mirror of
https://github.com/Thracky/GlosSI.git
synced 2024-11-19 03:25:29 +00:00
0e292cb591
Also made some "slight" overlay adjustments
300 lines
9.8 KiB
C++
300 lines
9.8 KiB
C++
/*
|
|
Copyright 2021 Peter Repukat - FlatspotSoftware
|
|
|
|
Licensed under the Apache License, Version 2.0 (the "License");
|
|
you may not use this file except in compliance with the License.
|
|
You may obtain a copy of the License at
|
|
|
|
http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
Unless required by applicable law or agreed to in writing, software
|
|
distributed under the License is distributed on an "AS IS" BASIS,
|
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
See the License for the specific language governing permissions and
|
|
limitations under the License.
|
|
*/
|
|
#include "TargetWindow.h"
|
|
|
|
#include "steam_sf_keymap.h"
|
|
|
|
#include <utility>
|
|
|
|
#include <SFML/Window/Event.hpp>
|
|
#include <spdlog/spdlog.h>
|
|
|
|
#ifdef _WIN32
|
|
#include <SFML/Graphics.hpp>
|
|
#include <VersionHelpers.h>
|
|
#include <Windows.h>
|
|
#include <dwmapi.h>
|
|
|
|
#include "Settings.h"
|
|
|
|
#if !defined(WM_DPICHANGED)
|
|
#define WM_DPICHANGED 0x02E0
|
|
#endif
|
|
|
|
#endif
|
|
|
|
TargetWindow::TargetWindow(
|
|
std::function<void()> on_close,
|
|
std::vector<std::string> screenshot_hotkey,
|
|
std::function<void()> on_window_changed)
|
|
: on_close_(std::move(on_close)),
|
|
screenshot_keys_(std::move(screenshot_hotkey)),
|
|
on_window_changed_(std::move(on_window_changed))
|
|
{
|
|
createWindow(Settings::window.windowMode);
|
|
|
|
Overlay::AddOverlayElem([this]() {
|
|
bool windowed_copy = windowed_;
|
|
ImGui::SetNextWindowPos({650, 450}, ImGuiCond_FirstUseEver);
|
|
ImGui::Begin("Window mode");
|
|
if (ImGui::Checkbox("Window mode", &windowed_copy)) {
|
|
toggle_window_mode_after_frame_ = true;
|
|
}
|
|
ImGui::End();
|
|
});
|
|
}
|
|
|
|
void TargetWindow::setFpsLimit(unsigned int fps_limit)
|
|
{
|
|
window_.setFramerateLimit(fps_limit);
|
|
}
|
|
|
|
void TargetWindow::setClickThrough(bool click_through)
|
|
{
|
|
if (Settings::window.windowMode) {
|
|
return;
|
|
}
|
|
#ifdef _WIN32
|
|
HWND hwnd = window_.getSystemHandle();
|
|
if (click_through) {
|
|
SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_TRANSPARENT | WS_EX_TOPMOST | WS_EX_COMPOSITED);
|
|
SetWindowPos(hwnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
|
|
}
|
|
else {
|
|
SetWindowLong(hwnd, GWL_EXSTYLE, WS_EX_LAYERED | WS_EX_COMPOSITED);
|
|
SetWindowPos(hwnd, HWND_TOP, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOACTIVATE);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void TargetWindow::update()
|
|
{
|
|
sf::Event event{};
|
|
|
|
while (window_.pollEvent(event)) {
|
|
Overlay::ProcessEvent(event);
|
|
if (event.type == sf::Event::Closed) {
|
|
close();
|
|
return;
|
|
}
|
|
}
|
|
// windows clear always handled in overlay. => non fully transparent
|
|
window_.clear(sf::Color(0, 0, 0, 0));
|
|
screenShotWorkaround();
|
|
overlay_->update();
|
|
window_.display();
|
|
if (toggle_window_mode_after_frame_) {
|
|
createWindow(!windowed_);
|
|
}
|
|
}
|
|
|
|
void TargetWindow::close()
|
|
{
|
|
window_.close();
|
|
Overlay::Shutdown();
|
|
on_close_();
|
|
}
|
|
|
|
std::shared_ptr<Overlay> TargetWindow::getOverlay() const
|
|
{
|
|
return overlay_;
|
|
}
|
|
|
|
void TargetWindow::screenShotWorkaround()
|
|
{
|
|
#ifdef _WIN32
|
|
if (std::ranges::all_of(screenshot_keys_,
|
|
[](const auto& key) {
|
|
return sf::Keyboard::isKeyPressed(keymap::sfkey[key]);
|
|
})) {
|
|
spdlog::debug("Detected screenshot hotkey(s); Taking screenshot");
|
|
|
|
// stolen from: https://en.sfml-dev.org/forums/index.php?topic=14323.15
|
|
// no time to do this shit.
|
|
HDC hScreenDC = GetDC(nullptr);
|
|
HDC hMemoryDC = CreateCompatibleDC(hScreenDC);
|
|
int width = GetDeviceCaps(hScreenDC, HORZRES);
|
|
int height = GetDeviceCaps(hScreenDC, VERTRES);
|
|
HBITMAP hBitmap = CreateCompatibleBitmap(hScreenDC, width, height);
|
|
auto hOldBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC, hBitmap));
|
|
BitBlt(hMemoryDC, 0, 0, width, height, hScreenDC, 0, 0, SRCCOPY);
|
|
hBitmap = static_cast<HBITMAP>(SelectObject(hMemoryDC, hOldBitmap));
|
|
BITMAP bm;
|
|
GetObject(hBitmap, sizeof(bm), &bm);
|
|
BITMAPINFO bmpInfo;
|
|
bmpInfo.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
bmpInfo.bmiHeader.biWidth = bm.bmWidth;
|
|
bmpInfo.bmiHeader.biHeight = -bm.bmHeight;
|
|
bmpInfo.bmiHeader.biPlanes = 1;
|
|
bmpInfo.bmiHeader.biBitCount = 32;
|
|
bmpInfo.bmiHeader.biCompression = BI_RGB;
|
|
bmpInfo.bmiHeader.biSizeImage = 0;
|
|
bmpInfo.bmiHeader.biClrImportant = 0;
|
|
std::vector<COLORREF> pixel;
|
|
pixel.resize(bm.bmWidth * bm.bmHeight);
|
|
sf::Image captureImage;
|
|
captureImage.create(bm.bmWidth, bm.bmHeight, sf::Color::Black);
|
|
GetDIBits(hMemoryDC, hBitmap, 0, bm.bmHeight, pixel.data(), &bmpInfo, DIB_RGB_COLORS);
|
|
unsigned int j = 0;
|
|
for (unsigned int y = 0; y < bm.bmHeight; ++y) {
|
|
for (unsigned int x = 0; x < bm.bmWidth; ++x) {
|
|
const COLORREF this_color = pixel[j++];
|
|
captureImage.setPixel(x, y, sf::Color(GetBValue(this_color), GetGValue(this_color), GetRValue(this_color)));
|
|
}
|
|
}
|
|
ReleaseDC(NULL, hScreenDC);
|
|
DeleteObject(hBitmap);
|
|
DeleteDC(hMemoryDC);
|
|
DeleteDC(hScreenDC);
|
|
|
|
sf::Sprite sprite;
|
|
sf::Texture texture;
|
|
texture.loadFromImage(captureImage);
|
|
sprite.setTexture(texture);
|
|
|
|
spdlog::debug("Sending screenshot key events and rendering screen...");
|
|
std::ranges::for_each(screenshot_keys_, [this](const auto& key) {
|
|
PostMessage(window_.getSystemHandle(), WM_KEYDOWN, keymap::winkey[key], 0);
|
|
});
|
|
std::ranges::for_each(screenshot_keys_, [this](const auto& key) {
|
|
PostMessage(window_.getSystemHandle(), WM_KEYUP, keymap::winkey[key], 0);
|
|
});
|
|
//actually run event loop, so steam gets notified about keys.
|
|
sf::Event event{};
|
|
while (window_.pollEvent(event)) {
|
|
}
|
|
// steam takes screenshot on next frame, so render our screenshot and dipslay...
|
|
window_.clear(sf::Color::Black);
|
|
window_.draw(sprite);
|
|
window_.display();
|
|
// finally, draw another transparent frame.
|
|
window_.clear(sf::Color::Transparent);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
WindowHandle TargetWindow::getSystemHandle() const
|
|
{
|
|
return window_.getSystemHandle();
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
// stolen from: https://building.enlyze.com/posts/writing-win32-apps-like-its-2020-part-3/
|
|
typedef HRESULT(WINAPI* PGetDpiForMonitor)(HMONITOR hmonitor, int dpiType, UINT* dpiX, UINT* dpiY);
|
|
WORD TargetWindow::GetWindowDPI(HWND hWnd)
|
|
{
|
|
// Try to get the DPI setting for the monitor where the given window is located.
|
|
// This API is Windows 8.1+.
|
|
HMODULE hShcore = LoadLibraryW(L"shcore");
|
|
if (hShcore) {
|
|
PGetDpiForMonitor pGetDpiForMonitor =
|
|
reinterpret_cast<PGetDpiForMonitor>(GetProcAddress(hShcore, "GetDpiForMonitor"));
|
|
if (pGetDpiForMonitor) {
|
|
HMONITOR hMonitor = MonitorFromWindow(hWnd, MONITOR_DEFAULTTOPRIMARY);
|
|
UINT uiDpiX;
|
|
UINT uiDpiY;
|
|
HRESULT hr = pGetDpiForMonitor(hMonitor, 0, &uiDpiX, &uiDpiY);
|
|
if (SUCCEEDED(hr)) {
|
|
return static_cast<WORD>(uiDpiX);
|
|
}
|
|
}
|
|
}
|
|
|
|
// We couldn't get the window's DPI above, so get the DPI of the primary monitor
|
|
// using an API that is available in all Windows versions.
|
|
HDC hScreenDC = GetDC(0);
|
|
int iDpiX = GetDeviceCaps(hScreenDC, LOGPIXELSX);
|
|
ReleaseDC(0, hScreenDC);
|
|
|
|
return static_cast<WORD>(iDpiX);
|
|
}
|
|
#endif
|
|
|
|
void TargetWindow::createWindow(bool window_mode)
|
|
{
|
|
toggle_window_mode_after_frame_ = false;
|
|
|
|
auto desktop_mode = sf::VideoMode::getDesktopMode();
|
|
if (window_mode) {
|
|
window_.create(sf::VideoMode(desktop_mode.width * 0.75, desktop_mode.height * 0.75, 32), "GlosSITarget");
|
|
windowed_ = true;
|
|
}
|
|
else {
|
|
#ifdef _WIN32
|
|
// For some completely odd reason, the Background becomes black when enabled dpi-awareness and making the window desktop-size.
|
|
// Scaling down by 1px each direction is barely noticeable and works.
|
|
window_.create(sf::VideoMode(desktop_mode.width - 1, desktop_mode.height - 1, 32), "GlosSITarget", sf::Style::None);
|
|
#else
|
|
window_.create(desktop_mode, "GlosSITarget", sf::Style::None);
|
|
#endif
|
|
windowed_ = false;
|
|
}
|
|
window_.setActive(true);
|
|
|
|
#ifdef _WIN32
|
|
HWND hwnd = window_.getSystemHandle();
|
|
auto dpi = GetWindowDPI(hwnd);
|
|
spdlog::debug("Screen DPI: {}", dpi);
|
|
|
|
//if (windowed_) {
|
|
// DWM_BLURBEHIND bb{.dwFlags = DWM_BB_ENABLE, .fEnable = true, .hRgnBlur = nullptr};
|
|
// DwmEnableBlurBehindWindow(hwnd, &bb);
|
|
//} // semi-transparent in window mode, but deprecated api
|
|
// TODO: MAYBE: use undocumented acrylic api as in GlosSI-Config
|
|
// On Linux the window will (should) automagically be semi-transparent
|
|
|
|
// transparent windows window...
|
|
auto style = GetWindowLong(hwnd, GWL_STYLE);
|
|
style &= ~WS_OVERLAPPED;
|
|
style |= WS_POPUP;
|
|
SetWindowLong(hwnd, GWL_STYLE, style);
|
|
|
|
MARGINS margins;
|
|
margins.cxLeftWidth = -1;
|
|
DwmExtendFrameIntoClientArea(hwnd, &margins);
|
|
|
|
DEVMODE dev_mode = {};
|
|
dev_mode.dmSize = sizeof(DEVMODE);
|
|
dev_mode.dmDriverExtra = 0;
|
|
|
|
if (EnumDisplaySettings(nullptr, ENUM_CURRENT_SETTINGS, &dev_mode) == 0) {
|
|
setFpsLimit(60);
|
|
}
|
|
else {
|
|
setFpsLimit(dev_mode.dmDisplayFrequency);
|
|
}
|
|
|
|
overlay_ = std::make_shared<Overlay>(window_, [this]() { close(); }, windowed_);
|
|
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.FontGlobalScale = dpi / 96.f;
|
|
ImGui::SFML::UpdateFontTexture();
|
|
|
|
#else
|
|
setFpsLimit(60);
|
|
#endif
|
|
|
|
if (Settings::window.maxFps > 0) {
|
|
setFpsLimit(Settings::window.maxFps);
|
|
}
|
|
if (Settings::window.scale > 0.3f) { // Now that's just getting ridicoulus
|
|
ImGuiIO& io = ImGui::GetIO();
|
|
io.FontGlobalScale = Settings::window.scale;
|
|
ImGui::SFML::UpdateFontTexture();
|
|
}
|
|
on_window_changed_();
|
|
}
|