse cursor inside the overlaywindow
|
|
//this is neccessary because steam doesn't want to switch to big picture bindings if mouse isn't inside
|
|
moveMouseIntoOverlay();
|
|
overlay_state_ = 0;
|
|
draw_logo_ = true;
|
|
|
|
} else if (overlay_state_ == 2)
|
|
{
|
|
//make overlaywindow clickthrough - WS_EX_TRANSPARENT - again
|
|
SetWindowLong(window_.getSystemHandle(), GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_TRANSPARENT);
|
|
|
|
std::cout << "Switching to previously focused window" << std::endl;
|
|
|
|
//switch back the the previosly focused window
|
|
stealFocus(last_foreground_window_);
|
|
overlay_state_ = 0;
|
|
draw_logo_ = false;
|
|
|
|
if (hidden_only_config_)
|
|
{
|
|
ShowWindow(window_.getSystemHandle(), SW_HIDE);
|
|
}
|
|
|
|
}
|
|
window_.clear(sf::Color::Transparent);
|
|
if (draw_logo_)
|
|
window_.draw(background_sprite_);
|
|
window_.display();
|
|
}
|
|
}
|
|
}
|
|
|
|
void TargetOverlay::onOverlayOpened()
|
|
{
|
|
overlay_state_ = 1;
|
|
}
|
|
|
|
void TargetOverlay::onOverlayClosed()
|
|
{
|
|
overlay_state_ = 2;
|
|
}
|
|
|
|
void TargetOverlay::stealFocus(HWND hwnd)
|
|
{
|
|
const DWORD dwCurrentThread = GetCurrentThreadId();
|
|
MH_DisableHook(&GetForegroundWindow);
|
|
const DWORD dwFGThread = GetWindowThreadProcessId(GetForegroundWindow(), nullptr);
|
|
MH_EnableHook(&GetForegroundWindow);
|
|
|
|
AttachThreadInput(dwCurrentThread, dwFGThread, TRUE);
|
|
|
|
// Possible actions you may wan to bring the window into focus.
|
|
SetForegroundWindow(hwnd);
|
|
SetCapture(hwnd);
|
|
SetFocus(hwnd);
|
|
SetActiveWindow(hwnd);
|
|
EnableWindow(hwnd, TRUE);
|
|
|
|
AttachThreadInput(dwCurrentThread, dwFGThread, FALSE);
|
|
|
|
|
|
sf::Clock clock;
|
|
while (!SetForegroundWindow(hwnd) && clock.getElapsedTime().asMilliseconds() < 1000) //try to forcefully set foreground window
|
|
{
|
|
SetActiveWindow(hwnd);
|
|
Sleep(1);
|
|
}
|
|
|
|
}
|
|
|
|
void TargetOverlay::makeSfWindowTransparent()
|
|
{
|
|
HWND hwnd = window_.getSystemHandle();
|
|
SetWindowLong(hwnd, GWL_STYLE, WS_VISIBLE | WS_POPUP &~ WS_CAPTION);
|
|
SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST);
|
|
|
|
MARGINS margins;
|
|
margins.cxLeftWidth = -1;
|
|
|
|
DwmExtendFrameIntoClientArea(hwnd, &margins);
|
|
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE);
|
|
|
|
window_.clear(sf::Color::Transparent);
|
|
window_.display();
|
|
}
|
|
|
|
void TargetOverlay::moveMouseIntoOverlay() const
|
|
{
|
|
RECT rect = { 0,0,0,0 };
|
|
if (GetWindowRect(window_.getSystemHandle(), &rect))
|
|
{
|
|
POINT cursor_pos = { 0,0 };
|
|
GetCursorPos(&cursor_pos);
|
|
if (PtInRect(&rect, cursor_pos))
|
|
{
|
|
SetCursorPos(cursor_pos.x + 1, cursor_pos.y);
|
|
}
|
|
else
|
|
{
|
|
SetCursorPos(rect.left + 16, rect.top + 16);
|
|
}
|
|
}
|
|
}
|
|
|
|
void TargetOverlay::loadLogo()
|
|
{
|
|
HRSRC rsrcData = FindResource(NULL, L"ICOPNG", RT_RCDATA);
|
|
DWORD rsrcDataSize = SizeofResource(NULL, rsrcData);
|
|
HGLOBAL grsrcData = LoadResource(NULL, rsrcData);
|
|
LPVOID firstByte = LockResource(grsrcData);
|
|
sprite_texture_ = std::make_unique<sf::Texture>();
|
|
sprite_texture_->loadFromMemory(firstByte, rsrcDataSize);
|
|
background_sprite_.setTexture(*sprite_texture_);
|
|
background_sprite_.setOrigin(sf::Vector2f(sprite_texture_->getSize().x / 2.f, sprite_texture_->getSize().y / 2));
|
|
sf::VideoMode winSize = sf::VideoMode::getDesktopMode();
|
|
background_sprite_.setPosition(sf::Vector2f(winSize.width / 2.f, winSize.height / 2.f));
|
|
}
|
|
|