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GlosSI-fork/EnforceBindingDLL/EnforceBindings.cpp
Peter Repukat 38ba58ffa9 EnforceBindings: Generalized hooking function
Now I shouldn't have to patch GloSC as often...

 * In the function we want to hook the appID of the Chord bindings get referenced,
  it takes 3 arguments (we can get that from the function prolog)
  and it is the only one that does both. (in steamclient.dll)
  
  We search for the constant appID of SteamChard bindings
  move a bit upward and search for the correct function prolog

The function-prolog of the hooked function, get replaced with a jump to our hook
Our hook, then executed the missing function prolog,
patches the second function argument on the stack
and jumps back to let Steam do the rest for us :)
2017-09-24 23:20:43 +02:00

210 lines
5.8 KiB
C++

/*
Copyright 2016 Peter Repukat - FlatspotSoftware
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
#include "EnforceBindings.h"
#include <vector>
//stuff for finding the function as well as the injected code
//should probably be moved somewhere else
DWORD address = NULL;
DWORD JMPBack;
int32_t currentBindings;
const int32_t desktopBindingsID = 413080; //desktop_config appid
const int32_t bigPictureBindingsID = 413090; //big_picture_config appid
const int32_t steamChordBindingsID = 443510; //steam_chord_config appid
int32_t enforceBindingsID = 413080;
std::string fun_prolog = "\x55\x8B\xEC\x83\xEC\x10";
////////////////////////////////// CODE ///////////////////////////////////////////
__declspec(naked) void generalized_hookFn()
{
//excute original function prolog
__asm
{
push ebp
mov ebp, esp
sub esp, 0x10
}
//our hook code...
__asm
{
push eax //save eax
mov eax, dword ptr ss : [ebp + 0xC] //move second function argument (bindings to set) in eax
mov currentBindings, eax //move bindings to set in variable
pop eax //restore eax
}
if (currentBindings != desktopBindingsID //if the current bindings aren't desktop, big picture, or steam-chord bindings
&& currentBindings != bigPictureBindingsID //they have to be our game bindings
&& currentBindings != steamChordBindingsID) //we can grab them here, because bindings switch right after we have injected and the target changes focused window
{
enforceBindingsID = currentBindings;
}
if (currentBindings == desktopBindingsID) //if steam wants to set desktop-bindings
{
__asm
{
mov eax, enforceBindingsID //move appid of bindings to enforce into eax register
}
}
//jump back
__asm
{
jmp[JMPBack] //jump back and continiue with original steam function
}
}
void EnforceBindings::patchBytes()
{
address = FindHookFunctionAdress();
if (address != NULL)
{
JMPBack = address + fun_prolog.length();
PlaceJMP((BYTE*)address, (DWORD)generalized_hookFn, fun_prolog.length());
}
}
void EnforceBindings::Unpatch()
{
if (address != NULL)
{
RestoreBytes((BYTE*)address, (BYTE*)fun_prolog.c_str(), fun_prolog.length());
}
}
//places a jmp instruction to a __declspec(naked) function on a given adress
//nops the rest of bytes to don't break any instructions
//part of patched code may has to be executed in the hook function
void EnforceBindings::PlaceJMP(BYTE * Address, DWORD jumpTo, DWORD lenght)
{
DWORD dwOldProtect, dwBkup, dwReloadAddr;
VirtualProtect(Address, lenght, PAGE_EXECUTE_READWRITE, &dwOldProtect);
dwReloadAddr = (jumpTo - (DWORD)Address) - 5; //5 == lenght of jump instruction (1byte + 4byte address)
*Address = 0xE9; //jmp instrcution
*((DWORD*)(Address + 0x1)) = dwReloadAddr;
for (DWORD x = 5; x < lenght; x++)
*(Address + x) = 0x90; //nop the rest
VirtualProtect(Address, lenght, dwOldProtect, &dwBkup);
}
void EnforceBindings::RestoreBytes(BYTE * Address, BYTE * original, DWORD lenght)
{
DWORD dwOldProtect, dwBkup, dwReloadAddr;
VirtualProtect(Address, lenght, PAGE_EXECUTE_READWRITE, &dwOldProtect);
for (DWORD x = 0; x < lenght; x++)
{
*(Address + x) = *(original + x);
}
VirtualProtect(Address, lenght, dwOldProtect, &dwBkup);
}
MODULEINFO EnforceBindings::GetModInfo(char * szModule)
{
MODULEINFO ret = { NULL };
HMODULE mod = GetModuleHandleA(szModule);
if (mod != 0)
GetModuleInformation(GetCurrentProcess(), mod, &ret, sizeof(MODULEINFO));
return ret;
}
//returns memory address of given pattern ind given module
DWORD EnforceBindings::FindPattern(char * module, const char * pattern, const char * mask)
{
MODULEINFO mInfo = GetModInfo(module);
DWORD baseAddr = (DWORD)mInfo.lpBaseOfDll;
DWORD size = mInfo.SizeOfImage;
DWORD patLenght = strlen(mask);
for (DWORD i = 0; i < size - patLenght; i++) //bad for loop btw...
{
bool found = true;
for (DWORD j = 0; j < patLenght; j++)
found &= mask[j] == '?' || pattern[j] == *(char*)(baseAddr + j + i);
if (found)
return baseAddr + i;
}
return NULL;
}
/*
* Search for address of functrion we want to hook
*
* In the function we want to hook the appID of the Chord bindings get referenced,
* it takes 3 arguments (we can get that from the function prolog)
* and it is the only one that does both. (in steamclient.dll)
*
* We search for the constant appID of SteamChard bindings
* move a bit upward and search for the correct function prolog (which will get patched in our hook function)
*
*/
DWORD EnforceBindings::FindHookFunctionAdress()
{
MODULEINFO mInfo = GetModInfo("steamclient.dll");
DWORD baseAddr = (DWORD)mInfo.lpBaseOfDll;
DWORD size = mInfo.SizeOfImage;
char pattern[4];
pattern[3] = (steamChordBindingsID >> 24) & 0xFF;
pattern[2] = (steamChordBindingsID >> 16) & 0xFF;
pattern[1] = (steamChordBindingsID >> 8) & 0xFF;
pattern[0] = steamChordBindingsID & 0xFF;
for (DWORD i = 0; i < size - 4; i++)
{
bool found = true;
for (DWORD j = 0; j < 4; j++)
found &= pattern[j] == *(char*)(baseAddr + j + i);
if (found)
{
DWORD addr = baseAddr + i;
DWORD funStartSearchOffset = addr - 256;
for (DWORD k = 0; k < 256; k++)
{
bool found2 = true;
for (DWORD l = 0; l < fun_prolog.length(); l++)
found2 &= fun_prolog[l] == *(char*)(funStartSearchOffset + l + k);
if (found2)
return funStartSearchOffset + k;
}
}
}
return NULL;
}