mirror of
https://github.com/Thracky/GlosSI.git
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110 lines
2.5 KiB
C++
110 lines
2.5 KiB
C++
/*
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Copyright 2018 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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/*
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SteamTarget - Does most of GloSCs heavy lifting.
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*/
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#pragma once
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#include "TargetOverlay.h"
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#include "VirtualControllerThread.h"
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#include <QApplication>
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#include <QTimer>
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#include <QSystemTrayIcon>
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#include <QMenu>
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#include <functional>
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#include <Windows.h>
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#include <dwmapi.h>
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class SteamTarget : public QApplication
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{
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Q_OBJECT
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public:
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SteamTarget(int& argc, char** argv);
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SteamTarget(const SteamTarget& other) = delete;
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SteamTarget(SteamTarget&& other) noexcept = delete;
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SteamTarget& operator=(const SteamTarget& other) = delete;
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SteamTarget& operator=(SteamTarget&& other) noexcept = delete;
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~SteamTarget() = default;
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void init();
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static BOOL WINAPI ConsoleCtrlCallback(DWORD dwCtrlType);
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public slots:
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void onAboutToQuit();
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private:
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void read_ini();
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void initOverlayEvents();
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void launchWatchdog() const;
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void launchApplication();
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static HRESULT LaunchUWPApp(LPCWSTR packageFullName, PDWORD pdwProcessId);
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TargetOverlay target_overlay_;
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VirtualControllerThread controller_thread_;
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//Settings from .ini file
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bool hook_steam_ = true;
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bool enable_overlay_ = true;
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bool enable_controllers_ = true;
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bool use_desktop_conf_ = false;
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bool launch_game_ = false;
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bool close_launched_done_ = false;
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bool launch_uwp_ = false;
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std::string launch_app_path_ = "";
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std::string launch_app_args_ = "";
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QTimer launch_check_timer_;
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QSystemTrayIcon sys_tray_icon_;
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QMenu tray_icon_menu_;
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//Hooking stuff...
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#ifdef _AMD64_
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const std::string overlay_module_name_ = "GameOverlayRenderer64.dll";
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const std::string overlay_open_func_sig_ = "TODO";
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const std::string overlay_open_func_mask_= "TODO";
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#else
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const std::string overlay_module_name_ = "GameOverlayRenderer.dll";
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const char* overlay_open_func_sig_
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= "\x56\xC6\x46\x28\x01";
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const std::string overlay_open_func_mask_
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= "xxxxx";
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const char* overlay_closed_func_sig_
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= "\xC7\x46\x24\x00\x00\x00\x00\xC6\x46\x28\x00";
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const std::string overlay_closed_func_mask_
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= "xxxxxxxxxxx";
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#endif
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};
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