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https://github.com/Thracky/GlosSI.git
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209126ea17
Add a setting to use desktop-config If enabled, will disable hooking and deactive any focus-switch trickery Problems with overlay may occur
118 lines
2.5 KiB
C++
118 lines
2.5 KiB
C++
/*
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Copyright 2016 Peter Repukat - FlatspotSoftware
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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#pragma once
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#include <Windows.h>
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#include <dwmapi.h>
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#include <SFML\System.hpp>
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#include <SFML\Graphics.hpp>
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#include <iostream>
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#include <thread>
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#include <QApplication>
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#include <QTimer>
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#include <QProcess>
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#include <QBuffer>
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#include <QDatastream>
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#include <QSharedmemory>
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#include <QSettings>
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#include <QCoreApplication>
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#include <QDir>
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#include <psapi.h>
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#include "VirtualControllerThread.h"
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class SteamTargetRenderer : public QApplication
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{
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Q_OBJECT
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public:
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SteamTargetRenderer(int& argc, char** argv);
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~SteamTargetRenderer();
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void run();
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private:
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void stop();
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void getSteamOverlay();
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void RunSfWindowLoop();
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void makeSfWindowTransparent(sf::RenderWindow& window);
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void drawDebugEdges();
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void hookBindings();
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void loadLogo();
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std::atomic<bool> bRunLoop = true;
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bool bUseDesktopConfig = false;
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bool bDrawDebugEdges = false;
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bool bDrawOverlay = true;
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bool bVsync = false;
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int iRefreshRate = 30;
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sf::CircleShape sfCshape;
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sf::RenderWindow sfWindow;
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std::thread renderThread;
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HWND consoleHwnd;
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HMODULE hmodGameOverlayRenderer = nullptr;
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#ifdef _AMD64_
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WCHAR* overlayModuleName = L"GameOverlayRenderer64.dll";
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#else
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WCHAR* overlayModuleName = L"GameOverlayRenderer.dll";
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#endif
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static std::atomic<bool> overlayOpen;
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static HHOOK hook;
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static LRESULT WINAPI HookCallback(int nCode, WPARAM wParam, LPARAM lParam);
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HWND hwForeGroundWindow = nullptr;
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bool bNeedFocusSwitch = false;
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VirtualControllerThread controllerThread;
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bool bEnableControllers = true;
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bool bHookSteam = false;
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QTimer updateTimer;
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std::unique_ptr<sf::Texture> spriteTexture;
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sf::Sprite backgroundSprite;
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const QString LaunchGame = "LaunchGame";
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const QString LaunchedProcessFinished = "LaunchedProcessFinished";
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const QString IsSteamHooked = "IsSteamHooked";
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const QStringList defaultSharedMemData = QStringList()
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<< LaunchGame
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<< ""
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<< ""
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<< LaunchedProcessFinished
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<< "0"
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<< IsSteamHooked
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<< "-1";
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private slots:
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void launchApp();
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void checkSharedMem();
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};
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