mirror of
https://github.com/Thracky/GlosSI.git
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207 lines
5.0 KiB
C
207 lines
5.0 KiB
C
/*
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MIT License
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Copyright (c) 2017 Benjamin "Nefarius" Höglinger
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#pragma once
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//
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// Represents the desired target type for the emulated device.
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//
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typedef enum _VIGEM_TARGET_TYPE
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{
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//
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// Microsoft Xbox 360 Controller (wired)
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//
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Xbox360Wired,
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//
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// Microsoft Xbox One Controller (wired)
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//
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XboxOneWired,
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//
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// Sony DualShock 4 (wired)
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//
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DualShock4Wired
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} VIGEM_TARGET_TYPE, *PVIGEM_TARGET_TYPE;
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//
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// Possible XUSB report buttons.
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//
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typedef enum _XUSB_BUTTON
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{
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XUSB_GAMEPAD_DPAD_UP = 0x0001,
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XUSB_GAMEPAD_DPAD_DOWN = 0x0002,
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XUSB_GAMEPAD_DPAD_LEFT = 0x0004,
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XUSB_GAMEPAD_DPAD_RIGHT = 0x0008,
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XUSB_GAMEPAD_START = 0x0010,
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XUSB_GAMEPAD_BACK = 0x0020,
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XUSB_GAMEPAD_LEFT_THUMB = 0x0040,
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XUSB_GAMEPAD_RIGHT_THUMB = 0x0080,
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XUSB_GAMEPAD_LEFT_SHOULDER = 0x0100,
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XUSB_GAMEPAD_RIGHT_SHOULDER = 0x0200,
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XUSB_GAMEPAD_GUIDE = 0x0400,
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XUSB_GAMEPAD_A = 0x1000,
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XUSB_GAMEPAD_B = 0x2000,
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XUSB_GAMEPAD_X = 0x4000,
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XUSB_GAMEPAD_Y = 0x8000
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} XUSB_BUTTON, *PXUSB_BUTTON;
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//
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// Represents an XINPUT_GAMEPAD-compatible report structure.
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//
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typedef struct _XUSB_REPORT
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{
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USHORT wButtons;
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BYTE bLeftTrigger;
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BYTE bRightTrigger;
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SHORT sThumbLX;
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SHORT sThumbLY;
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SHORT sThumbRX;
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SHORT sThumbRY;
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} XUSB_REPORT, *PXUSB_REPORT;
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//
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// Initializes a _XUSB_REPORT structure.
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//
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VOID FORCEINLINE XUSB_REPORT_INIT(
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_Out_ PXUSB_REPORT Report
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)
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{
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RtlZeroMemory(Report, sizeof(XUSB_REPORT));
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}
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//
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// The color value (RGB) of a DualShock 4 Lightbar
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//
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typedef struct _DS4_LIGHTBAR_COLOR
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{
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//
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// Red part of the Lightbar (0-255).
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//
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UCHAR Red;
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//
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// Green part of the Lightbar (0-255).
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//
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UCHAR Green;
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//
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// Blue part of the Lightbar (0-255).
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//
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UCHAR Blue;
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} DS4_LIGHTBAR_COLOR, *PDS4_LIGHTBAR_COLOR;
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//
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// DualShock 4 digital buttons
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//
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typedef enum _DS4_BUTTONS
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{
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DS4_BUTTON_THUMB_RIGHT = 1 << 15,
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DS4_BUTTON_THUMB_LEFT = 1 << 14,
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DS4_BUTTON_OPTIONS = 1 << 13,
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DS4_BUTTON_SHARE = 1 << 12,
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DS4_BUTTON_TriggerR = 1 << 11,
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DS4_BUTTON_TriggerL = 1 << 10,
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DS4_BUTTON_SHOULDER_RIGHT = 1 << 9,
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DS4_BUTTON_SHOULDER_LEFT = 1 << 8,
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DS4_BUTTON_TRIANGLE = 1 << 7,
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DS4_BUTTON_CIRCLE = 1 << 6,
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DS4_BUTTON_CROSS = 1 << 5,
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DS4_BUTTON_SQUARE = 1 << 4
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} DS4_BUTTONS, *PDS4_BUTTONS;
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//
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// DualShock 4 special buttons
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//
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typedef enum _DS4_SPECIAL_BUTTONS
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{
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DS4_SPECIAL_BUTTON_PS = 1 << 0,
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DS4_SPECIAL_BUTTON_TOUCHPAD = 1 << 1
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} DS4_SPECIAL_BUTTONS, *PDS4_SPECIAL_BUTTONS;
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//
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// DualShock 4 directional pad (HAT) values
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//
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typedef enum _DS4_DPAD_DIRECTIONS
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{
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DS4_BUTTON_DPAD_NONE = 0x8,
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DS4_BUTTON_DPAD_NORTHWEST = 0x7,
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DS4_BUTTON_DPAD_WEST = 0x6,
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DS4_BUTTON_DPAD_SOUTHWEST = 0x5,
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DS4_BUTTON_DPAD_SOUTH = 0x4,
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DS4_BUTTON_DPAD_SOUTHEAST = 0x3,
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DS4_BUTTON_DPAD_EAST = 0x2,
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DS4_BUTTON_DPAD_NORTHEAST = 0x1,
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DS4_BUTTON_DPAD_NORTH = 0x0
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} DS4_DPAD_DIRECTIONS, *PDS4_DPAD_DIRECTIONS;
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//
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// DualShock 4 HID Input report
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//
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typedef struct _DS4_REPORT
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{
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BYTE bThumbLX;
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BYTE bThumbLY;
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BYTE bThumbRX;
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BYTE bThumbRY;
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USHORT wButtons;
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BYTE bSpecial;
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BYTE bTriggerL;
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BYTE bTriggerR;
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} DS4_REPORT, *PDS4_REPORT;
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//
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// Sets the current state of the D-PAD on a DualShock 4 report.
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//
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VOID FORCEINLINE DS4_SET_DPAD(
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_Out_ PDS4_REPORT Report,
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_In_ DS4_DPAD_DIRECTIONS Dpad
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)
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{
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Report->wButtons &= ~0xF;
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Report->wButtons |= (USHORT)Dpad;
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}
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VOID FORCEINLINE DS4_REPORT_INIT(
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_Out_ PDS4_REPORT Report
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)
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{
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RtlZeroMemory(Report, sizeof(DS4_REPORT));
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Report->bThumbLX = 0x80;
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Report->bThumbLY = 0x80;
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Report->bThumbRX = 0x80;
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Report->bThumbRY = 0x80;
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DS4_SET_DPAD(Report, DS4_BUTTON_DPAD_NONE);
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}
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