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GlosSI-fork/GlosSITarget/Overlay.cpp
Peter Repukat 0e292cb591 Add dll-inject function and overlayelement needed for UWPOverlay
Also made some "slight" overlay adjustments
2021-10-29 19:51:59 +02:00

254 lines
9.6 KiB
C++

/*
Copyright 2021 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "Overlay.h"
#include <filesystem>
#include <utility>
#include "Roboto.h"
Overlay::Overlay(
sf::RenderWindow& window,
std::function<void()> on_close,
bool force_enable)
: window_(window),
on_close_(std::move(on_close)),
force_enable_(force_enable)
{
ImGui::SFML::Init(window_);
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.Fonts->Clear(); // clear fonts if you loaded some before (even if only default one was loaded)
auto fontconf = ImFontConfig{};
fontconf.FontDataOwnedByAtlas = false;
io.Fonts->AddFontFromMemoryTTF(Roboto_Regular_ttf.data(), Roboto_Regular_ttf.size(), 24, &fontconf);
ImGui::SFML::UpdateFontTexture(); // important call: updates font texture
#ifdef _WIN32
auto config_path = std::filesystem::temp_directory_path()
.parent_path()
.parent_path()
.parent_path();
config_path /= "Roaming";
config_path /= "GlosSI";
if (!std::filesystem::exists(config_path))
std::filesystem::create_directories(config_path);
config_path /= "imgui.ini";
config_file_name_ = config_path.string();
io.IniFilename = config_file_name_.data();
#endif
window.resetGLStates();
//Hack: Trick ImGui::SFML into thinking we already have focus (otherwise only notices after focus-lost)
const sf::Event ev(sf::Event::GainedFocus);
ProcessEvent(ev);
auto& style = ImGui::GetStyle();
style.WindowBorderSize = 0;
style.WindowRounding = 12;
style.ScrollbarRounding = 12;
style.PopupRounding = 12;
style.ChildRounding = 5;
style.ScrollbarRounding = 12;
style.GrabRounding = 5;
ImVec4* colors = ImGui::GetStyle().Colors;
colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f);
colors[ImGuiCol_TextDisabled] = ImVec4(0.36f, 0.42f, 0.47f, 1.00f);
colors[ImGuiCol_WindowBg] = ImVec4(0.10f, 0.13f, 0.14f, 0.95f);
colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f);
colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 0.05f);
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.24f);
colors[ImGuiCol_FrameBg] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.12f, 0.20f, 0.28f, 1.00f);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.09f, 0.12f, 0.14f, 1.00f);
colors[ImGuiCol_TitleBg] = ImVec4(0.18f, 0.21f, 0.24f, 0.94f);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.26f, 0.29f, 0.34f, 0.93f);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.16f, 0.19f, 0.22f, 0.81f);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.39f);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.18f, 0.22f, 0.25f, 1.00f);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.09f, 0.21f, 0.31f, 1.00f);
colors[ImGuiCol_CheckMark] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrab] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.37f, 0.61f, 1.00f, 1.00f);
colors[ImGuiCol_Button] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_ButtonHovered] = ImVec4(0.28f, 0.56f, 1.00f, 1.00f);
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
colors[ImGuiCol_Header] = ImVec4(0.15f, 0.20f, 0.25f, 0.95f);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.29f, 0.54f, 0.83f, 0.96f);
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_Separator] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.10f, 0.40f, 0.75f, 0.78f);
colors[ImGuiCol_SeparatorActive] = ImVec4(0.10f, 0.40f, 0.75f, 1.00f);
colors[ImGuiCol_ResizeGrip] = ImVec4(0.26f, 0.59f, 0.98f, 0.25f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
colors[ImGuiCol_Tab] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
colors[ImGuiCol_TabActive] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f);
colors[ImGuiCol_PlotLines] = ImVec4(0.61f, 0.61f, 0.61f, 1.00f);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.19f, 0.19f, 0.20f, 1.00f);
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.35f, 1.00f);
colors[ImGuiCol_TableBorderLight] = ImVec4(0.23f, 0.23f, 0.25f, 1.00f);
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.06f);
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
colors[ImGuiCol_NavHighlight] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.35f);
}
void Overlay::setEnabled(bool enabled)
{
enabled_ = enabled;
}
bool Overlay::isEnabled() const
{
return enabled_;
}
bool Overlay::toggle()
{
enabled_ = !enabled_;
return enabled_;
}
void Overlay::update()
{
ImGui::SFML::Update(window_, update_clock_.restart());
showLogs();
if (enabled_ || force_enable_) {
window_.clear(sf::Color(0, 0, 0, 128)); // make window slightly dim screen with overlay
std::ranges::for_each(OVERLAY_ELEMS_, [this](const auto& fn) {
fn();
});
// ImGui::ShowDemoWindow();
if (closeButton()) {
return;
}
}
ImGui::SFML::Render(window_);
}
void Overlay::ProcessEvent(sf::Event evnt)
{
ImGui::SFML::ProcessEvent(evnt);
}
void Overlay::Shutdown()
{
ImGui::SFML::Shutdown();
}
void Overlay::AddLog(const spdlog::details::log_msg& msg)
{
LOG_MSGS_.push_back({.time = msg.time, .level = msg.level, .payload = msg.payload.data()});
}
void Overlay::AddOverlayElem(const std::function<void()>& elem_fn)
{
OVERLAY_ELEMS_.push_back(elem_fn);
}
void Overlay::showLogs() const
{
std::vector<Log> logs;
if (enabled_) {
logs = LOG_MSGS_;
}
else {
std::ranges::copy_if(LOG_MSGS_,
std::back_inserter(logs),
[](const auto& log) {
return log.time.time_since_epoch() + std::chrono::seconds(LOG_RETENTION_TIME_) > std::chrono::system_clock::now().time_since_epoch();
});
}
if (logs.empty())
return;
ImGui::SetNextWindowSizeConstraints({150, 150}, {1000, window_.getSize().y - 250.f});
if (!enabled_) {
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {32.f, 32.f});
ImGui::Begin("Log", nullptr,
ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoTitleBar);
}
else {
ImGui::Begin("Log", nullptr);
}
std::ranges::for_each(LOG_MSGS_, [](const auto& msg) {
switch (msg.level) {
case spdlog::level::warn:
ImGui::TextColored({1.f, 0.8f, 0.f, 1.f}, msg.payload.data());
break;
case spdlog::level::err:
ImGui::TextColored({.8f, 0.0f, 0.f, 1.f}, msg.payload.data());
break;
case spdlog::level::debug:
ImGui::TextColored({.8f, 0.8f, 0.8f, .9f}, msg.payload.data());
break;
default:
ImGui::Text(msg.payload.data());
}
});
ImGui::SetScrollY(ImGui::GetScrollMaxY());
ImGui::End();
if (!enabled_) {
ImGui::PopStyleVar();
}
}
bool Overlay::closeButton() const
{
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, {0, 0});
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.0f, 0.f, 0.f, 0.0f));
ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.6f, 0.f, 0.f, 0.9f));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(1.f, 0.16f, 0.16f, 1.00f));
ImGui::Begin("##CloseButton", nullptr, ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize);
ImGui::SetWindowSize({56 + 32, 32 + 32});
ImGui::SetWindowPos({window_.getSize().x - ImGui::GetWindowWidth() + 32, -32});
if (ImGui::Button("X##Close", {56, 32})) {
on_close_();
return true;
}
ImGui::End();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleColor();
ImGui::PopStyleVar();
return false;
}